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The following sections describe standard operating procedures and recommendations that are valid only for AH-64D.
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''[[Home]] >> [[Standard Operating Procedures]] >> [[Helicopter Procedures]] >> [[AH-64D Procedures]]''
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The following sections describe Tactics, Techniques and Procedures (TTP) that are valid only for AH-64D.
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<pre style="color: red">Some Tactics and Techniques have reference to the manual "AH-64D Quick Start Manual EN", this manual can be found in the DCS installation folder "DCS World OpenBeta\Mods\aircraft\AH-64D\Doc"</pre>
  
 
==Considerations==
 
==Considerations==
RW attack assets provide the ability to maneuver and reposition firepower in response to changing situations. They carry a wide variety of forward firing munitions, are equipped with advanced sensors, have excellent response and loiter times, can conduct low altitude or nap of the earth ingress, attacks, and egress, and have an excellent capability to conduct CAS in diverse terrain and when accompanying other transport or rescue assets.
 
  
Consider combining FW and RW platform capabilities in an urban environment. FW can often target/designate within urban areas more easily due to the ability to loiter high above many threat envelopes. Once the FW aircraft has identified and confirmed the target it can designate the target with a LASER to guide precise, low-yield PGMs fired from a RW attack asset holding in a relatively safe BP.
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===Operating Altitudes===  
 
===Operating Altitudes===  
  
The following are altitude ranges for RW aircraft:
 
*High - Above 3,000 ft. AGL.
 
*Medium - 500 to 3,000 ft. AGL.
 
*Low - Below 500 ft. AGL.
 
  
 
===Threat===  
 
===Threat===  
  
In an environment where small arms and RPGs are the predominant threat, attack helicopter aircrews will normally elevate in order to stay out of the effective range of the weapons systems, usually operating at medium altitude. Specific altitudes selected will depend on the mission en route.
 
For example, if the mission en route is to conduct visual reconnaissance, the helicopters will select the lowest altitude that will allow them to effectively use their sensors while avoiding the heart of the small-arms threat envelope.
 
  
When transiting urban areas attack helicopters may elect to transit at roof top level to minimize exposure time. In general, attack helicopters will avoid urban areas unless they are conducting an attack.
 
  
 
===Day versus Night===
 
===Day versus Night===
  
Altitudes will normally vary for the same area of operations from day to nighttime, and will depend heavily on threat, weather, and terrain. In open desert, helicopters will normally decrease their altitude as lighting conditions decay in order to maintain visual reference with the ground.
 
Over urban areas, attack helicopters can often operate more safely than during the daytime but will elevate high enough to avoid being belly-lit by cultural lighting, usually operating in the 1,500-3,000 ft. AGL block .
 
  
 
==Capabilities==
 
==Capabilities==
RW-assets conducts AGO (Air-Ground Operations) as the aerial maneuver force of the combined arms team, or as an independent maneuver force in support of ground forces conducting offensive, defensive or stability operations. Regardless of the type of mission performed by the ground force, most aviation operations are offensive in nature and designed to provide an asymmetric advantage. Aviation operations are most effective when assets are task organized to correctly support the higher headquarters mission.
 
  
These operations are executed through the following tactical, enabling, and sustaining tasks:
 
  
*Reconnaissance
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*Security
 
*Movement to contact
 
*Attack
 
  
 
==Tactics and Techniques==
 
==Tactics and Techniques==
WIP
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===Tasks===
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'''WIP'''
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===En Route===
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====Navigation Tactics====
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DCS AH-64D Quick Start Manual EN page 313-314 (Terrain Flight Modes)
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====Tactical Formations====
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Cruise principles utilizing radius of turn and altitude to maintain or regain position apply to these formations. Separation between aircraft is dependent on the threat.
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<u>Combat Spread:</u>
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DCS AH-64D Quick Start Manual EN page 311-313 (Combat Spread)
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<u>Combat Cruise:</u> '''(Default if not specified)'''
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DCS AH-64D Quick Start Manual EN page 311-313 (Combat Cruise)
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===Ingress===
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====Control====
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====Techniques of Movement====
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===Attack (Within the BP)===
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====Control====
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====Techniques of Attack====
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DCS AH-64D Quick Start Manual EN page 315 (Weapon Delivery Techniques)
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===Disengagement and Egress===
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==Procedures==
 
==Procedures==
WIP
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The procedures described here aim to ensure a common view of the workflow during assignments in order to facilitate the change of staff. Pilot and CPG knows who do what and when even if it’s the first time flying together.
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The order in which the steps not numbered are performed can be changed as needed.
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===Standard Conventional Loadout===
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* SCL 1
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:- 300xM789 HEDP, 8xAGM-114K, 2xM261 (M229)
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* SCL 2
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:- 1200xM789 HEDP, 4xAGM-114K, 2xM261 (M229)
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* SCL 3
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:- 1200xM789 HEDP, 12xAGM-114K
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===Airfield===
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====Startup====
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When entering the AH-64, the first steps will be performed simultaneously within the crew and the flight in order to ensure that the comms are working before startup.
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When done the Flight Lead will order startup. From now on, each crew member goes through his own list and reports done.
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You find the Pilot/CPG Quickstart Checklists [https://wiki.masterarms.se/index.php/Quickstart_Checklists here].
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Feel free to use your own checklist as long as the first steps (1-5 for Pilot and 1-7 for CPG) are the same and all steps under "Startup" are included.
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====Taxi / Takeoff====
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 +
<u>Pilot:</u>
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<ol start="2"><li> Taxi (If taxiing is needed this is done on the ground)</li></ol>
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<ol start="4"><li> Hover power check</li>
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<ol style="list-style-type:lower-alpha">
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<li>HOVER Q INDICATED = REQUIRED IGE</li>
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<li>HOVER Q INDICATED < GO-NO/GO OGE</li>
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</ol>
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<li>Takeoff</li>
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<ol style="list-style-type:lower-alpha">
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<li>VMC Takeoff</li>
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<li>VMC Level Acceleration '''(Default if not specified)'''</li>
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<li>VMC Minimum Power Takeoff</li>
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<li>Rolling Takeoff</li>
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</ol></ol>
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<u>CPG:</u>
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# Request clearance and taxi if necessary '''(Only FL CPG)'''
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<ol start="3"><li>Request takeoff '''(Only FL CPG)'''</li></ol>
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<ol start="6"><li>Check in with control/AWACS as briefed '''(Only FL CPG)'''</li></ol>
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====Landing====
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<u>Pilot:</u>
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<ol start="3"><li>Land as briefed or instructed by Tower</li>
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<ol style="list-style-type:lower-alpha">
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<li>VMC Approach to a Hover (Default if not specified)</li>
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<li>Rolling Landing</li>
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</ol></ol>
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<ol start="5"><li>Taxi to parking (If taxiing is needed this is done on the ground)</ol>
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<u>CPG:</u>
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# Check-In with Control/Tower '''(Only FL CPG)'''
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# Perform Approach/Landing Check
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::- Wind
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::- Hazards
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::- Power required/available
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::- Etc.
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<ol start="4"><li>Request taxi to parking if necessary '''(Only FL CPG)'''</ol>
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===En Route===
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* Fence In/Fence Out procedures
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:- Countermeasures – ARM
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:- Exterior lights – OFF
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:- MASTER ARM – ARM
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:- ADF – OFF
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:- Check fuel state
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===Tactical Formations===
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<u>Combat Spread:</u>
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When entering combat spread, Lead should call out the attack heading (or point of breakthrough) and speed in order to make it easier for wing to keep the formation.
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<u>Combat Cruise:</u> '''(Default if not specified)'''
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<u>Trail:</u>
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<u>Column:</u>
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<u>Echelon:</u>
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===Ingress===
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===Attack (Within the BP)===
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===Disengagement and Egress===
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==Glossary==

Nuvarande version från 5 juli 2025 kl. 11.46

Home >> Standard Operating Procedures >> Helicopter Procedures >> AH-64D Procedures

The following sections describe Tactics, Techniques and Procedures (TTP) that are valid only for AH-64D.

Some Tactics and Techniques have reference to the manual "AH-64D Quick Start Manual EN", this manual can be found in the DCS installation folder "DCS World OpenBeta\Mods\aircraft\AH-64D\Doc"

Considerations

Operating Altitudes

Threat

Day versus Night

Capabilities

Tactics and Techniques

Tasks

WIP



En Route

Navigation Tactics

DCS AH-64D Quick Start Manual EN page 313-314 (Terrain Flight Modes)

Tactical Formations

Cruise principles utilizing radius of turn and altitude to maintain or regain position apply to these formations. Separation between aircraft is dependent on the threat.

Combat Spread:

DCS AH-64D Quick Start Manual EN page 311-313 (Combat Spread)


Combat Cruise: (Default if not specified)

DCS AH-64D Quick Start Manual EN page 311-313 (Combat Cruise)



Ingress

Control

Techniques of Movement

Attack (Within the BP)

Control

Techniques of Attack

DCS AH-64D Quick Start Manual EN page 315 (Weapon Delivery Techniques)

Disengagement and Egress

Procedures

The procedures described here aim to ensure a common view of the workflow during assignments in order to facilitate the change of staff. Pilot and CPG knows who do what and when even if it’s the first time flying together.

The order in which the steps not numbered are performed can be changed as needed.

Standard Conventional Loadout

  • SCL 1
- 300xM789 HEDP, 8xAGM-114K, 2xM261 (M229)
  • SCL 2
- 1200xM789 HEDP, 4xAGM-114K, 2xM261 (M229)
  • SCL 3
- 1200xM789 HEDP, 12xAGM-114K


Airfield

Startup

When entering the AH-64, the first steps will be performed simultaneously within the crew and the flight in order to ensure that the comms are working before startup. When done the Flight Lead will order startup. From now on, each crew member goes through his own list and reports done.


You find the Pilot/CPG Quickstart Checklists here.

Feel free to use your own checklist as long as the first steps (1-5 for Pilot and 1-7 for CPG) are the same and all steps under "Startup" are included.

Taxi / Takeoff

Pilot:

  1. Taxi (If taxiing is needed this is done on the ground)
  1. Hover power check
    1. HOVER Q INDICATED = REQUIRED IGE
    2. HOVER Q INDICATED < GO-NO/GO OGE
  2. Takeoff
    1. VMC Takeoff
    2. VMC Level Acceleration (Default if not specified)
    3. VMC Minimum Power Takeoff
    4. Rolling Takeoff

CPG:

  1. Request clearance and taxi if necessary (Only FL CPG)
  1. Request takeoff (Only FL CPG)
  1. Check in with control/AWACS as briefed (Only FL CPG)

Landing

Pilot:

  1. Land as briefed or instructed by Tower
    1. VMC Approach to a Hover (Default if not specified)
    2. Rolling Landing
  1. Taxi to parking (If taxiing is needed this is done on the ground)

CPG:

  1. Check-In with Control/Tower (Only FL CPG)
  2. Perform Approach/Landing Check
- Wind
- Hazards
- Power required/available
- Etc.
  1. Request taxi to parking if necessary (Only FL CPG)


En Route

  • Fence In/Fence Out procedures
- Countermeasures – ARM
- Exterior lights – OFF
- MASTER ARM – ARM
- ADF – OFF
- Check fuel state

Tactical Formations

Combat Spread:

When entering combat spread, Lead should call out the attack heading (or point of breakthrough) and speed in order to make it easier for wing to keep the formation.

Combat Cruise: (Default if not specified)

Trail:

Column:

Echelon:


Ingress

Attack (Within the BP)

Disengagement and Egress

Glossary