Skillnad mellan versioner av "Tactical Tacview Library"
Bankler (diskussion | bidrag) (→BVR) |
Bankler (diskussion | bidrag) |
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| Rad 28: | Rad 28: | ||
[[Media:BVR_Engagement_4v5_4-ship.acmi|Download]] | [[Media:BVR_Engagement_4v5_4-ship.acmi|Download]] | ||
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| + | ==Air-to-ground== | ||
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| + | ===Bomb Roll-in=== | ||
| + | This is the default dropping dumb bombs technique. Fly the aircraft at 10k', right of the target, until you see the target at your 10 o'clock, around a fist above the lower edge of the canopy. Roll-in towards the target using distinct "1) roll, then 2) pull, then 3) roll back" input. Ideally you should now be in a 30 degree dive, with the velocity vector pointing a couple of degrees above the target. You should be able to drop the bomb at around 4-5k'. Pull up and evade. | ||
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| + | [[Media:AG_BombRoll-In_1-ship.acmi|Download]] | ||
Versionen från 2 maj 2025 kl. 14.31
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Innehåll
BVR
Racetrack Grinder Setup
This illustrates a technique to enter the standard CAP track. While approx 3 nm from the CAP point, #3 and #4 turns 180 degrees using an engaged turn (mil power, pull as many Gs possible without dropping airspeed). #1 and #2 simply widen their formation to 5 nm line abreast.
Short Skate
Illustrates a Short Skate enagagement. The second version of the file illustrate the consequence of recommiting one time to many.
Download (Recommit error version)
Skate
Illustrates a Skate enagagement. The second version of the file illustrate the consequence of recommiting one time to many.
Download (Recommit error version)
BVR Engagement
This illustrates a BVR fight between 4 F/A-18Cs and a mix of 5 Mig-29S and Su-27, where the blue side is utilizing our standard BVR techniques. At 35 nm we pitch up and fire, then enter a cranks until the missile goes active, then turn back to pump, letting the second element do the same thing, rinse and repeat.
Air-to-ground
Bomb Roll-in
This is the default dropping dumb bombs technique. Fly the aircraft at 10k', right of the target, until you see the target at your 10 o'clock, around a fist above the lower edge of the canopy. Roll-in towards the target using distinct "1) roll, then 2) pull, then 3) roll back" input. Ideally you should now be in a 30 degree dive, with the velocity vector pointing a couple of degrees above the target. You should be able to drop the bomb at around 4-5k'. Pull up and evade.