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	<updated>2026-05-15T01:31:37Z</updated>
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	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=1452</id>
		<title>Airport Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=1452"/>
		<updated>2023-04-01T14:43:46Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* LotAtc Overlay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Standard Operating Procedures]] &amp;gt;&amp;gt; [[Airport Procedures]]''&lt;br /&gt;
&lt;br /&gt;
Though inspired by real life operations, our goal is to strike a balance between realism and manageability. The airspace types listed below are most useful during training events with live ATC in order to increase immersion. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Fil:MA_airspace_wiki_01.png|400px|thumb|Overview]]&lt;br /&gt;
The airspace structure is usually viewed as an inverted cake, extending from the airport and up. &lt;br /&gt;
&lt;br /&gt;
===Control Area (CTA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_04_CTA.png|400px|thumb|CTA]]&lt;br /&gt;
The CTA represents the top of the cake and covers a large area, it’s purpose is to route and separate traffic to, from and through the region. With live ATC the airspace is controlled. It’s bottom starts at 10 000 feet above mean sea level (MSL) and continues to infinity (marked as UNL).  Note that you can fly below the CTA. &lt;br /&gt;
&lt;br /&gt;
===Terminal Area (TMA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_03_TMA.png|400px|thumb|TMA]]&lt;br /&gt;
The TMA is the middle portion of the cake and serves more as a facility to route traffic to and from airports. With live ATC the airspace is controlled. It’s bottom starts at 1500 feet MSL and the ceiling stops at 10 000 feet where the CTA starts. Parts of the the TMA can have a floor defined as 1500 feet above ground level (AGL) due to high terrain elevation. Several airports are located under a single TMA. Note that you can fly below the TMA. &lt;br /&gt;
&lt;br /&gt;
===Control Zone (CTR)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_02_CTR.png|400px|thumb|CTR]]&lt;br /&gt;
The CTR is the top of the inverted cake and covers an airfield. It’s purpose is to protect aircraft departing and arriving at individual airports. With live ATC the airspace is controlled. It reaches from ground level to 1500 feet AGL. Note that you shouldn’t fly below the CTR. &lt;br /&gt;
&lt;br /&gt;
===Restricted Area (R)===&lt;br /&gt;
&lt;br /&gt;
A restricted area is basically a controlled airspace which is not necessarily close to any airports. They are positioned to protect traffic from live fire. Avoid these unless cleared by ATC or if you are aware of traffic within the airspace. &lt;br /&gt;
&lt;br /&gt;
===Departure and arrival===&lt;br /&gt;
&lt;br /&gt;
The most common type of departure used is a visual one. Normally ATC will clear you towards an exit point marked on a Visual Operations Chart, you are then expected to navigate visually following the route on the chart. Same goes for arrival. &lt;br /&gt;
&lt;br /&gt;
ATC can also issue specific headings or TACAN radials to follow after take off, in this case the exit points are no longer valid. &lt;br /&gt;
&lt;br /&gt;
===Controlled and Uncontrolled Flight===&lt;br /&gt;
&lt;br /&gt;
With live ATC all flights are controlled within CTR, TMA and CTA. Players can still fly uncontrolled below TMA and CTA without any clearance, just be aware of your position relative to any airports or restricted areas.&lt;br /&gt;
===VFR or IFR===&lt;br /&gt;
&lt;br /&gt;
Visual Flight Rules (VFR) means that the pilot has navigation responsibility using visual references. Navigation aids such as INS, TACAN or ATC may be used to enhance situational awareness. &lt;br /&gt;
&lt;br /&gt;
Instrument Flight Rules (IFR) can be applied in visual conditions but puts more navigation responsibility on ATC. INS or TACAN etc. may also be used for navigation. IFR flights may be conducted in poor weather. &lt;br /&gt;
&lt;br /&gt;
===Speed restrictions===&lt;br /&gt;
&lt;br /&gt;
Maintain a maximum speed of 300 KIAS when inside CTR or TMA unless cleared high speed by ATC. This can always be requested but might be denied due to ATC workload.&lt;br /&gt;
&lt;br /&gt;
If there is no ATC available you may deviate from this rule, but you should communicate this with other pilots in the area (on the appropriate channel for the area you are flying in, typically Tower for CTR, Tactical for TMA). Warn other pilots of where you are, where you are going, and that you will be flying at high speed.&lt;br /&gt;
&lt;br /&gt;
Wingmen may exceed 300 KIAS if their flight lead is nearby to rejoin/fix the formation.&lt;br /&gt;
&lt;br /&gt;
This speed restriction is intended to reduce the risk of collision by giving pilots time to find eachother visually, and to give ATC time to manage the traffic.&lt;br /&gt;
&lt;br /&gt;
===Landing Pattern===&lt;br /&gt;
[[Fil:OverheadBreak.png|400px|thumb|Overhead Break]]&lt;br /&gt;
The standard landing pattern for arriving traffic is the overhead break. Straight in landings or formation landings must be requested well ahead of arrival to accommodate for increased spacing on final approach. All aircraft from all branches are expected to break at 1500 feet AGL and to maintain that altitude until turning base. The pattern direction is indicated on the Visual Operations Chart.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA_OHB_4ship_F-16_2023.zip.acmi|TacView example of overhead break]]&lt;br /&gt;
&lt;br /&gt;
===Go Around / Missed Approach===&lt;br /&gt;
&lt;br /&gt;
If the approach is aborted after the break, complete the pattern and position yourself overhead the runway and continue on the runway track. Climb gently to 1000 feet AGL to stay below arriving traffic and increase speed to 300 KIAS. You will then be cleared by tower to break again when the sequence is correct, this includes a climb to 1500 feet AGL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
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==Kutaisi CTA==&lt;br /&gt;
&lt;br /&gt;
[[Fil:Kutaisi CTA v0.5.png|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
The descriptions above apply to the airspace surrounding the western region of Georgia.&lt;br /&gt;
&lt;br /&gt;
====Lanchhuti Transition====&lt;br /&gt;
[[Fil:Kutaisi Lanchhuti Transition 01.jpg|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
Lanchhuti Transition is a local procedure to deconflict departing and arriving traffic from R99 and Kobuleti CTR while flying to and from Kutaisi airfield. It is a VFR transition. &lt;br /&gt;
&lt;br /&gt;
====Departing traffic:====&lt;br /&gt;
&lt;br /&gt;
* After passing assigned exit point, fly towards and then along the ridge southwest of Kutaisi. Pass between Kobuleti CTR and R99.&lt;br /&gt;
&lt;br /&gt;
* Expect 5000 feet initially and further climb once established along the ridge. &lt;br /&gt;
&lt;br /&gt;
====Arriving traffic:====&lt;br /&gt;
&lt;br /&gt;
* Expect 3000 feet initially and 1600 feet once clear of terrain.&lt;br /&gt;
&lt;br /&gt;
* Report approaching Entry West if you still have not recieved &amp;quot;Cleared approach&amp;quot; or tower channel by that time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
====In Game Kneeboard====&lt;br /&gt;
&lt;br /&gt;
Drop the images contained in the file below in your C:\Users\YOURNAME\Saved Games\DCS.openbeta\Kneeboard folder to access section charts of Kutaisi CTA during flight.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA Kutaisi CTA kneeboard.zip]]&lt;br /&gt;
&lt;br /&gt;
====Tacview Objects====&lt;br /&gt;
&lt;br /&gt;
Drop the XML file into C:\Users\YOURNAME\AppData\Roaming\Tacview\Data\Static Objects to display Kutaisi CTA in Tacview.&lt;br /&gt;
&lt;br /&gt;
[[Media:Kutaisi CTA Tacview.zip]]&lt;br /&gt;
&lt;br /&gt;
====LotAtc Overlay====&lt;br /&gt;
&lt;br /&gt;
Use the draw tool and open the json file to display Kutaisi CTA in LotAtc.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA_Master_Kutaisi_CTA_220210.zip]]&lt;br /&gt;
&lt;br /&gt;
Minimum safe altitude (MSA) for Kutaisi:&lt;br /&gt;
&lt;br /&gt;
[[Media:MSA_Kutaisi_v2.zip]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Fil:MSA_Kutaisi_v2.zip&amp;diff=1451</id>
		<title>Fil:MSA Kutaisi v2.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Fil:MSA_Kutaisi_v2.zip&amp;diff=1451"/>
		<updated>2023-04-01T14:42:09Z</updated>

		<summary type="html">&lt;p&gt;Urist: MSA Kutaisi
for LotATC v2.3
Urist 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sammanfattning ==&lt;br /&gt;
MSA Kutaisi&lt;br /&gt;
for LotATC v2.3&lt;br /&gt;
Urist 2023&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=1450</id>
		<title>Airport Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=1450"/>
		<updated>2023-04-01T14:41:20Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* LotAtc Overlay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Standard Operating Procedures]] &amp;gt;&amp;gt; [[Airport Procedures]]''&lt;br /&gt;
&lt;br /&gt;
Though inspired by real life operations, our goal is to strike a balance between realism and manageability. The airspace types listed below are most useful during training events with live ATC in order to increase immersion. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Fil:MA_airspace_wiki_01.png|400px|thumb|Overview]]&lt;br /&gt;
The airspace structure is usually viewed as an inverted cake, extending from the airport and up. &lt;br /&gt;
&lt;br /&gt;
===Control Area (CTA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_04_CTA.png|400px|thumb|CTA]]&lt;br /&gt;
The CTA represents the top of the cake and covers a large area, it’s purpose is to route and separate traffic to, from and through the region. With live ATC the airspace is controlled. It’s bottom starts at 10 000 feet above mean sea level (MSL) and continues to infinity (marked as UNL).  Note that you can fly below the CTA. &lt;br /&gt;
&lt;br /&gt;
===Terminal Area (TMA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_03_TMA.png|400px|thumb|TMA]]&lt;br /&gt;
The TMA is the middle portion of the cake and serves more as a facility to route traffic to and from airports. With live ATC the airspace is controlled. It’s bottom starts at 1500 feet MSL and the ceiling stops at 10 000 feet where the CTA starts. Parts of the the TMA can have a floor defined as 1500 feet above ground level (AGL) due to high terrain elevation. Several airports are located under a single TMA. Note that you can fly below the TMA. &lt;br /&gt;
&lt;br /&gt;
===Control Zone (CTR)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_02_CTR.png|400px|thumb|CTR]]&lt;br /&gt;
The CTR is the top of the inverted cake and covers an airfield. It’s purpose is to protect aircraft departing and arriving at individual airports. With live ATC the airspace is controlled. It reaches from ground level to 1500 feet AGL. Note that you shouldn’t fly below the CTR. &lt;br /&gt;
&lt;br /&gt;
===Restricted Area (R)===&lt;br /&gt;
&lt;br /&gt;
A restricted area is basically a controlled airspace which is not necessarily close to any airports. They are positioned to protect traffic from live fire. Avoid these unless cleared by ATC or if you are aware of traffic within the airspace. &lt;br /&gt;
&lt;br /&gt;
===Departure and arrival===&lt;br /&gt;
&lt;br /&gt;
The most common type of departure used is a visual one. Normally ATC will clear you towards an exit point marked on a Visual Operations Chart, you are then expected to navigate visually following the route on the chart. Same goes for arrival. &lt;br /&gt;
&lt;br /&gt;
ATC can also issue specific headings or TACAN radials to follow after take off, in this case the exit points are no longer valid. &lt;br /&gt;
&lt;br /&gt;
===Controlled and Uncontrolled Flight===&lt;br /&gt;
&lt;br /&gt;
With live ATC all flights are controlled within CTR, TMA and CTA. Players can still fly uncontrolled below TMA and CTA without any clearance, just be aware of your position relative to any airports or restricted areas.&lt;br /&gt;
===VFR or IFR===&lt;br /&gt;
&lt;br /&gt;
Visual Flight Rules (VFR) means that the pilot has navigation responsibility using visual references. Navigation aids such as INS, TACAN or ATC may be used to enhance situational awareness. &lt;br /&gt;
&lt;br /&gt;
Instrument Flight Rules (IFR) can be applied in visual conditions but puts more navigation responsibility on ATC. INS or TACAN etc. may also be used for navigation. IFR flights may be conducted in poor weather. &lt;br /&gt;
&lt;br /&gt;
===Speed restrictions===&lt;br /&gt;
&lt;br /&gt;
Maintain a maximum speed of 300 KIAS when inside CTR or TMA unless cleared high speed by ATC. This can always be requested but might be denied due to ATC workload.&lt;br /&gt;
&lt;br /&gt;
If there is no ATC available you may deviate from this rule, but you should communicate this with other pilots in the area (on the appropriate channel for the area you are flying in, typically Tower for CTR, Tactical for TMA). Warn other pilots of where you are, where you are going, and that you will be flying at high speed.&lt;br /&gt;
&lt;br /&gt;
Wingmen may exceed 300 KIAS if their flight lead is nearby to rejoin/fix the formation.&lt;br /&gt;
&lt;br /&gt;
This speed restriction is intended to reduce the risk of collision by giving pilots time to find eachother visually, and to give ATC time to manage the traffic.&lt;br /&gt;
&lt;br /&gt;
===Landing Pattern===&lt;br /&gt;
[[Fil:OverheadBreak.png|400px|thumb|Overhead Break]]&lt;br /&gt;
The standard landing pattern for arriving traffic is the overhead break. Straight in landings or formation landings must be requested well ahead of arrival to accommodate for increased spacing on final approach. All aircraft from all branches are expected to break at 1500 feet AGL and to maintain that altitude until turning base. The pattern direction is indicated on the Visual Operations Chart.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA_OHB_4ship_F-16_2023.zip.acmi|TacView example of overhead break]]&lt;br /&gt;
&lt;br /&gt;
===Go Around / Missed Approach===&lt;br /&gt;
&lt;br /&gt;
If the approach is aborted after the break, complete the pattern and position yourself overhead the runway and continue on the runway track. Climb gently to 1000 feet AGL to stay below arriving traffic and increase speed to 300 KIAS. You will then be cleared by tower to break again when the sequence is correct, this includes a climb to 1500 feet AGL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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==Kutaisi CTA==&lt;br /&gt;
&lt;br /&gt;
[[Fil:Kutaisi CTA v0.5.png|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
The descriptions above apply to the airspace surrounding the western region of Georgia.&lt;br /&gt;
&lt;br /&gt;
====Lanchhuti Transition====&lt;br /&gt;
[[Fil:Kutaisi Lanchhuti Transition 01.jpg|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
Lanchhuti Transition is a local procedure to deconflict departing and arriving traffic from R99 and Kobuleti CTR while flying to and from Kutaisi airfield. It is a VFR transition. &lt;br /&gt;
&lt;br /&gt;
====Departing traffic:====&lt;br /&gt;
&lt;br /&gt;
* After passing assigned exit point, fly towards and then along the ridge southwest of Kutaisi. Pass between Kobuleti CTR and R99.&lt;br /&gt;
&lt;br /&gt;
* Expect 5000 feet initially and further climb once established along the ridge. &lt;br /&gt;
&lt;br /&gt;
====Arriving traffic:====&lt;br /&gt;
&lt;br /&gt;
* Expect 3000 feet initially and 1600 feet once clear of terrain.&lt;br /&gt;
&lt;br /&gt;
* Report approaching Entry West if you still have not recieved &amp;quot;Cleared approach&amp;quot; or tower channel by that time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
====In Game Kneeboard====&lt;br /&gt;
&lt;br /&gt;
Drop the images contained in the file below in your C:\Users\YOURNAME\Saved Games\DCS.openbeta\Kneeboard folder to access section charts of Kutaisi CTA during flight.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA Kutaisi CTA kneeboard.zip]]&lt;br /&gt;
&lt;br /&gt;
====Tacview Objects====&lt;br /&gt;
&lt;br /&gt;
Drop the XML file into C:\Users\YOURNAME\AppData\Roaming\Tacview\Data\Static Objects to display Kutaisi CTA in Tacview.&lt;br /&gt;
&lt;br /&gt;
[[Media:Kutaisi CTA Tacview.zip]]&lt;br /&gt;
&lt;br /&gt;
====LotAtc Overlay====&lt;br /&gt;
&lt;br /&gt;
Use the draw tool and open the json file to display Kutaisi CTA in LotAtc.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA_Master_Kutaisi_CTA_220210.zip]]&lt;br /&gt;
&lt;br /&gt;
Minimum safe altitude (MSA) for Kutaisi:&lt;br /&gt;
[[Media:MSA_Kutaisi_v2.zip]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight&amp;diff=1174</id>
		<title>Intro Flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight&amp;diff=1174"/>
		<updated>2023-01-06T17:46:22Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aircraft Syllabi]] &amp;gt;&amp;gt; [[Intro Flight]]''&lt;br /&gt;
&lt;br /&gt;
This text is for FA-18/A10C/F16C, for Viggen and UH-1 use:&lt;br /&gt;
[[Intro Flight for Viggen]]&lt;br /&gt;
[[Intro Flight for Huey]]&lt;br /&gt;
&lt;br /&gt;
The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. &lt;br /&gt;
This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
&lt;br /&gt;
However, all newcomers are expected to have gone through the [[Technical Checklist]] carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
&lt;br /&gt;
''The intro flight is designed with the F/A-18C Hornet in mind. But it entirely possible, and encouraged, that the newcomer flies the sortie in his/her main aircraft of choice, choosing from the Hornet, Viggen, Tomcat, Viper or Warthog. The content might vary slightly depending on the aircraft type.''&lt;br /&gt;
&lt;br /&gt;
==Brief description of the sortie==&lt;br /&gt;
[[Fil:IntroFlight.png|400px|thumb|Overview]]&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
* Meet up on Teamspeak&lt;br /&gt;
* Make sure TS and SRS works, including all three PTT buttons&lt;br /&gt;
* The 1 minute version of what MA is and what we do&lt;br /&gt;
* Briefing. Quickly go over what we will do in the flight and look at the map.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
&lt;br /&gt;
# Disable Labels&lt;br /&gt;
# Startup&lt;br /&gt;
## Loadout: XT x 2, AIM-120C x 2, MK83 x 2, AIM-9X x 2&lt;br /&gt;
## Tower channel check-in (Report “2!”)&lt;br /&gt;
## Jet select&lt;br /&gt;
## Joker/Bingo setting&lt;br /&gt;
## Setup bombs (Nose, Inst, QTY: 2)&lt;br /&gt;
## Configure transponder&lt;br /&gt;
## Set QNH&lt;br /&gt;
# Formation takeoff&lt;br /&gt;
# Tac channel check-in (Report “2!”)&lt;br /&gt;
# Fence in at WP2 (Report “2, fenced in, [fuelstate]!”)&lt;br /&gt;
# Learn raygun and buddyspike calls (“Raygun, angels 12!”, “Buddyspike, angels 12!”)&lt;br /&gt;
# Engage enemy aircraft at WP3  (Report “Fox 3! Splash 1!”)&lt;br /&gt;
# Drop bombs on target at WP4 (Report “2, Winchester air-to-ground!”)&lt;br /&gt;
# Fence out (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
# Go through on-speed flying&lt;br /&gt;
# Tower channel check-in (Report “2!”)&lt;br /&gt;
# Straight-in (or overhead break at 1500’) and land&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
&lt;br /&gt;
* Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;br /&gt;
* Invitation to Discord Rookie-group&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Home&amp;diff=1173</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Home&amp;diff=1173"/>
		<updated>2023-01-06T17:45:51Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Training Syllabi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Master Arms Wiki===&lt;br /&gt;
&lt;br /&gt;
We are a Swedish combat flight sim community mainly focusing on DCS. We are constantly looking for new pilots, ATCs and Fighter Controllers. On this wiki, we aim to collect all important information, easily accessible for all new and old members, as well as any guest participants on our events.&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
For practical reasons, we are a Swedish speaking community. If you don't know Swedish, but you are already proficient in your aircraft and you know somebody in the community who can vouch for you, you can still join our events as a guest and fly on his/her wing. Furthermore, we are always interrested in getting in contact with other communities for mutual scenarios and missions. Please do not hesitate to contact us if you are interested to set something up. &lt;br /&gt;
Generally, during events, all comms between flights and other agencies are in English, while comms within the flight are in Swedish.&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.masterarms.se Master Arms Website]&lt;br /&gt;
*[https://discord.gg/hw3Aat4 Master Arms Discord]&lt;br /&gt;
&lt;br /&gt;
==Wiki Content==&lt;br /&gt;
&lt;br /&gt;
===Community Guides===&lt;br /&gt;
*[[New Member Guide]]&lt;br /&gt;
*[[Member Expectations]]&lt;br /&gt;
*[[Organization]]&lt;br /&gt;
*[[Training Server]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
&lt;br /&gt;
===Standard Operating Procedures===&lt;br /&gt;
*[[Mission Procedures]] &amp;lt;small&amp;gt;''(With comms example for airfield and mission procedures)''&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Mission SPINS]]&lt;br /&gt;
*[[Comms]]&lt;br /&gt;
*[[Aerial Refueling]]&lt;br /&gt;
*[[Lights]]&lt;br /&gt;
*[[Airport Procedures]]&lt;br /&gt;
**[[Charts]]&lt;br /&gt;
**[[Takeoff Procedures]]&lt;br /&gt;
**[[Departure Procedures]]&lt;br /&gt;
**[[Approach Procedures]]&lt;br /&gt;
*[[Aircraft Procedures]]&lt;br /&gt;
**[[F/A-18C Procedures]]&lt;br /&gt;
&lt;br /&gt;
===Carrier Procedures===&lt;br /&gt;
*[[CASE 1]]&lt;br /&gt;
*[[CASE 3]]&lt;br /&gt;
&lt;br /&gt;
===Aviation Guides===&lt;br /&gt;
*[[Radials]]&lt;br /&gt;
*[[VFR Navigation]]&lt;br /&gt;
*[[Intercept]]&lt;br /&gt;
*[[Quickstart Checklists]]&lt;br /&gt;
&lt;br /&gt;
===Tactical Guides===&lt;br /&gt;
*[[Air-To-Air Operations]]&lt;br /&gt;
*[[Advanced Formations and Movement]]&lt;br /&gt;
*[[Close Air Support]]&lt;br /&gt;
&lt;br /&gt;
===Technical Guides===&lt;br /&gt;
*[[Technical Checklist]]&lt;br /&gt;
*[[Mission Design Guide]]&lt;br /&gt;
**[[Aircraft Type Considerations]]&lt;br /&gt;
**[[Mission Briefing Template]]&lt;br /&gt;
&lt;br /&gt;
===Mission Files===&lt;br /&gt;
*[[Training Missions]]&lt;br /&gt;
&lt;br /&gt;
===Training Syllabi===&lt;br /&gt;
*[[Intro Flight|Intro Flight (F-16C/FA-18/...)]]&lt;br /&gt;
** [[Intro Flight for Huey]]&lt;br /&gt;
** [[Intro Flight for Viggen]]&lt;br /&gt;
*[[Aircraft Syllabi]]&lt;br /&gt;
**[[F/A-18C Hornet Syllabus]]&lt;br /&gt;
**[[AJS 37 Viggen Syllabus]]&lt;br /&gt;
**[[F-16C Viper Syllabus]]&lt;br /&gt;
**[[A-10C Warthog Syllabus]]&lt;br /&gt;
**[[AV-8B Harrier Syllabus]]&lt;br /&gt;
**[[F-14B Tomcat Syllabus]]&lt;br /&gt;
**[[AH-64D Apache Syllabus]]&lt;br /&gt;
*[[Controller Syllabi]]&lt;br /&gt;
&lt;br /&gt;
===Qualifications===&lt;br /&gt;
*[[Qualifications]]&lt;br /&gt;
*[[Basic Qualification]]&lt;br /&gt;
*[[Carrier Qualification]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[[Resources and Links]]&lt;br /&gt;
*[[Archive]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Home&amp;diff=1172</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Home&amp;diff=1172"/>
		<updated>2023-01-06T17:44:36Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Training Syllabi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Master Arms Wiki===&lt;br /&gt;
&lt;br /&gt;
We are a Swedish combat flight sim community mainly focusing on DCS. We are constantly looking for new pilots, ATCs and Fighter Controllers. On this wiki, we aim to collect all important information, easily accessible for all new and old members, as well as any guest participants on our events.&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
For practical reasons, we are a Swedish speaking community. If you don't know Swedish, but you are already proficient in your aircraft and you know somebody in the community who can vouch for you, you can still join our events as a guest and fly on his/her wing. Furthermore, we are always interrested in getting in contact with other communities for mutual scenarios and missions. Please do not hesitate to contact us if you are interested to set something up. &lt;br /&gt;
Generally, during events, all comms between flights and other agencies are in English, while comms within the flight are in Swedish.&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.masterarms.se Master Arms Website]&lt;br /&gt;
*[https://discord.gg/hw3Aat4 Master Arms Discord]&lt;br /&gt;
&lt;br /&gt;
==Wiki Content==&lt;br /&gt;
&lt;br /&gt;
===Community Guides===&lt;br /&gt;
*[[New Member Guide]]&lt;br /&gt;
*[[Member Expectations]]&lt;br /&gt;
*[[Organization]]&lt;br /&gt;
*[[Training Server]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
&lt;br /&gt;
===Standard Operating Procedures===&lt;br /&gt;
*[[Mission Procedures]] &amp;lt;small&amp;gt;''(With comms example for airfield and mission procedures)''&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Mission SPINS]]&lt;br /&gt;
*[[Comms]]&lt;br /&gt;
*[[Aerial Refueling]]&lt;br /&gt;
*[[Lights]]&lt;br /&gt;
*[[Airport Procedures]]&lt;br /&gt;
**[[Charts]]&lt;br /&gt;
**[[Takeoff Procedures]]&lt;br /&gt;
**[[Departure Procedures]]&lt;br /&gt;
**[[Approach Procedures]]&lt;br /&gt;
*[[Aircraft Procedures]]&lt;br /&gt;
**[[F/A-18C Procedures]]&lt;br /&gt;
&lt;br /&gt;
===Carrier Procedures===&lt;br /&gt;
*[[CASE 1]]&lt;br /&gt;
*[[CASE 3]]&lt;br /&gt;
&lt;br /&gt;
===Aviation Guides===&lt;br /&gt;
*[[Radials]]&lt;br /&gt;
*[[VFR Navigation]]&lt;br /&gt;
*[[Intercept]]&lt;br /&gt;
*[[Quickstart Checklists]]&lt;br /&gt;
&lt;br /&gt;
===Tactical Guides===&lt;br /&gt;
*[[Air-To-Air Operations]]&lt;br /&gt;
*[[Advanced Formations and Movement]]&lt;br /&gt;
*[[Close Air Support]]&lt;br /&gt;
&lt;br /&gt;
===Technical Guides===&lt;br /&gt;
*[[Technical Checklist]]&lt;br /&gt;
*[[Mission Design Guide]]&lt;br /&gt;
**[[Aircraft Type Considerations]]&lt;br /&gt;
**[[Mission Briefing Template]]&lt;br /&gt;
&lt;br /&gt;
===Mission Files===&lt;br /&gt;
*[[Training Missions]]&lt;br /&gt;
&lt;br /&gt;
===Training Syllabi===&lt;br /&gt;
*[[Intro Flight]]&lt;br /&gt;
** [[Intro Flight for Huey]]&lt;br /&gt;
** [[Intro Flight for Viggen]]&lt;br /&gt;
*[[Aircraft Syllabi]]&lt;br /&gt;
**[[F/A-18C Hornet Syllabus]]&lt;br /&gt;
**[[AJS 37 Viggen Syllabus]]&lt;br /&gt;
**[[F-16C Viper Syllabus]]&lt;br /&gt;
**[[A-10C Warthog Syllabus]]&lt;br /&gt;
**[[AV-8B Harrier Syllabus]]&lt;br /&gt;
**[[F-14B Tomcat Syllabus]]&lt;br /&gt;
**[[AH-64D Apache Syllabus]]&lt;br /&gt;
*[[Controller Syllabi]]&lt;br /&gt;
&lt;br /&gt;
===Qualifications===&lt;br /&gt;
*[[Qualifications]]&lt;br /&gt;
*[[Basic Qualification]]&lt;br /&gt;
*[[Carrier Qualification]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[[Resources and Links]]&lt;br /&gt;
*[[Archive]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Home&amp;diff=1171</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Home&amp;diff=1171"/>
		<updated>2023-01-06T17:43:58Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Training Syllabi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Master Arms Wiki===&lt;br /&gt;
&lt;br /&gt;
We are a Swedish combat flight sim community mainly focusing on DCS. We are constantly looking for new pilots, ATCs and Fighter Controllers. On this wiki, we aim to collect all important information, easily accessible for all new and old members, as well as any guest participants on our events.&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
For practical reasons, we are a Swedish speaking community. If you don't know Swedish, but you are already proficient in your aircraft and you know somebody in the community who can vouch for you, you can still join our events as a guest and fly on his/her wing. Furthermore, we are always interrested in getting in contact with other communities for mutual scenarios and missions. Please do not hesitate to contact us if you are interested to set something up. &lt;br /&gt;
Generally, during events, all comms between flights and other agencies are in English, while comms within the flight are in Swedish.&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.masterarms.se Master Arms Website]&lt;br /&gt;
*[https://discord.gg/hw3Aat4 Master Arms Discord]&lt;br /&gt;
&lt;br /&gt;
==Wiki Content==&lt;br /&gt;
&lt;br /&gt;
===Community Guides===&lt;br /&gt;
*[[New Member Guide]]&lt;br /&gt;
*[[Member Expectations]]&lt;br /&gt;
*[[Organization]]&lt;br /&gt;
*[[Training Server]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
&lt;br /&gt;
===Standard Operating Procedures===&lt;br /&gt;
*[[Mission Procedures]] &amp;lt;small&amp;gt;''(With comms example for airfield and mission procedures)''&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Mission SPINS]]&lt;br /&gt;
*[[Comms]]&lt;br /&gt;
*[[Aerial Refueling]]&lt;br /&gt;
*[[Lights]]&lt;br /&gt;
*[[Airport Procedures]]&lt;br /&gt;
**[[Charts]]&lt;br /&gt;
**[[Takeoff Procedures]]&lt;br /&gt;
**[[Departure Procedures]]&lt;br /&gt;
**[[Approach Procedures]]&lt;br /&gt;
*[[Aircraft Procedures]]&lt;br /&gt;
**[[F/A-18C Procedures]]&lt;br /&gt;
&lt;br /&gt;
===Carrier Procedures===&lt;br /&gt;
*[[CASE 1]]&lt;br /&gt;
*[[CASE 3]]&lt;br /&gt;
&lt;br /&gt;
===Aviation Guides===&lt;br /&gt;
*[[Radials]]&lt;br /&gt;
*[[VFR Navigation]]&lt;br /&gt;
*[[Intercept]]&lt;br /&gt;
*[[Quickstart Checklists]]&lt;br /&gt;
&lt;br /&gt;
===Tactical Guides===&lt;br /&gt;
*[[Air-To-Air Operations]]&lt;br /&gt;
*[[Advanced Formations and Movement]]&lt;br /&gt;
*[[Close Air Support]]&lt;br /&gt;
&lt;br /&gt;
===Technical Guides===&lt;br /&gt;
*[[Technical Checklist]]&lt;br /&gt;
*[[Mission Design Guide]]&lt;br /&gt;
**[[Aircraft Type Considerations]]&lt;br /&gt;
**[[Mission Briefing Template]]&lt;br /&gt;
&lt;br /&gt;
===Mission Files===&lt;br /&gt;
*[[Training Missions]]&lt;br /&gt;
&lt;br /&gt;
===Training Syllabi===&lt;br /&gt;
*[[Intro Flight]]&lt;br /&gt;
** [[Intro Flight Huey]]&lt;br /&gt;
** [[Intro Flight Viggen]]&lt;br /&gt;
*[[Aircraft Syllabi]]&lt;br /&gt;
**[[F/A-18C Hornet Syllabus]]&lt;br /&gt;
**[[AJS 37 Viggen Syllabus]]&lt;br /&gt;
**[[F-16C Viper Syllabus]]&lt;br /&gt;
**[[A-10C Warthog Syllabus]]&lt;br /&gt;
**[[AV-8B Harrier Syllabus]]&lt;br /&gt;
**[[F-14B Tomcat Syllabus]]&lt;br /&gt;
**[[AH-64D Apache Syllabus]]&lt;br /&gt;
*[[Controller Syllabi]]&lt;br /&gt;
&lt;br /&gt;
===Qualifications===&lt;br /&gt;
*[[Qualifications]]&lt;br /&gt;
*[[Basic Qualification]]&lt;br /&gt;
*[[Carrier Qualification]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[[Resources and Links]]&lt;br /&gt;
*[[Archive]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Fil:UH1_intro.png&amp;diff=1170</id>
		<title>Fil:UH1 intro.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Fil:UH1_intro.png&amp;diff=1170"/>
		<updated>2023-01-06T17:40:44Z</updated>

		<summary type="html">&lt;p&gt;Urist: Introflight waypoints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sammanfattning ==&lt;br /&gt;
Introflight waypoints&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Huey&amp;diff=1169</id>
		<title>Intro Flight for Huey</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Huey&amp;diff=1169"/>
		<updated>2023-01-06T17:40:13Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
However, all newcomers are expected to have gone through the Technical Checklist carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
The intro flight is designed for huey pilots, for other aircraft see [[Intro Flight]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brief description of the sortie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Fil:UH1_intro.png|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
* Meet up on Discord&lt;br /&gt;
* Make sure Teamspeak and SRS works, including all PTT buttons&lt;br /&gt;
* SRS overlay and IFF/Transponder (mission 1XXX, training 0XXX, XXX=sidenumber)&lt;br /&gt;
* The 1 minute version of what MA is and what we do&lt;br /&gt;
* Briefing. Quickly go over what we will do during the flight and look at the map.¨&lt;br /&gt;
* Explain why right turn is prefered in huey.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
#Disable Labels&lt;br /&gt;
#Start at Kutaisi in same helo (IP as copilot.)&lt;br /&gt;
#Loadout: empty 60% fuel&lt;br /&gt;
#Startup&lt;br /&gt;
##Check radios PTT&lt;br /&gt;
##Check ATIS (done by pilot) especially wind/QNH and runway in use.&lt;br /&gt;
##IP (co pilot) handles radio from this point, contact tower Channel 7 (or ground if available) request hover check.&lt;br /&gt;
##Request taxi to runway, Taxi to runway hold short.&lt;br /&gt;
#Runway takeoff (in controlzone keep below 1000ft)&lt;br /&gt;
#Package channel S3 check-in (Report “2!”)&lt;br /&gt;
#Visual navigation to farp at lake.&lt;br /&gt;
#Land at farp.&lt;br /&gt;
#IP takes own flight at farp&lt;br /&gt;
#Rearm 50% fuel miniguns rockets&lt;br /&gt;
#Check in as one flight.&lt;br /&gt;
#IP spawn trucks at old runway in north of Kutaise city.&lt;br /&gt;
#Fence in (Report “2, fenced in, [fuelstate]!”) on the way to the old way to the old runway at kutasi.&lt;br /&gt;
#Release rockets/miniguns on target at old runway. (Moving attack)&lt;br /&gt;
#Fence out on the way to Kutaisi (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
#Tower channel 7 check-in (Report “2!”)&lt;br /&gt;
#Straight-in and land active runway in controlzone keep below 1000ft&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Huey&amp;diff=1168</id>
		<title>Intro Flight for Huey</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Huey&amp;diff=1168"/>
		<updated>2023-01-06T17:38:48Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
However, all newcomers are expected to have gone through the Technical Checklist carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
The intro flight is designed for huey pilots, for other aircraft see Intro Flight .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brief description of the sortie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
* Meet up on Discord&lt;br /&gt;
* Make sure Teamspeak and SRS works, including all PTT buttons&lt;br /&gt;
* SRS overlay and IFF/Transponder (mission 1XXX, training 0XXX, XXX=sidenumber)&lt;br /&gt;
* The 1 minute version of what MA is and what we do&lt;br /&gt;
* Briefing. Quickly go over what we will do during the flight and look at the map.¨&lt;br /&gt;
* Explain why right turn is prefered in huey.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
#Disable Labels&lt;br /&gt;
#Start at Kutaisi in same helo (IP as copilot.)&lt;br /&gt;
#Loadout: empty 60% fuel&lt;br /&gt;
#Startup&lt;br /&gt;
##Check radios PTT&lt;br /&gt;
##Check ATIS (done by pilot) especially wind/QNH and runway in use.&lt;br /&gt;
##IP (co pilot) handles radio from this point, contact tower Channel 7 (or ground if available) request hover check.&lt;br /&gt;
##Request taxi to runway, Taxi to runway hold short.&lt;br /&gt;
#Runway takeoff (in controlzone keep below 1000ft)&lt;br /&gt;
#Package channel S3 check-in (Report “2!”)&lt;br /&gt;
#Visual navigation to farp at lake.&lt;br /&gt;
#Land at farp.&lt;br /&gt;
#IP takes own flight at farp&lt;br /&gt;
#Rearm 50% fuel miniguns rockets&lt;br /&gt;
#Check in as one flight.&lt;br /&gt;
#IP spawn trucks at old runway in north of Kutaise city.&lt;br /&gt;
#Fence in (Report “2, fenced in, [fuelstate]!”) on the way to the old way to the old runway at kutasi.&lt;br /&gt;
#Release rockets/miniguns on target at old runway. (Moving attack)&lt;br /&gt;
#Fence out on the way to Kutaisi (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
#Tower channel 7 check-in (Report “2!”)&lt;br /&gt;
#Straight-in and land active runway in controlzone keep below 1000ft&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Huey&amp;diff=1167</id>
		<title>Intro Flight for Huey</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Huey&amp;diff=1167"/>
		<updated>2023-01-06T17:21:02Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
However, all newcomers are expected to have gone through the Technical Checklist carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
The intro flight is designed for huey pilots, for other aircraft see Intro Flight .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brief description of the sortie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
* Meet up on Discord&lt;br /&gt;
* Make sure Teamspeak and SRS works, including all PTT buttons&lt;br /&gt;
* SRS overlay and IFF/Transponder (mission 1XXX, training 0XXX, XXX=sidenumber)&lt;br /&gt;
* The 1 minute version of what MA is and what we do&lt;br /&gt;
* Briefing. Quickly go over what we will do during the flight and look at the map.¨&lt;br /&gt;
* Explain why right turn is prefered in huey.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
#Disable Labels&lt;br /&gt;
#Start at Kutaisi in same helo (IP as copilot.)&lt;br /&gt;
#Loadout: empty 60% fuel&lt;br /&gt;
#Startup&lt;br /&gt;
##Check radios PTT&lt;br /&gt;
##Check ATIS (done by pilot) especially wind/QNH and runway in use.&lt;br /&gt;
##IP (co pilot) handles radio from this point, contact tower Channel 7 (or ground if available) request hover check.&lt;br /&gt;
##Request taxi to runway, Taxi to runway hold short.&lt;br /&gt;
#Runway takeoff (in controlzone keep below 1000ft)&lt;br /&gt;
#Package channel S3 check-in (Report “2!”)&lt;br /&gt;
#Visual navigation to farp at lake.&lt;br /&gt;
#Land at farp.&lt;br /&gt;
#IP takes own flight at farp&lt;br /&gt;
#Rearm 50% fuel miniguns rockets&lt;br /&gt;
#Check in as one flight.&lt;br /&gt;
#IP spawn trucks at old runway in north of Kutaise city.&lt;br /&gt;
#Fence in (Report “2, fenced in, [fuelstate]!”) on the way to the old way to the old runway at kutasi.&lt;br /&gt;
#Release rockets/miniguns on target at old runway. (Moving attack)&lt;br /&gt;
#Fence out on the way to Kutaisi (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
#Tower channel 7 check-in (Report “2!”)&lt;br /&gt;
#Straight-in and land active runway in controlzone keep below 1000ft&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Huey&amp;diff=1166</id>
		<title>Intro Flight for Huey</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Huey&amp;diff=1166"/>
		<updated>2023-01-06T17:18:55Z</updated>

		<summary type="html">&lt;p&gt;Urist: Skapade sidan med 'The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some ra...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
However, all newcomers are expected to have gone through the Technical Checklist carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
The intro flight is designed for huey pilots, for other aircraft see Intro Flight .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brief description of the sortie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
Meet up on Discord&lt;br /&gt;
Make sure Teamspeak and SRS works, including all PTT buttons&lt;br /&gt;
SRS overlay and IFF/Transponder (mission 1XXX, training 0XXX, XXX=sidenumber)&lt;br /&gt;
The 1 minute version of what MA is and what we do&lt;br /&gt;
Briefing. Quickly go over what we will do during the flight and look at the map.¨&lt;br /&gt;
Explain why right turn is prefered in huey.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
Disable Labels&lt;br /&gt;
Start at Kutaisi in same helo (IP as copilot.)&lt;br /&gt;
Loadout: empty 60% fuel&lt;br /&gt;
Startup&lt;br /&gt;
Check radios PTT&lt;br /&gt;
Check ATIS (done by pilot) especially wind/QNH and runway in use.&lt;br /&gt;
IP (co pilot) handles radio from this point, contact tower Channel 7 (or ground if available) request hover check.&lt;br /&gt;
Request taxi to runway, Taxi to runway hold short.&lt;br /&gt;
Runway takeoff (in controlzone keep below 1000ft)&lt;br /&gt;
Package channel S3 check-in (Report “2!”)&lt;br /&gt;
Visual navigation to farp at lake.&lt;br /&gt;
Land at farp.&lt;br /&gt;
Ip takes own flight at farp&lt;br /&gt;
Rearm 50% fuel miniguns rockets&lt;br /&gt;
Check in as one flight.&lt;br /&gt;
IP spon trucks at old runway in north of Kutaise city.&lt;br /&gt;
Fence in (Report “2, fenced in, [fuelstate]!”) on the way to the old way to the old runway at kutasi.&lt;br /&gt;
Release rockets/miniguns on target at old runway. (Moving attack)&lt;br /&gt;
Fence out on the way to Kutaisi (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
Tower channel 7 check-in (Report “2!”)&lt;br /&gt;
Straight-in and land active runway in controlzone keep below 1000ft&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight&amp;diff=1165</id>
		<title>Intro Flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight&amp;diff=1165"/>
		<updated>2023-01-06T17:10:33Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aircraft Syllabi]] &amp;gt;&amp;gt; [[Intro Flight]]''&lt;br /&gt;
&lt;br /&gt;
This text is for F18C/A10C/F16C, for Viggen and UH-1 use:&lt;br /&gt;
[[Intro Flight for Viggen]]&lt;br /&gt;
[[Intro Flight for Huey]]&lt;br /&gt;
&lt;br /&gt;
The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. &lt;br /&gt;
This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
&lt;br /&gt;
However, all newcomers are expected to have gone through the [[Technical Checklist]] carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
&lt;br /&gt;
''The intro flight is designed with the F/A-18C Hornet in mind. But it entirely possible, and encouraged, that the newcomer flies the sortie in his/her main aircraft of choice, choosing from the Hornet, Viggen, Tomcat, Viper or Warthog. The content might vary slightly depending on the aircraft type.''&lt;br /&gt;
&lt;br /&gt;
==Brief description of the sortie==&lt;br /&gt;
[[Fil:IntroFlight.png|400px|thumb|Overview]]&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
* Meet up on Teamspeak&lt;br /&gt;
* Make sure TS and SRS works, including all three PTT buttons&lt;br /&gt;
* The 1 minute version of what MA is and what we do&lt;br /&gt;
* Briefing. Quickly go over what we will do in the flight and look at the map.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
&lt;br /&gt;
# Disable Labels&lt;br /&gt;
# Startup&lt;br /&gt;
## Loadout: XT x 2, AIM-120C x 2, MK83 x 2, AIM-9X x 2&lt;br /&gt;
## Tower channel check-in (Report “2!”)&lt;br /&gt;
## Jet select&lt;br /&gt;
## Joker/Bingo setting&lt;br /&gt;
## Setup bombs (Nose, Inst, QTY: 2)&lt;br /&gt;
## Configure transponder&lt;br /&gt;
## Set QNH&lt;br /&gt;
# Formation takeoff&lt;br /&gt;
# Tac channel check-in (Report “2!”)&lt;br /&gt;
# Fence in at WP2 (Report “2, fenced in, [fuelstate]!”)&lt;br /&gt;
# Learn raygun and buddyspike calls (“Raygun, angels 12!”, “Buddyspike, angels 12!”)&lt;br /&gt;
# Engage enemy aircraft at WP3  (Report “Fox 3! Splash 1!”)&lt;br /&gt;
# Drop bombs on target at WP4 (Report “2, Winchester air-to-ground!”)&lt;br /&gt;
# Fence out (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
# Go through on-speed flying&lt;br /&gt;
# Tower channel check-in (Report “2!”)&lt;br /&gt;
# Straight-in (or overhead break at 1500’) and land&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
&lt;br /&gt;
* Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;br /&gt;
* Invitation to Discord Rookie-group&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Fil:MA_Master_Kutaisi_CTA_220210.zip&amp;diff=582</id>
		<title>Fil:MA Master Kutaisi CTA 220210.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Fil:MA_Master_Kutaisi_CTA_220210.zip&amp;diff=582"/>
		<updated>2022-02-20T10:46:52Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=581</id>
		<title>Airport Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=581"/>
		<updated>2022-02-20T10:46:27Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Standard Operating Procedures]] &amp;gt;&amp;gt; [[Airport Procedures]]''&lt;br /&gt;
&lt;br /&gt;
Though inspired by real life operations, our goal is to strike a balance between realism and manageability. The airspace types listed below are most useful during training events with live ATC in order to increase immersion. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Fil:MA_airspace_wiki_01.png|400px|thumb|Overview]]&lt;br /&gt;
The airspace structure is usually viewed as an inverted cake, extending from the airport and up. &lt;br /&gt;
&lt;br /&gt;
===Control Area (CTA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_04_CTA.png|400px|thumb|CTA]]&lt;br /&gt;
The CTA represents the top of the cake and covers a large area, it’s purpose is to route and separate traffic to, from and through the region. With live ATC the airspace is controlled. It’s bottom starts at 10 000 feet above mean sea level (MSL) and continues to infinity (marked as UNL).  Note that you can fly below the CTA. &lt;br /&gt;
&lt;br /&gt;
===Terminal Area (TMA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_03_TMA.png|400px|thumb|TMA]]&lt;br /&gt;
The TMA is the middle portion of the cake and serves more as a facility to route traffic to and from airports. With live ATC the airspace is controlled. It’s bottom starts at 1500 feet MSL and the ceiling stops at 10 000 feet where the CTA starts. Parts of the the TMA can have a floor defined as 1500 feet above ground level (AGL) due to high terrain elevation. Several airports are located under a single TMA. Note that you can fly below the TMA. &lt;br /&gt;
&lt;br /&gt;
===Control Zone (CTR)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_02_CTR.png|400px|thumb|CTR]]&lt;br /&gt;
The CTR is the top of the inverted cake and covers an airfield. It’s purpose is to protect aircraft departing and arriving at individual airports. With live ATC the airspace is controlled. It reaches from ground level to 1500 feet AGL. Note that you shouldn’t fly below the CTR. &lt;br /&gt;
&lt;br /&gt;
===Restricted Area (R)===&lt;br /&gt;
&lt;br /&gt;
A restricted area is basically a controlled airspace which is not necessarily close to any airports. They are positioned to protect traffic from live fire. Avoid these unless cleared by ATC or if you are aware of traffic within the airspace. &lt;br /&gt;
&lt;br /&gt;
===Departure and arrival===&lt;br /&gt;
&lt;br /&gt;
The most common type of departure used is a visual one. Normally ATC will clear you towards an exit point marked on a Visual Operations Chart, you are then expected to navigate visually following the route on the chart. Same goes for arrival. &lt;br /&gt;
&lt;br /&gt;
ATC can also issue specific headings or TACAN radials to follow after take off, in this case the exit points are no longer valid. &lt;br /&gt;
&lt;br /&gt;
===Controlled and Uncontrolled Flight===&lt;br /&gt;
&lt;br /&gt;
With live ATC all flights are controlled within CTR, TMA and CTA. Players can still fly uncontrolled below TMA and CTA without any clearance, just be aware of your position relative to any airports or restricted areas. &lt;br /&gt;
&lt;br /&gt;
===VFR or IFR===&lt;br /&gt;
&lt;br /&gt;
Visual Flight Rules (VFR) means that the pilot has navigation responsibility using visual references. Navigation aids such as INS, TACAN or ATC may be used to enhance situational awareness. &lt;br /&gt;
&lt;br /&gt;
Instrument Flight Rules (IFR) can be applied in visual conditions but puts more navigation responsibility on ATC. INS or TACAN etc. may also be used for navigation. IFR flights may be conducted in poor weather. &lt;br /&gt;
&lt;br /&gt;
===Speed restrictions===&lt;br /&gt;
&lt;br /&gt;
Maintain a maximum speed of 300 KIAS below 10 000 feet unless cleared high speed by ATC. This can always be requested but might be denied due to ATC workload. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landing Pattern===&lt;br /&gt;
[[Fil:OverheadBreak.png|400px|thumb|Overhead Break]]&lt;br /&gt;
The standard landing pattern for arriving traffic is the overhead break. Straight in landings or formation landings must be requested well ahead of arrival to accommodate for increased spacing on final approach. All aircraft from all branches are expected to break at 1500 feet AGL and to maintain that altitude until turning base. The pattern direction is indicated on the Visual Operations Chart.&lt;br /&gt;
&lt;br /&gt;
===Go Around / Missed Approach===&lt;br /&gt;
&lt;br /&gt;
If the approach is aborted after the break, complete the pattern and position yourself overhead the runway and continue on the runway track. Climb gently to 1000 feet AGL to stay below arriving traffic and increase speed to 300 KIAS. You will then be cleared by tower to break again when the sequence is correct, this includes a climb to 1500 feet AGL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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==Kutaisi CTA==&lt;br /&gt;
&lt;br /&gt;
[[Fil:Kutaisi CTA v0.5.png|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
The descriptions above apply to the airspace surrounding the western region of Georgia.&lt;br /&gt;
&lt;br /&gt;
====Lanchhuti Transition====&lt;br /&gt;
[[Fil:Kutaisi Lanchhuti Transition 01.jpg|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
Lanchhuti Transition is a local procedure to deconflict departing and arriving traffic from R99 and Kobuleti CTR while flying to and from Kutaisi airfield. It is a VFR transition. &lt;br /&gt;
&lt;br /&gt;
====Departing traffic:====&lt;br /&gt;
&lt;br /&gt;
* After passing assigned exit point, fly towards and then along the ridge southwest of Kutaisi. Pass between Kobuleti CTR and R99.&lt;br /&gt;
&lt;br /&gt;
* Expect 5000 feet initially and further climb once established along the ridge. &lt;br /&gt;
&lt;br /&gt;
====Arriving traffic:====&lt;br /&gt;
&lt;br /&gt;
* Expect 3000 feet initially and 1600 feet once clear of terrain.&lt;br /&gt;
&lt;br /&gt;
* Report approaching Entry West if you still have not recieved &amp;quot;Cleared approach&amp;quot; or tower channel by that time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
====In Game Kneeboard====&lt;br /&gt;
&lt;br /&gt;
Drop the images contained in the file below in your C:\Users\YOURNAME\Saved Games\DCS.openbeta\Kneeboard folder to access section charts of Kutaisi CTA during flight.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA Kutaisi CTA kneeboard.zip]]&lt;br /&gt;
&lt;br /&gt;
====Tacview Objects====&lt;br /&gt;
&lt;br /&gt;
Drop the XML file into C:\Users\YOURNAME\AppData\Roaming\Tacview\Data\Static Objects to display Kutaisi CTA in Tacview.&lt;br /&gt;
&lt;br /&gt;
[[Media:Kutaisi CTA Tacview.zip]]&lt;br /&gt;
&lt;br /&gt;
====LotAtc Overlay====&lt;br /&gt;
&lt;br /&gt;
Use the draw tool and open the json file to display Kutaisi CTA in LotAtc.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA_Master_Kutaisi_CTA_220210.zip]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=580</id>
		<title>Airport Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=580"/>
		<updated>2022-02-20T10:39:11Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Standard Operating Procedures]] &amp;gt;&amp;gt; [[Airport Procedures]]''&lt;br /&gt;
&lt;br /&gt;
Though inspired by real life operations, our goal is to strike a balance between realism and manageability. The airspace types listed below are most useful during training events with live ATC in order to increase immersion. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Fil:MA_airspace_wiki_01.png|400px|thumb|Overview]]&lt;br /&gt;
The airspace structure is usually viewed as an inverted cake, extending from the airport and up. &lt;br /&gt;
&lt;br /&gt;
===Control Area (CTA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_04_CTA.png|400px|thumb|CTA]]&lt;br /&gt;
The CTA represents the top of the cake and covers a large area, it’s purpose is to route and separate traffic to, from and through the region. With live ATC the airspace is controlled. It’s bottom starts at 10 000 feet above mean sea level (MSL) and continues to infinity (marked as UNL).  Note that you can fly below the CTA. &lt;br /&gt;
&lt;br /&gt;
===Terminal Area (TMA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_03_TMA.png|400px|thumb|TMA]]&lt;br /&gt;
The TMA is the middle portion of the cake and serves more as a facility to route traffic to and from airports. With live ATC the airspace is controlled. It’s bottom starts at 1500 feet MSL and the ceiling stops at 10 000 feet where the CTA starts. Parts of the the TMA can have a floor defined as 1500 feet above ground level (AGL) due to high terrain elevation. Several airports are located under a single TMA. Note that you can fly below the TMA. &lt;br /&gt;
&lt;br /&gt;
===Control Zone (CTR)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_02_CTR.png|400px|thumb|CTR]]&lt;br /&gt;
The CTR is the top of the inverted cake and covers an airfield. It’s purpose is to protect aircraft departing and arriving at individual airports. With live ATC the airspace is controlled. It reaches from ground level to 1500 feet AGL. Note that you shouldn’t fly below the CTR. &lt;br /&gt;
&lt;br /&gt;
===Restricted Area (R)===&lt;br /&gt;
&lt;br /&gt;
A restricted area is basically a controlled airspace which is not necessarily close to any airports. They are positioned to protect traffic from live fire. Avoid these unless cleared by ATC or if you are aware of traffic within the airspace. &lt;br /&gt;
&lt;br /&gt;
===Departure and arrival===&lt;br /&gt;
&lt;br /&gt;
The most common type of departure used is a visual one. Normally ATC will clear you towards an exit point marked on a Visual Operations Chart, you are then expected to navigate visually following the route on the chart. Same goes for arrival. &lt;br /&gt;
&lt;br /&gt;
ATC can also issue specific headings or TACAN radials to follow after take off, in this case the exit points are no longer valid. &lt;br /&gt;
&lt;br /&gt;
===Controlled and Uncontrolled Flight===&lt;br /&gt;
&lt;br /&gt;
With live ATC all flights are controlled within CTR, TMA and CTA. Players can still fly uncontrolled below TMA and CTA without any clearance, just be aware of your position relative to any airports or restricted areas. &lt;br /&gt;
&lt;br /&gt;
===VFR or IFR===&lt;br /&gt;
&lt;br /&gt;
Visual Flight Rules (VFR) means that the pilot has navigation responsibility using visual references. Navigation aids such as INS, TACAN or ATC may be used to enhance situational awareness. &lt;br /&gt;
&lt;br /&gt;
Instrument Flight Rules (IFR) can be applied in visual conditions but puts more navigation responsibility on ATC. INS or TACAN etc. may also be used for navigation. IFR flights may be conducted in poor weather. &lt;br /&gt;
&lt;br /&gt;
===Speed restrictions===&lt;br /&gt;
&lt;br /&gt;
Maintain a maximum speed of 300 KIAS below 10 000 feet unless cleared high speed by ATC. This can always be requested but might be denied due to ATC workload. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landing Pattern===&lt;br /&gt;
[[Fil:OverheadBreak.png|400px|thumb|Overhead Break]]&lt;br /&gt;
The standard landing pattern for arriving traffic is the overhead break. Straight in landings or formation landings must be requested well ahead of arrival to accommodate for increased spacing on final approach. All aircraft from all branches are expected to break at 1500 feet AGL and to maintain that altitude until turning base. The pattern direction is indicated on the Visual Operations Chart.&lt;br /&gt;
&lt;br /&gt;
===Go Around / Missed Approach===&lt;br /&gt;
&lt;br /&gt;
If the approach is aborted after the break, complete the pattern and position yourself overhead the runway and continue on the runway track. Climb gently to 1000 feet AGL to stay below arriving traffic and increase speed to 300 KIAS. You will then be cleared by tower to break again when the sequence is correct, this includes a climb to 1500 feet AGL.&lt;br /&gt;
&lt;br /&gt;
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==Kutaisi CTA==&lt;br /&gt;
&lt;br /&gt;
[[Fil:Kutaisi CTA v0.5.png|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
The descriptions above apply to the airspace surrounding the western region of Georgia.&lt;br /&gt;
&lt;br /&gt;
====Lanchhuti Transition====&lt;br /&gt;
[[Fil:Kutaisi Lanchhuti Transition 01.jpg|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
Lanchhuti Transition is a local procedure to deconflict departing and arriving traffic from R99 and Kobuleti CTR while flying to and from Kutaisi airfield. It is a VFR transition. &lt;br /&gt;
&lt;br /&gt;
====Departing traffic:====&lt;br /&gt;
&lt;br /&gt;
* After passing assigned exit point, fly towards and then along the ridge southwest of Kutaisi. Pass between Kobuleti CTR and R99.&lt;br /&gt;
&lt;br /&gt;
* Expect 5000 feet initially and further climb once established along the ridge. &lt;br /&gt;
&lt;br /&gt;
====Arriving traffic:====&lt;br /&gt;
&lt;br /&gt;
* Expect 3000 feet initially and 1600 feet once clear of terrain.&lt;br /&gt;
&lt;br /&gt;
* Report approaching Entry West if you still have not recieved &amp;quot;Cleared approach&amp;quot; or tower channel by that time.&lt;br /&gt;
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&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
====In Game Kneeboard====&lt;br /&gt;
&lt;br /&gt;
Drop the images contained in the file below in your C:\Users\YOURNAME\Saved Games\DCS.openbeta\Kneeboard folder to access section charts of Kutaisi CTA during flight.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA Kutaisi CTA kneeboard.zip]]&lt;br /&gt;
&lt;br /&gt;
====Tacview Objects====&lt;br /&gt;
&lt;br /&gt;
Drop the XML file into C:\Users\YOURNAME\AppData\Roaming\Tacview\Data\Static Objects to display Kutaisi CTA in Tacview.&lt;br /&gt;
&lt;br /&gt;
[[Media:Kutaisi CTA Tacview.zip]]&lt;br /&gt;
&lt;br /&gt;
====LotAtc Overlay====&lt;br /&gt;
&lt;br /&gt;
Use the draw tool and open the json file to display Kutaisi CTA in LotAtc.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA_Master_Kutaisi_CTA_220210_Bankler_version.json.zip]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Fil:MA_Master_Kutaisi_CTA_220210_Bankler_version.zip&amp;diff=578</id>
		<title>Fil:MA Master Kutaisi CTA 220210 Bankler version.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Fil:MA_Master_Kutaisi_CTA_220210_Bankler_version.zip&amp;diff=578"/>
		<updated>2022-02-10T17:29:50Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=577</id>
		<title>Airport Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Airport_Procedures&amp;diff=577"/>
		<updated>2022-02-10T17:26:27Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Standard Operating Procedures]] &amp;gt;&amp;gt; [[Airport Procedures]]''&lt;br /&gt;
&lt;br /&gt;
Though inspired by real life operations, our goal is to strike a balance between realism and manageability. The airspace types listed below are most useful during training events with live ATC in order to increase immersion. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Fil:MA_airspace_wiki_01.png|400px|thumb|Overview]]&lt;br /&gt;
The airspace structure is usually viewed as an inverted cake, extending from the airport and up. &lt;br /&gt;
&lt;br /&gt;
===Control Area (CTA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_04_CTA.png|400px|thumb|CTA]]&lt;br /&gt;
The CTA represents the top of the cake and covers a large area, it’s purpose is to route and separate traffic to, from and through the region. With live ATC the airspace is controlled. It’s bottom starts at 10 000 feet above mean sea level (MSL) and continues to infinity (marked as UNL).  Note that you can fly below the CTA. &lt;br /&gt;
&lt;br /&gt;
===Terminal Area (TMA)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_03_TMA.png|400px|thumb|TMA]]&lt;br /&gt;
The TMA is the middle portion of the cake and serves more as a facility to route traffic to and from airports. With live ATC the airspace is controlled. It’s bottom starts at 1500 feet MSL and the ceiling stops at 10 000 feet where the CTA starts. Parts of the the TMA can have a floor defined as 1500 feet above ground level (AGL) due to high terrain elevation. Several airports are located under a single TMA. Note that you can fly below the TMA. &lt;br /&gt;
&lt;br /&gt;
===Control Zone (CTR)===&lt;br /&gt;
[[Fil:MA_airspace_wiki_02_CTR.png|400px|thumb|CTR]]&lt;br /&gt;
The CTR is the top of the inverted cake and covers an airfield. It’s purpose is to protect aircraft departing and arriving at individual airports. With live ATC the airspace is controlled. It reaches from ground level to 1500 feet AGL. Note that you shouldn’t fly below the CTR. &lt;br /&gt;
&lt;br /&gt;
===Restricted Area (R)===&lt;br /&gt;
&lt;br /&gt;
A restricted area is basically a controlled airspace which is not necessarily close to any airports. They are positioned to protect traffic from live fire. Avoid these unless cleared by ATC or if you are aware of traffic within the airspace. &lt;br /&gt;
&lt;br /&gt;
===Departure and arrival===&lt;br /&gt;
&lt;br /&gt;
The most common type of departure used is a visual one. Normally ATC will clear you towards an exit point marked on a Visual Operations Chart, you are then expected to navigate visually following the route on the chart. Same goes for arrival. &lt;br /&gt;
&lt;br /&gt;
ATC can also issue specific headings or TACAN radials to follow after take off, in this case the exit points are no longer valid. &lt;br /&gt;
&lt;br /&gt;
===Controlled and Uncontrolled Flight===&lt;br /&gt;
&lt;br /&gt;
With live ATC all flights are controlled within CTR, TMA and CTA. Players can still fly uncontrolled below TMA and CTA without any clearance, just be aware of your position relative to any airports or restricted areas. &lt;br /&gt;
&lt;br /&gt;
===VFR or IFR===&lt;br /&gt;
&lt;br /&gt;
Visual Flight Rules (VFR) means that the pilot has navigation responsibility using visual references. Navigation aids such as INS, TACAN or ATC may be used to enhance situational awareness. &lt;br /&gt;
&lt;br /&gt;
Instrument Flight Rules (IFR) can be applied in visual conditions but puts more navigation responsibility on ATC. INS or TACAN etc. may also be used for navigation. IFR flights may be conducted in poor weather. &lt;br /&gt;
&lt;br /&gt;
===Speed restrictions===&lt;br /&gt;
&lt;br /&gt;
Maintain a maximum speed of 300 KIAS below 10 000 feet unless cleared high speed by ATC. This can always be requested but might be denied due to ATC workload. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landing Pattern===&lt;br /&gt;
[[Fil:OverheadBreak.png|400px|thumb|Overhead Break]]&lt;br /&gt;
The standard landing pattern for arriving traffic is the overhead break. Straight in landings or formation landings must be requested well ahead of arrival to accommodate for increased spacing on final approach. All aircraft from all branches are expected to break at 1500 feet AGL and to maintain that altitude until turning base. The pattern direction is indicated on the Visual Operations Chart.&lt;br /&gt;
&lt;br /&gt;
===Go Around / Missed Approach===&lt;br /&gt;
&lt;br /&gt;
If the approach is aborted after the break, complete the pattern and position yourself overhead the runway and continue on the runway track. Climb gently to 1000 feet AGL to stay below arriving traffic and increase speed to 300 KIAS. You will then be cleared by tower to break again when the sequence is correct, this includes a climb to 1500 feet AGL.&lt;br /&gt;
&lt;br /&gt;
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==Kutaisi CTA==&lt;br /&gt;
&lt;br /&gt;
[[Fil:Kutaisi CTA v0.5.png|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
The descriptions above apply to the airspace surrounding the western region of Georgia.&lt;br /&gt;
&lt;br /&gt;
====Lanchhuti Transition====&lt;br /&gt;
[[Fil:Kutaisi Lanchhuti Transition 01.jpg|400px|thumb|Overview]]&lt;br /&gt;
&lt;br /&gt;
Lanchhuti Transition is a local procedure to deconflict departing and arriving traffic from R99 and Kobuleti CTR while flying to and from Kutaisi airfield. It is a VFR transition. &lt;br /&gt;
&lt;br /&gt;
====Departing traffic:====&lt;br /&gt;
&lt;br /&gt;
* After passing assigned exit point, fly towards and then along the ridge southwest of Kutaisi. Pass between Kobuleti CTR and R99.&lt;br /&gt;
&lt;br /&gt;
* Expect 5000 feet initially and further climb once established along the ridge. &lt;br /&gt;
&lt;br /&gt;
====Arriving traffic:====&lt;br /&gt;
&lt;br /&gt;
* Expect 3000 feet initially and 1600 feet once clear of terrain.&lt;br /&gt;
&lt;br /&gt;
* Report approaching Entry West if you still have not recieved &amp;quot;Cleared approach&amp;quot; or tower channel by that time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
====In Game Kneeboard====&lt;br /&gt;
&lt;br /&gt;
Drop the images contained in the file below in your C:\Users\YOURNAME\Saved Games\DCS.openbeta\Kneeboard folder to access section charts of Kutaisi CTA during flight.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA Kutaisi CTA kneeboard.zip]]&lt;br /&gt;
&lt;br /&gt;
====Tacview Objects====&lt;br /&gt;
&lt;br /&gt;
Drop the XML file into C:\Users\YOURNAME\AppData\Roaming\Tacview\Data\Static Objects to display Kutaisi CTA in Tacview.&lt;br /&gt;
&lt;br /&gt;
[[Media:Kutaisi CTA Tacview.zip]]&lt;br /&gt;
&lt;br /&gt;
====LotAtc Overlay====&lt;br /&gt;
&lt;br /&gt;
Use the draw tool and open the json file to display Kutaisi CTA in LotAtc.&lt;br /&gt;
&lt;br /&gt;
[[Media:MA_Master_Kutaisi_CTA_220210_Bankler_version.json]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight&amp;diff=321</id>
		<title>Intro Flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight&amp;diff=321"/>
		<updated>2021-08-25T10:10:04Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aircraft Syllabi]] &amp;gt;&amp;gt; [[Intro Flight]]''&lt;br /&gt;
&lt;br /&gt;
This text is for F18C/A10C/F16C, for Viggen use: [[Intro Flight for Viggen]]&lt;br /&gt;
&lt;br /&gt;
The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. &lt;br /&gt;
This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
&lt;br /&gt;
However, all newcomers are expected to have gone through the [[Technical Checklist]] carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
&lt;br /&gt;
''The intro flight is designed with the F/A-18C Hornet in mind. But it entirely possible, and encouraged, that the newcomer flies the sortie in his/her main aircraft of choice, choosing from the Hornet, Viggen, Tomcat, Viper or Warthog. The content might vary slightly depending on the aircraft type.''&lt;br /&gt;
&lt;br /&gt;
==Brief description of the sortie==&lt;br /&gt;
[[Fil:IntroFlight.png|400px|thumb|Overview]]&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
* Meet up on Teamspeak&lt;br /&gt;
* Make sure TS and SRS works, including all three PTT buttons&lt;br /&gt;
* The 1 minute version of what MA is and what we do&lt;br /&gt;
* Briefing. Quickly go over what we will do in the flight and look at the map.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
&lt;br /&gt;
# Disable Labels&lt;br /&gt;
# Startup&lt;br /&gt;
## Loadout: XT x 2, AIM-120C x 2, MK83 x 2, AIM-9X x 2&lt;br /&gt;
## Tower channel check-in (Report “2!”)&lt;br /&gt;
## Jet select&lt;br /&gt;
## Joker/Bingo setting&lt;br /&gt;
## Setup bombs (Nose, Inst, QTY: 2)&lt;br /&gt;
# Formation takeoff&lt;br /&gt;
# Tac channel check-in (Report “2!”)&lt;br /&gt;
# Fence in at WP2 (Report “2, fenced in, [fuelstate]!”)&lt;br /&gt;
# Learn raygun and buddyspike calls (“Raygun, angels 12!”, “Buddyspike, angels 12!”)&lt;br /&gt;
# Engage enemy aircraft at WP3  (Report “Fox 3! Splash 1!”)&lt;br /&gt;
# Drop bombs on target at WP4 (Report “2, Winchester air-to-ground!”)&lt;br /&gt;
# Fence out (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
# Go through on-speed flying&lt;br /&gt;
# Tower channel check-in (Report “2!”)&lt;br /&gt;
# Straight-in (or overhead break at 1500’) and land&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
&lt;br /&gt;
* Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;br /&gt;
* Invitation to Discord Rookie-group&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Viggen&amp;diff=320</id>
		<title>Intro Flight for Viggen</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight_for_Viggen&amp;diff=320"/>
		<updated>2021-08-25T10:07:29Z</updated>

		<summary type="html">&lt;p&gt;Urist: Skapade sidan med '''Home &amp;gt;&amp;gt; Aircraft Syllabi &amp;gt;&amp;gt; Intro Flight for Viggen''  The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all tech...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aircraft Syllabi]] &amp;gt;&amp;gt; [[Intro Flight for Viggen]]''&lt;br /&gt;
&lt;br /&gt;
The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. &lt;br /&gt;
This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
&lt;br /&gt;
However, all newcomers are expected to have gone through the [[Technical Checklist]] carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
&lt;br /&gt;
''The intro flight is designed for Viggen pilots, for other aircraft see [[Intro Flight]] .''&lt;br /&gt;
&lt;br /&gt;
==Brief description of the sortie==&lt;br /&gt;
[[Fil:IntroFlight.png|400px|thumb|Overview]]&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
* Meet up on Discord&lt;br /&gt;
* Make sure Teamspeak and SRS works, including all PTT buttons&lt;br /&gt;
* SRS overlay and IFF/Transponder (mission 1XXX, training 0XXX, XXX=sidenumber)&lt;br /&gt;
* The 1 minute version of what MA is and what we do&lt;br /&gt;
* Briefing. Quickly go over what we will do during the flight and look at the map.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
&lt;br /&gt;
# Disable Labels&lt;br /&gt;
# Startup&lt;br /&gt;
## Loadout: Rb74 x 2, ARAK x 2, XT&lt;br /&gt;
## Load cartridge and review flight plan&lt;br /&gt;
## Tower channel S1 check-in (Report “2!”)&lt;br /&gt;
## Setup weapon and mode selector&lt;br /&gt;
# Formation takeoff&lt;br /&gt;
# Package channel S3 check-in (Report “2!”)&lt;br /&gt;
# Fence in at WP2 (Report “2, fenced in, [fuelstate]!”)&lt;br /&gt;
# Learn **raygun** and **buddyspike** calls (“Raygun, angels 12!”, “Buddyspike, angels 12!”)&lt;br /&gt;
# Engage enemy aircraft at WP3  (Report “Fox 2! Splash 1!”)&lt;br /&gt;
# Release rockets on target at WP4&lt;br /&gt;
# Fence out (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
# Go through on-speed flying (vektor och fena)&lt;br /&gt;
# Tower channel S1 check-in (Report “2!”)&lt;br /&gt;
# Straight-in (or overhead break at 500 m) and land&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
&lt;br /&gt;
* Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;br /&gt;
* Invitation to Discord Rookie-group&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intro_Flight&amp;diff=319</id>
		<title>Intro Flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intro_Flight&amp;diff=319"/>
		<updated>2021-08-25T09:52:04Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aircraft Syllabi]] &amp;gt;&amp;gt; [[Intro Flight]]''&lt;br /&gt;
&lt;br /&gt;
[[Intro Flight for Viggen]]&lt;br /&gt;
&lt;br /&gt;
The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. &lt;br /&gt;
This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.&lt;br /&gt;
&lt;br /&gt;
However, all newcomers are expected to have gone through the [[Technical Checklist]] carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.&lt;br /&gt;
&lt;br /&gt;
''The intro flight is designed with the F/A-18C Hornet in mind. But it entirely possible, and encouraged, that the newcomer flies the sortie in his/her main aircraft of choice, choosing from the Hornet, Viggen, Tomcat, Viper or Warthog. The content might vary slightly depending on the aircraft type.''&lt;br /&gt;
&lt;br /&gt;
==Brief description of the sortie==&lt;br /&gt;
[[Fil:IntroFlight.png|400px|thumb|Overview]]&lt;br /&gt;
===Pre-flight===&lt;br /&gt;
* Meet up on Teamspeak&lt;br /&gt;
* Make sure TS and SRS works, including all three PTT buttons&lt;br /&gt;
* The 1 minute version of what MA is and what we do&lt;br /&gt;
* Briefing. Quickly go over what we will do in the flight and look at the map.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
&lt;br /&gt;
# Disable Labels&lt;br /&gt;
# Startup&lt;br /&gt;
## Loadout: XT x 2, AIM-120C x 2, MK83 x 2, AIM-9X x 2 ''(Viggen: AIM-9 x 2, ARAK x 2, XT)''&lt;br /&gt;
## Tower channel check-in (Report “2!”)&lt;br /&gt;
## Jet select&lt;br /&gt;
## Joker/Bingo setting&lt;br /&gt;
## Setup bombs (Nose, Inst, QTY: 2)&lt;br /&gt;
# Formation takeoff&lt;br /&gt;
# Tac channel check-in (Report “2!”)&lt;br /&gt;
# Fence in at WP2 (Report “2, fenced in, [fuelstate]!”)&lt;br /&gt;
# Learn raygun and buddyspike calls (“Raygun, angels 12!”, “Buddyspike, angels 12!”)&lt;br /&gt;
# Engage enemy aircraft at WP3  (Report “Fox 3! Splash 1!”) ''(Viggen, &amp;quot;Fox 2&amp;quot;)''&lt;br /&gt;
# Drop bombs on target at WP4 (Report “2, Winchester air-to-ground!”) ''(Viggen: Fire ARAK)''&lt;br /&gt;
# Fence out (Report “2, fenced out, [fuelstate]!”)&lt;br /&gt;
# Go through on-speed flying&lt;br /&gt;
# Tower channel check-in (Report “2!”)&lt;br /&gt;
# Straight-in (or overhead break at 1500’) and land&lt;br /&gt;
&lt;br /&gt;
===Post-flight===&lt;br /&gt;
&lt;br /&gt;
* Short debriefing, going through what we just did and how it went. Some pointers on how to continue.&lt;br /&gt;
* Invitation to Discord Rookie-group&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Mission_Design_Guide&amp;diff=303</id>
		<title>Mission Design Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Mission_Design_Guide&amp;diff=303"/>
		<updated>2021-07-28T09:00:15Z</updated>

		<summary type="html">&lt;p&gt;Urist: Fixade typo, Viggen S1 skall vara 270&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Mission Design Guide]]''&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
* Make it a smooth process for mission designers to create new missions.&lt;br /&gt;
* Establish standard configurations for things such as callsigns, comms and TACAN channels.&lt;br /&gt;
* Provide workarounds for common DCS problems, such as loss of TACAN.&lt;br /&gt;
* Provide tips for how to design a fun mission.&lt;br /&gt;
&lt;br /&gt;
==Game Options Considerations==&lt;br /&gt;
&lt;br /&gt;
Some settings that you set in the game's options (available through the DCS main menu) are copied into the actual mission. You need to make sure the following is setup in your options:&lt;br /&gt;
&lt;br /&gt;
* Gameplay / Wake Turbulence OFF&lt;br /&gt;
* Gameplay / Easy Communication OFF&lt;br /&gt;
&lt;br /&gt;
==Mission Editor Considerations==&lt;br /&gt;
&lt;br /&gt;
===Mission Template===&lt;br /&gt;
&lt;br /&gt;
[[Fil:Flights_THT.png|400px|thumb|Lineup]]&lt;br /&gt;
&lt;br /&gt;
To make things easy, you can download a template .miz file that has all the basic stuff already setup for you. This will most likely save you quite a lot of time.&lt;br /&gt;
&lt;br /&gt;
The template includes:&lt;br /&gt;
* Supercarrier with correct frequencies and tacan.&lt;br /&gt;
* Deactivatable backup carrier to enable spawning of 4+ Tomcats.&lt;br /&gt;
* F10 menu controlled script that lets us reactivate the TACAN and ILS in case it shuts down because of a bug.&lt;br /&gt;
* Moose framework&lt;br /&gt;
* Three tankers with patterns and correct frequencies.&lt;br /&gt;
* E-3 AWACS.&lt;br /&gt;
* 19 flights of F/A-18C, F-14C, AJS 37, A-10C, F-16C, Mirage 2000, UH-1H and Ka-50.&lt;br /&gt;
* F-14Bs and A-10s have comms preset synchronized with other aircraft types as per Master Arms standards.&lt;br /&gt;
* All aircraft have unique modex/tailnumbers.&lt;br /&gt;
Download it here:&lt;br /&gt;
* [http://wiki.masterarms.se/images/d/de/MasterArms_MissionTemplate_CA_5_2.miz Caucasus Mission Template 5.2]&lt;br /&gt;
* [http://wiki.masterarms.se/images/f/f8/MasterArms_MissionTemplate_PG_5_2.miz Persian Gulf Mission Template 5.2]&lt;br /&gt;
* [http://wiki.masterarms.se/images/9/91/MasterArms_MissionTemplate_SY_5_2.miz Syria Mission Template 5.2]&lt;br /&gt;
* Written briefing template: [[Briefing Template]]&lt;br /&gt;
&lt;br /&gt;
===Detailed Basic Instructions===&lt;br /&gt;
&lt;br /&gt;
This section covers all the things that should be considered in all missions. If you're using the mission template, most of this stuff is already taken care of.&lt;br /&gt;
&lt;br /&gt;
====Carrier Setup====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;''The mission templates already have these things set up.''&amp;lt;/span&amp;gt;&lt;br /&gt;
* Use ship number for TACAN (72X for CVN-72) and 264.00 for AI comms.&lt;br /&gt;
* Use the method showcased in the template .miz to allow for TACAN and ILS reactivation.&lt;br /&gt;
* If you have wind, make sure that the carrier route makes the carrier steam ''into'' the wind. No carrier cross-wind.&lt;br /&gt;
* The wind-over-deck speed should be around 25 kts. If you have zero wind, set the speed to 25. If you have 10 kts of headwind, set the speed to 15 kts.&lt;br /&gt;
* To calculate the BRC, you need to work some magic because of true vs magnetic heading differances. &lt;br /&gt;
** In Caucasus and in Syria, take the course you see in the ME minus 6. Example: Boat is heading 000. BRC is 353.&lt;br /&gt;
** In Persian Gulf, take the course you see in the ME minus 2. Example: Boat is heading 000. BRC is 358.&lt;br /&gt;
&lt;br /&gt;
====Flight Callsigns====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;''The mission templates have flight names set to Adder1, Beaver2, Camel3 and so on by default, and you are recommended to keep them. Feel free to be creative and change them, but if you do, a new custom transponder json file will have to be created for your mission, making things more complicated.''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the callsigns in the templates make things easier. Here is a spreadsheet with the flights available in the templates:&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1C_Cu42DHHPnOjoe6QEh-Vef0yCF0RqlnCd3AfM36kDw/edit?usp=sharing Master Arms Mission Template Flights on Google Drive]&lt;br /&gt;
&lt;br /&gt;
Here are a few guidelines:&lt;br /&gt;
* Unless there's a good reason for not doing so, use incremental numbers on the flights. If you have three flights and want to use the names Adam, Boxer and Charlie, call them Adam1, Boxer2 and Charlie3.&lt;br /&gt;
* Don't use callsigns that are too similar to each other. For instance avoid using two callsigns starting with the same letter (like Viper and Victor).&lt;br /&gt;
* Avoid callsigns that are easily associated with a certain aircraft type, if the flight flies something else. For instance, don't have an F-16 flight called Stinger1 or an F/A-18 flight called Viper2 or Falcon3.&lt;br /&gt;
* Definetely not a requirement, but if you want, you can use names that remind of the flights' taskings. Examples:&lt;br /&gt;
** SEAD: Weasel, Volt, Zap&lt;br /&gt;
** Strike/Air Interdiction: Hammer&lt;br /&gt;
** Air-To-Air: Sweep, Hunter&lt;br /&gt;
&lt;br /&gt;
''The mission templates have flight names set to Adder1, Beaver2, Camel3 and so on by default.''&lt;br /&gt;
&lt;br /&gt;
====Tanker Setup====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;''The mission templates already have these things set up.''&amp;lt;/span&amp;gt;&lt;br /&gt;
* Navy aircraft (F/A-18C and F-14B) use &amp;quot;probe-and-drogue&amp;quot; refueling. They can refuel from KC-135 MPRS and KC-130.&lt;br /&gt;
* Air Force aircraft (F-16C, F-15C, A-10C) use &amp;quot;flying boom&amp;quot; refuling. They can refuel from KC-135 only (note: NOT the MPRS version).&lt;br /&gt;
* We normally never use the S-3 tanker because of various reasons.&lt;br /&gt;
* Be advised that the KC-130 carries significantly less fuel than the KC-135 MPRS and as such, can refuel fewer aircraft before it heads home.&lt;br /&gt;
* Be advised that because of a DCS bug, even if you set a tanker's TACAN channel to Y, it actually uses X, so set it to X.&lt;br /&gt;
* You may want to add a two-ship HAVCAP that escorts the main tankers.&lt;br /&gt;
* To setup a tanker pattern, add two waypoints (1 and 2) in addition to the starting waypoint. On WP1, add an action &amp;quot;ORBIT / RACE-TRACK&amp;quot;. The tanker will fly in a race-track between WP1 and WP2.&lt;br /&gt;
* For tankers at about 15000-17000', a ground speed of 360 kts is good. Don't forget to set this speed in the Orbit Waypoint action as well.&lt;br /&gt;
* We recommend setting the tankers' &amp;quot;Reaction to Threat&amp;quot; setting to &amp;quot;Passive Defence&amp;quot;.&lt;br /&gt;
* In most missions, you should setup three tankers:&lt;br /&gt;
** 1) Navy overhead tanker using Ch 14 (260.00). Could be KC-135 MPRS or a KC-130. Recommended callsign &amp;quot;Arco&amp;quot; and TCN 101X.&lt;br /&gt;
** 2) Air Force main tanker using Ch 20 (266.00). Always a KC-135. Recommended callsign &amp;quot;Texaco&amp;quot; and TCN 102X.&lt;br /&gt;
** 3) Navy overhead tanker using Ch 19 (253.00). Could be KC-135 MPRS or a KC-130. Recommended callsign &amp;quot;Shell&amp;quot; and TCN 103X.&lt;br /&gt;
&lt;br /&gt;
====AWACS Setup====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;''The mission templates already have these things set up.''&amp;lt;/span&amp;gt;&lt;br /&gt;
* There are two different EW aircraft. E-2D Hawkeye and E-3 Sentry. We recommend using the E-3 because of its superior radar coverage.&lt;br /&gt;
* Put the aircraft in a location between the airfield or carrier and the enemy AO, in such a way that it can be protected by friendly forces if needed.&lt;br /&gt;
* E-3 normally flies at around 29000' at 0.75M.&lt;br /&gt;
* E-2D normally flies at around 22000' at 250 kts indicated airspeed.&lt;br /&gt;
* You may want to add a two-ship HAVCAP aircraft that escorts the EW aircraft.&lt;br /&gt;
* Set the AWACS frequency to 251.00. Normally we have a human acting AWACS on Ch 3 (265.00). Channel 18 (251.00) is the AI AWACS channel (normally not used).&lt;br /&gt;
* We recommend setting the aircraft's &amp;quot;Reaction to Threat&amp;quot; setting to &amp;quot;Passive Defence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Radio Presets====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;''The mission templates already have these things set up.''&amp;lt;/span&amp;gt;&lt;br /&gt;
* As far as it is possible, all aircraft should have the same radio presets for the UHF radio. It should follow the Master Arms standard comms plan, which is identical to the DCS standard list for F/A-18C and F-16C (305.00, 264.00, 265.00 and so on).&lt;br /&gt;
* Normally, you only have to change F-14 and AJS 37 flights.&lt;br /&gt;
* AJS 37 flights should have Special 1: 270.00, Special 2: 265.00, Special 3: 257.00&lt;br /&gt;
&lt;br /&gt;
====Mission Customization====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''To allow for convenient testing, the mission templates don't have F10 View set to &amp;quot;Map Only&amp;quot;, so you need to change it manually.''&amp;lt;/span&amp;gt;&lt;br /&gt;
* Buildings can not be seen in TacView. So if you have buildings as targets, put a Russian Infantry in the roof, and set WP 0 to &amp;quot;Set Option/ROE/Weapon Hold&amp;quot; and &amp;quot;Perform Task/HOLD&amp;quot;, to make sure we can evaluate if we hit the targets after a mission.&lt;br /&gt;
* When developing the mission, it's nice to have the F10 View Option set to &amp;quot;All&amp;quot;, for easy debugging.&lt;br /&gt;
* When you are done, before actually playing the mission, change this option to &amp;quot;Map Only&amp;quot; (and enforce it), so people can't use the F10 map as a GPS.&lt;br /&gt;
* Enforce the padlock option to &amp;quot;OFF&amp;quot;.&lt;br /&gt;
* You can enforce Labels to &amp;quot;OFF&amp;quot; if you want. But we recommend leaving it not enforced. The mission needs to allow &amp;quot;Neutral Dot Labels&amp;quot; to allow for pilots to use the Mini Dot Labels mod found under [[Mods]]. Typically, we trust people to not use actual full labels.&lt;br /&gt;
&lt;br /&gt;
==Design Considerations==&lt;br /&gt;
&lt;br /&gt;
* While it's up to you as a mission designer to decide the difficulty level, be advised that it's more common that one accidently makes the mission too hard than too easy. It's tempting to add lots of enemies, but generally it's not needed to provide an interesting challenge.&lt;br /&gt;
* Even if the mission turns out to be easy, meaning nobody got shot down or was close to being so, you can count on that the mission will get challenging regardless. Comms, formation flying, keeping SA, aerial refueling and so on are very challenging and fun elements in themselves, even without somebody shooting at you.&lt;br /&gt;
* Don't over-complicate things. With lots of players, things will get complicated regardless.&lt;br /&gt;
* Always assign a package lead/mission commander, preferably a couple of days before the flight. If you don't have anybody else, consider taking this responsibility yourself. Don't run the mission without a formal commander.&lt;br /&gt;
&lt;br /&gt;
==Written Briefing Considerations==&lt;br /&gt;
&lt;br /&gt;
Here's a copy-paste friendly briefing template: [[Briefing Template]]&lt;br /&gt;
&lt;br /&gt;
Include this stuff in the written briefing, typically posted in a forum post:&lt;br /&gt;
&lt;br /&gt;
* Real-life date and time to start (Swedish time).&lt;br /&gt;
* In-game time for mission start. Set to at least 25 minutes before first takeoff.&lt;br /&gt;
* Any special requirements for participants.&lt;br /&gt;
* The flights' names, aircraft type and taskings.&lt;br /&gt;
* A map over the route and AO, and possibly a zoomed-in version on the target area.&lt;br /&gt;
* Time and weather.&lt;br /&gt;
&lt;br /&gt;
Other things you might want to include if it's relevant for the mission:&lt;br /&gt;
&lt;br /&gt;
* Comms plan (normally the Master Arms standard plan, with the missions specific channels 9-13 set as needed).&lt;br /&gt;
* Background story, situation and Package ATO (Air Tasking Order) overview.&lt;br /&gt;
* Detailed taskings for each flight.&lt;br /&gt;
* Additional maps showing important things such as tanker patterns.&lt;br /&gt;
* List of expected friendly and enemy forces.&lt;br /&gt;
* Hard deck (lowest allowed altitude).&lt;br /&gt;
* ROE.&lt;br /&gt;
* Carrier info (BRC or FB, TCN channel, ICLS channel).&lt;br /&gt;
* Take off order.&lt;br /&gt;
* Bullseye position.&lt;br /&gt;
* RAMROD password (see [[Comms]] for details)&lt;br /&gt;
* Push times and Time-on-target instructions.&lt;br /&gt;
* Downloadable Combat Flite (CF) file.&lt;br /&gt;
* Package roster (i.e who goes into which flight).&lt;br /&gt;
&lt;br /&gt;
==Step Briefing Considerations==&lt;br /&gt;
&lt;br /&gt;
* Try to start the briefing asap. Don't wait more than a couple of minutes for late-joiners.&lt;br /&gt;
* Quickly go through the plan from an overview perspective.&lt;br /&gt;
* Let the mission commander, AWACS operator and ATC/Carrier people communicate any additional instructions and potential risks everyone needs to be aware of.&lt;br /&gt;
* Allow for questions but avoid long discussions.&lt;br /&gt;
* Keep the tempo up! Make sure the briefing doesn't take more than 15 minutes for easier missions and 30 minutes for very advanced missions.&lt;br /&gt;
* Allow for a quick restroom break just before starting the server.&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=293</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=293"/>
		<updated>2021-06-24T14:56:35Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Intercept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations such as visual identification, but also applicable for joins with friendly aircraft. &lt;br /&gt;
&lt;br /&gt;
Basic principles:&lt;br /&gt;
; Vertical separation : You need a vertical separation for an intercept which depends on altitude, airspeed and bank angle. A rule of thumb is 40 000 feet (12 km / 6.5 NM) for a head on situation. The turn radius is half this distance.&lt;br /&gt;
; Lag - pure - lead pursuit : You start the intercept by lag pursuit and the target should pass your centerline for a lead pursuit just before half the turn for a head on intercept.&lt;br /&gt;
; Starting turn : For a head on intercept you need to start the turn when the range to the target is approximately 3.7 times the turn radius. The targets angle off the nose should always be 32.5 degrees at the start of the turn. &lt;br /&gt;
&lt;br /&gt;
===Head-on intercept geometry===&lt;br /&gt;
[[File: intercept_geom_R2.png]]&lt;br /&gt;
&lt;br /&gt;
===Animated intercepts===&lt;br /&gt;
====Top view====&lt;br /&gt;
[[File: join_topviev.gif]]&lt;br /&gt;
====Radar PPI view====&lt;br /&gt;
[[File: join_PPI.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Fil:Intercept_geom_R2.png&amp;diff=292</id>
		<title>Fil:Intercept geom R2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Fil:Intercept_geom_R2.png&amp;diff=292"/>
		<updated>2021-06-24T14:52:04Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=291</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=291"/>
		<updated>2021-06-24T14:51:46Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Head-on intercept geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations such as visual identification, but also applicable for joins with friendly aircraft. &lt;br /&gt;
&lt;br /&gt;
Basic principles:&lt;br /&gt;
; Vertical separation : You need a vertical separation for an intercept which depends on altitude, airspeed and bank angle. A rule of thumb is 40 000 feet (12 km / 6.5 NM) for a head on situation. The turn radius is half this distance.&lt;br /&gt;
; Lag - pure - lead pursuit : You start the intercept by lag pursuit and the target should pass your centerline for a lead pursuit just before half the turn for a head on intercept.&lt;br /&gt;
; Starting turn : For a head on intercept you need to start the turn at approximately 1.9 times the vertical separation (or 3.7 times the turn radius). The targets angle off the nose is always 32.5 degrees.   &lt;br /&gt;
&lt;br /&gt;
===Head-on intercept geometry===&lt;br /&gt;
[[File: intercept_geom_R2.png]]&lt;br /&gt;
&lt;br /&gt;
===Animated intercepts===&lt;br /&gt;
====Top view====&lt;br /&gt;
[[File: join_topviev.gif]]&lt;br /&gt;
====Radar PPI view====&lt;br /&gt;
[[File: join_PPI.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=290</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=290"/>
		<updated>2021-06-24T14:49:58Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Head-on intercept geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations such as visual identification, but also applicable for joins with friendly aircraft. &lt;br /&gt;
&lt;br /&gt;
Basic principles:&lt;br /&gt;
; Vertical separation : You need a vertical separation for an intercept which depends on altitude, airspeed and bank angle. A rule of thumb is 40 000 feet (12 km / 6.5 NM) for a head on situation. The turn radius is half this distance.&lt;br /&gt;
; Lag - pure - lead pursuit : You start the intercept by lag pursuit and the target should pass your centerline for a lead pursuit just before half the turn for a head on intercept.&lt;br /&gt;
; Starting turn : For a head on intercept you need to start the turn at approximately 1.9 times the vertical separation (or 3.7 times the turn radius). The targets angle off the nose is always 32.5 degrees.   &lt;br /&gt;
&lt;br /&gt;
===Head-on intercept geometry===&lt;br /&gt;
[[File: intercept_geom_R.png|400px]]&lt;br /&gt;
&lt;br /&gt;
===Animated intercepts===&lt;br /&gt;
====Top view====&lt;br /&gt;
[[File: join_topviev.gif]]&lt;br /&gt;
====Radar PPI view====&lt;br /&gt;
[[File: join_PPI.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=289</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=289"/>
		<updated>2021-06-24T14:49:29Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Intercept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations such as visual identification, but also applicable for joins with friendly aircraft. &lt;br /&gt;
&lt;br /&gt;
Basic principles:&lt;br /&gt;
; Vertical separation : You need a vertical separation for an intercept which depends on altitude, airspeed and bank angle. A rule of thumb is 40 000 feet (12 km / 6.5 NM) for a head on situation. The turn radius is half this distance.&lt;br /&gt;
; Lag - pure - lead pursuit : You start the intercept by lag pursuit and the target should pass your centerline for a lead pursuit just before half the turn for a head on intercept.&lt;br /&gt;
; Starting turn : For a head on intercept you need to start the turn at approximately 1.9 times the vertical separation (or 3.7 times the turn radius). The targets angle off the nose is always 32.5 degrees.   &lt;br /&gt;
&lt;br /&gt;
===Head-on intercept geometry===&lt;br /&gt;
[[File: intercept_geom_R.png]]&lt;br /&gt;
===Animated intercepts===&lt;br /&gt;
====Top view====&lt;br /&gt;
[[File: join_topviev.gif]]&lt;br /&gt;
====Radar PPI view====&lt;br /&gt;
[[File: join_PPI.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Fil:Intercept_geom_R.png&amp;diff=288</id>
		<title>Fil:Intercept geom R.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Fil:Intercept_geom_R.png&amp;diff=288"/>
		<updated>2021-06-24T14:48:04Z</updated>

		<summary type="html">&lt;p&gt;Urist: Intercept geometry for head on, units are turn radius.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sammanfattning ==&lt;br /&gt;
Intercept geometry for head on, units are turn radius.&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=287</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=287"/>
		<updated>2021-06-24T14:47:08Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Intercept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations such as visual identification, but also applicable for joins with friendly aircraft. &lt;br /&gt;
&lt;br /&gt;
Basic principles:&lt;br /&gt;
; Vertical separation : You need a vertical separation for an intercept which depends on altitude, airspeed and bank angle. A rule of thumb is 40 000 feet (12 km / 6.5 NM) for a head on situation. The turn radius is half this distance.&lt;br /&gt;
; Lag - pure - lead pursuit : You start the intercept by lag pursuit and the target should pass your centerline for a lead pursuit just before half the turn for a head on intercept.&lt;br /&gt;
; Starting turn : For a head on intercept you need to start the turn at approximately 1.9 times the vertical separation (or 3 times the turn radius). The angle off the nose is always 32 degrees.   &lt;br /&gt;
&lt;br /&gt;
===Head-on intercept geometry===&lt;br /&gt;
[[File: intercept_geom_R.png]]&lt;br /&gt;
===Animated intercepts===&lt;br /&gt;
====Top view====&lt;br /&gt;
[[File: join_topviev.gif]]&lt;br /&gt;
====Radar PPI view====&lt;br /&gt;
[[File: join_PPI.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=286</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=286"/>
		<updated>2021-06-24T14:23:46Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Intercept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations such as visual identification, but also applicable for joins with friendly aircraft. &lt;br /&gt;
&lt;br /&gt;
Basic principles:&lt;br /&gt;
; Vertical separation : You need a vertical separation for an intercept which depends on altitude, airspeed and bank angle. A rule of thumb is 40 000 feet (12 km / 6.5 NM) for a head on situation. The turn radius is half this distance.&lt;br /&gt;
; Lag - pure - lead pursuit : You start the intercept by lag pursuit and the target should pass your centerline for a lead pursuit just before half the turn for a head on intercept.&lt;br /&gt;
; Starting turn : For a head on intercept you need to start the turn approximately 1.5 times the   &lt;br /&gt;
&lt;br /&gt;
===Animated intercepts===&lt;br /&gt;
====Top view====&lt;br /&gt;
[[File: join_topviev.gif]]&lt;br /&gt;
====Radar PPI view====&lt;br /&gt;
[[File: join_PPI.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=285</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=285"/>
		<updated>2021-06-24T13:35:54Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Intercept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations such as visual identification, but also applicable for joins with friendly aircraft. &lt;br /&gt;
&lt;br /&gt;
Basic principles:&lt;br /&gt;
; Vertical separation : You need a vertical separation for an intercept which depends on altitude, airspeed and bank angle. A rule of thumb is 40 000 feet (12 km / 6.5 NM) for a head on situation. The turn radius is half this distance.&lt;br /&gt;
; Lag - pure - lead pursuit : You start the intercept by lag pursuit and the target should pass your centerline for a lead pursuit just before half the turn for a head on intercept.    &lt;br /&gt;
&lt;br /&gt;
===Animated intercepts===&lt;br /&gt;
====Top view====&lt;br /&gt;
[[File: join_topviev.gif]]&lt;br /&gt;
====Radar PPI view====&lt;br /&gt;
[[File: join_PPI.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Fil:Join_PPI.gif&amp;diff=284</id>
		<title>Fil:Join PPI.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Fil:Join_PPI.gif&amp;diff=284"/>
		<updated>2021-06-24T13:19:58Z</updated>

		<summary type="html">&lt;p&gt;Urist: Radar view of intercepting aircraft in PPI mode. The four different tracks indicate the different starting angles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sammanfattning ==&lt;br /&gt;
Radar view of intercepting aircraft in PPI mode. The four different tracks indicate the different starting angles.&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=283</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=283"/>
		<updated>2021-06-24T13:17:54Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations but also applicable for joins with friendly aricraft.&lt;br /&gt;
&lt;br /&gt;
===Animated intercepts===&lt;br /&gt;
====Top view====&lt;br /&gt;
[[File: join_topviev.gif]]&lt;br /&gt;
====Radar PPI view====&lt;br /&gt;
[[File: join_PPI.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=282</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=282"/>
		<updated>2021-06-24T13:15:07Z</updated>

		<summary type="html">&lt;p&gt;Urist: /* Intercept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations but also applicable for joins with friendly aricraft.&lt;br /&gt;
&lt;br /&gt;
[[File: join_topviev.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=281</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=281"/>
		<updated>2021-06-24T13:14:36Z</updated>

		<summary type="html">&lt;p&gt;Urist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations but also applicable for joins with friendly aricraft.&lt;br /&gt;
&lt;br /&gt;
[[File: join_topviev.gif|400px]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Fil:Join_topviev.gif&amp;diff=280</id>
		<title>Fil:Join topviev.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Fil:Join_topviev.gif&amp;diff=280"/>
		<updated>2021-06-24T13:11:09Z</updated>

		<summary type="html">&lt;p&gt;Urist: Animated top view of intercept from three different offset angles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sammanfattning ==&lt;br /&gt;
Animated top view of intercept from three different offset angles&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=279</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Intercept&amp;diff=279"/>
		<updated>2021-06-24T13:09:59Z</updated>

		<summary type="html">&lt;p&gt;Urist: Utkast till sida om intercept/join&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aviation guides]] &amp;gt;&amp;gt; [[Intercept]]''&lt;br /&gt;
&lt;br /&gt;
==Intercept==&lt;br /&gt;
&lt;br /&gt;
A short guide for the basics of intercepting flights, mostly for offensive operations but also applicable for joins with friendly aricraft.&lt;br /&gt;
&lt;br /&gt;
[[File: join_topviev.gif]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=Home&amp;diff=278</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=Home&amp;diff=278"/>
		<updated>2021-06-24T13:04:29Z</updated>

		<summary type="html">&lt;p&gt;Urist: Lade till intercept (både offensiv och för rejoin)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Master Arms Wiki v2.0!===&lt;br /&gt;
&lt;br /&gt;
We are a Swedish combat flight sim community mainly focusing on DCS. We are constantly looking for new pilots, ATCs and Fighter Controllers. On this wiki, we aim to collect all important information, easily accessible for all new and old members, as well as any guest participants on our events.&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
For practical reasons, we are a Swedish speaking community. If you don't know Swedish, but you are already proficient in your aircraft and you know somebody in the community who can vouch for you, you can still join our events as a guest and fly on his/her wing. Furthermore, we are always interrested in getting in contact with other communities for mutual scenarios and missions. Please do not hesitate to contact us if you are interested to set something up. &lt;br /&gt;
Generally, during events, all comms between flights and other agencies are in English, while comms within the flight are in Swedish.&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.masterarms.se Master Arms Website]&lt;br /&gt;
*[https://discord.gg/hw3Aat4 Master Arms Discord]&lt;br /&gt;
&lt;br /&gt;
==Wiki Content==&lt;br /&gt;
&lt;br /&gt;
*[[New Member Guide]]&lt;br /&gt;
*[[Standard Operating Procedures]]&lt;br /&gt;
**[[Comms]]&lt;br /&gt;
**[[Lights]]&lt;br /&gt;
**[[Carrier Ops]]&lt;br /&gt;
**[[Airport Procedures]]&lt;br /&gt;
**[[Air-To-Air Operations]]&lt;br /&gt;
**[[Advanced Formations and Movement]]&lt;br /&gt;
**[[Mission Procedures]] &amp;lt;small&amp;gt;''(With comms example for airfield and mission procedures)''&amp;lt;/small&amp;gt;&lt;br /&gt;
**[[Training Server]]&lt;br /&gt;
*[[Technical Guides]]&lt;br /&gt;
**[[Technical Checklist]]&lt;br /&gt;
**[[Deck Spawning]]&lt;br /&gt;
**[[Mission Design Guide]]&lt;br /&gt;
*[[Aviation Guides]]&lt;br /&gt;
**[[Radials]]&lt;br /&gt;
**[[VFR Navigation]]&lt;br /&gt;
**[[Intercept]]&lt;br /&gt;
*[[Mission Files]]&lt;br /&gt;
**[[Mission Repository]]&lt;br /&gt;
**[[Basic Missions]]&lt;br /&gt;
**[[Training Missions]]&lt;br /&gt;
*[[Aircraft Syllabi]]&lt;br /&gt;
**[[Intro Flight]]&lt;br /&gt;
**[[F/A-18C Hornet Syllabus]]&lt;br /&gt;
**[[AJS 37 Viggen Syllabus]]&lt;br /&gt;
**[[F-16C Viper Syllabus]]&lt;br /&gt;
**[[A-10C Warthog Syllabus]]&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[[Qualifications]]&lt;br /&gt;
**[[Basic Qualification]]&lt;br /&gt;
**[[Carrier Qualification]]&lt;br /&gt;
*[[Organization]]&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.masterarms.se//index.php?title=AJS_37_Viggen_Syllabus&amp;diff=276</id>
		<title>AJS 37 Viggen Syllabus</title>
		<link rel="alternate" type="text/html" href="https://wiki.masterarms.se//index.php?title=AJS_37_Viggen_Syllabus&amp;diff=276"/>
		<updated>2021-06-23T16:04:32Z</updated>

		<summary type="html">&lt;p&gt;Urist: Mindre fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Home]] &amp;gt;&amp;gt; [[Aircraft Syllabi]] &amp;gt;&amp;gt; [[AJS 37 Viggen Syllabus]]''&lt;br /&gt;
&lt;br /&gt;
==Intro Flight==&lt;br /&gt;
&lt;br /&gt;
The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. However, during this flight, the following topics are briefly covered.&lt;br /&gt;
&lt;br /&gt;
* Cold start&lt;br /&gt;
* Changing radio presets&lt;br /&gt;
* Checking in&lt;br /&gt;
* Basic formation flying&lt;br /&gt;
* ARAK, Weapons Selector to ATTACK&lt;br /&gt;
* Formation Takeoff (2-ship)&lt;br /&gt;
* Fence In / Fence Out procedures&lt;br /&gt;
* BRAA calls and Fox 2 Launch&lt;br /&gt;
* &amp;quot;Fox&amp;quot; and &amp;quot;Splash&amp;quot; Calls&lt;br /&gt;
* Attacking with ARAK&lt;br /&gt;
* Straight-in Landing or Break&lt;br /&gt;
&lt;br /&gt;
==Basic Flying==&lt;br /&gt;
&lt;br /&gt;
===Starting Up===&lt;br /&gt;
&lt;br /&gt;
* Cold Start using Quickstart Checklist&lt;br /&gt;
&lt;br /&gt;
===Basic Navigation===&lt;br /&gt;
&lt;br /&gt;
* Waypoint Navigation&lt;br /&gt;
* Autopilot Att, Höjd&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
&lt;br /&gt;
* On-speed flying with correct Alpha&lt;br /&gt;
* Overhead break (Approach in runway direction, 700 km/h IAS, 500m. Break over runway, enter downwind and turn short final at runway threshold)&lt;br /&gt;
* Thrust reverse or aerodynamic braking&lt;br /&gt;
&lt;br /&gt;
==Basic Combat==&lt;br /&gt;
&lt;br /&gt;
===Basic Air-To-Air===&lt;br /&gt;
&lt;br /&gt;
* Radar to B-Scope or PPI  &lt;br /&gt;
* Fire Rb 24 or Rb 74 Sidewinder (~2-4 NM)&lt;br /&gt;
&lt;br /&gt;
===Basic Air-To-Ground===&lt;br /&gt;
&lt;br /&gt;
* ARAK&lt;br /&gt;
&lt;br /&gt;
===Basic Defence===&lt;br /&gt;
&lt;br /&gt;
* Drop Flares and Chaff&lt;br /&gt;
* Evade enemy missile by putting it on your 3 o'clock or 9 o'clock (Evaluate in TacView)&lt;br /&gt;
&lt;br /&gt;
==Intermediate Navigation==&lt;br /&gt;
&lt;br /&gt;
* Radar navfix&lt;br /&gt;
* Visual navfix&lt;br /&gt;
* Change waypoint to target waypoint&lt;br /&gt;
&lt;br /&gt;
==Intermediate Combat==&lt;br /&gt;
&lt;br /&gt;
===Intermediate Air-To-Ground===&lt;br /&gt;
&lt;br /&gt;
* Low drag pop-up dive bombing CCIP&lt;br /&gt;
* High drag level bombing CCIP&lt;br /&gt;
* Rb 04E&lt;br /&gt;
* BK 90&lt;/div&gt;</summary>
		<author><name>Urist</name></author>
		
	</entry>
</feed>