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Rad 1: Rad 1:
The following sections describe Tactics, Techniques and Procedures (TTP) that are valid only for A-10C.
+
The following sections describe Tactics, Techniques and Procedures (TTP) that are valid only for AH-64D.
<pre style="color: red">Some Tactics and Techniques have reference to the manual "DCS A-10C II Flight Manual EN", this manual can be found in the DCS installation folder "DCS World OpenBeta\Mods\aircraft\A-10C_2\Doc"</pre>
+
<pre style="color: red">Some Tactics and Techniques have reference to the manual "AH-64D Quick Start Manual EN", this manual can be found in the DCS installation folder "DCS World OpenBeta\Mods\aircraft\AH-64D\Doc"</pre>
  
 
==Considerations==
 
==Considerations==
  
The A-10Cs provide the ability to maneuver and reposition firepower in response to changing situations. They carry a wide variety of forward firing munitions, are equipped with advanced sensors, have excellent loiter times and have an excellent capability to conduct CAS in diverse terrain and when accompanying other transport or rescue assets.
+
RW attack assets provide the ability to maneuver and reposition firepower in response to changing situations. They carry a wide variety of forward firing munitions, are equipped with advanced sensors, have excellent response and loiter times, can conduct low altitude or nap of the earth ingress, attacks, and egress, and have an excellent capability to conduct CAS in diverse terrain and when accompanying other transport or rescue assets.
  
Consider combining FW (A-10C) and RW (AH-64D) platform capabilities in an urban environment. FW can often target/designate within urban areas more easily due to the ability to loiter high above many threat envelopes. Once the FW aircraft has identified and confirmed the target it can designate the target with a LASER to guide precise, low-yield PGMs fired from a RW attack asset holding in a relatively safe BP.
+
Consider combining FW and RW platform capabilities in an urban environment. FW can often target/designate within urban areas more easily due to the ability to loiter high above many threat envelopes. Once the FW aircraft has identified and confirmed the target it can designate the target with a LASER to guide precise, low-yield PGMs fired from a RW attack asset holding in a relatively safe BP.
  
===Operating Range/Altitudes===  
+
===Operating Altitudes===  
  
* Service ceiling:                     45,000ft
+
The following are altitude ranges for RW aircraft:
* Recommended operating altitude:      <25,000ft
+
*High - Above 3,000 ft. AGL.
* Rate of climb:                      6,000 ft/min
+
*Medium - 500 to 3,000 ft. AGL.
* Combat Range                        252 nm
+
*Low - Below 500 ft. AGL.
* Ferry Range                          2,240 nm
 
  
 
===Threat===  
 
===Threat===  
 +
 +
In an environment where small arms and RPGs are the predominant threat, attack helicopter aircrews will normally elevate in order to stay out of the effective range of the weapons systems, usually operating at medium altitude. Specific altitudes selected will depend on the mission en route.
 +
For example, if the mission en route is to conduct visual reconnaissance, the helicopters will select the lowest altitude that will allow them to effectively use their sensors while avoiding the heart of the small-arms threat envelope.
 +
 +
When transiting urban areas attack helicopters may elect to transit at roof top level to minimize exposure time. In general, attack helicopters will avoid urban areas unless they are conducting an attack.
  
 
===Day versus Night===
 
===Day versus Night===
 +
 +
Altitudes will normally vary for the same area of operations from day to nighttime, and will depend heavily on threat, weather, and terrain. In open desert, helicopters will normally decrease their altitude as lighting conditions decay in order to maintain visual reference with the ground.
 +
Over urban areas, attack helicopters can often operate more safely than during the daytime but will elevate high enough to avoid being belly-lit by cultural lighting, usually operating in the 1,500-3,000 ft. AGL block .
 +
  
 
==Capabilities==
 
==Capabilities==
  
* Tasks:
+
RW-assets conducts AGO (Air-Ground Operations) as the aerial maneuver force of the combined arms team, or as an independent maneuver force in support of ground forces conducting offensive, defensive or stability operations. Regardless of the type of mission performed by the ground force, most aviation operations are offensive in nature and designed to provide an asymmetric advantage. Aviation operations are most effective when assets are task organized to correctly support the higher headquarters mission.
 +
 
 +
These operations are executed through the following tactical, enabling, and sustaining tasks:
 +
 
 +
*Reconnaissance
 +
*Security
 +
*Movement to contact
 +
*Attack
  
:* Attack (BAI/CAS)
 
:* Reconnaissance
 
:* CSAR
 
:* Aerial C2/AFAC
 
  
 
==Tactics and Techniques==
 
==Tactics and Techniques==
  
 
===Tasks===
 
===Tasks===
 +
'''WIP'''
  
* Attack (BAI/CAS)
 
 
*Reconnaissance
 
*Reconnaissance
:-Zone
+
**Zone
:-Area
+
**Area
:-Route
+
**Route
* CSAR
+
**Reconnaissance in force
* Aerial C2/AFAC
+
*Security
 +
**Screen
 +
**Guard
 +
*Movement to contact
 +
*Attack
 +
**Continous
 +
**Phased
 +
**Max Destruction
 +
 
  
 
===En Route===
 
===En Route===
  
Ideally, en route tactics (route, altitude, airspeed selection and formations) allow aircrews to avoid concentrations of enemy air defenses, prevent early acquisition, avoid detection or allow the aircrews to remain outside of the effective range of certain threat systems.
+
Ideally, en route tactics (route, altitude, airspeed selection, terrain flight profile, and formations) allow attack helicopter aircrews to avoid concentrations of enemy air defenses, prevent early acquisition, avoid detection or allow the attack helicopters to remain outside of the effective range of certain threat systems.
  
 
====Navigation Tactics====
 
====Navigation Tactics====
 +
 +
DCS AH-64D Quick Start Manual EN page 313-314 (Terrain Flight Modes)
  
 
====Tactical Formations====
 
====Tactical Formations====
  
* Finger Four: '''(Finger Four Right Default if not specified)'''
+
Cruise principles utilizing radius of turn and altitude to maintain or regain position apply to these formations. Separation between aircraft is dependent on the threat.
 +
 
 +
<u>Combat Spread:</u>
 +
 
 +
DCS AH-64D Quick Start Manual EN page 311-313 (Combat Spread)
 +
 
 +
 
 +
<u>Combat Cruise:</u> '''(Default if not specified)'''
 +
 
 +
DCS AH-64D Quick Start Manual EN page 311-313 (Combat Cruise)
 +
 
 +
 
 +
If there is a need for increased control, Lead can choose to use one of the following formations:
 +
*Trail
 +
*Column
 +
*Echelon
 +
 
 +
<u>Trail: </u>
 +
 
 +
Everyone moving in the same track usually with lead in front. Used in narrow terrain and during NOE.
 +
 
 +
:+ Allows high speed, easy management and good observation to the sides.
 +
 
 +
:- Limited observation and fire power to the front.
 +
 
 +
<u>Column:</u>
 +
 
 +
Like Trail but every other pilot flies offset to the right by 45° from the pilot infront of them.
 +
(2nd pilot 45° to the right behind lead, 4th pilot 45° to the right behind 3rd and trailing the 2nd)
 +
Used during Traveling
 +
 
 +
:+ Allows high speed, easy management and good observation to the sides.
 +
:+ Allows greater opportunity for observation going forward and twice the fire power compared to Trail.
 +
 
 +
:- Still limited observation and fire power to the front.
 +
:- Somewhat more demanding for the pilot to keep formation
  
* Echelon (left/right):
+
<u>Echelon:</u>
  
* Trail:
+
Like Trail but every pilot is offset to the right/left (all to the same side) by 45°.
  
* Combat Spread:
+
:+ Allows equal observation/fire power to the front and sides.
 +
:+ Allows opportunity for easy transition into Combat Spread.
  
Formations explained [https://magwo.github.io/formations/ here].
+
:- Somewhat more demanding for the pilot to keep formation, especially through turns.
  
 
===Ingress===
 
===Ingress===
 +
 +
Ingress tactics apply from arrival at the release point or HA until the target attack
 +
phase begins at the BP.
 +
 +
Aircrews select HAs and BPs that are tactically sound, support the scheme of maneuver, and are coordinated with other supporting arms.
  
 
====Control====
 
====Control====
 +
 +
<u>Holding Areas: </u>
 +
 +
HAs may be established throughout the battlefield to be used by helicopters awaiting targets or missions. These HAs serves as informal ACAs while they are in use. HAs provide the attack helicopter aircrews an area in which to loiter. HAs may be established during
 +
planning, referred to by name or number, and activated/established during operations.
 +
 +
<u>Battle Positions:</u>
 +
 +
BPs are maneuver maneuvering areas containing firing points (FPs) for attack helicopters. Like HAs, BPs serve as informal ACAs while in use. Planning considerations and methods of
 +
establishment for BPs are the same as those involved in the use of HAs.
  
 
====Techniques of Movement====
 
====Techniques of Movement====
  
 +
Due to proximity to the threat, aircrews use TERF to move during ingress to the BP. If aircrews are close to friendly artillery and mortars, they use TERF in conjunction with ACMs to deconflict with artillery and mortar trajectories. Particularly when conducting terrain flight, helicopter movement must be coordinated with the applicable FC/JFSEC.
 +
 +
Aircrews use three techniques of movement:
 +
 +
* Traveling
 +
* Traveling overwatch
 +
* Bounding overwatch
 +
 +
<u>Traveling:</u>
 +
 +
Traveling is a technique that aircrews use when enemy contact is remote. The flight moves at a constant speed using low-level or contour terrain flight. Movement should be as constant as the terrain allows. Traveling allows rapid movement in relatively secure areas.
 +
 +
<u>Traveling Overwatch:</u>
 +
 +
Traveling overwatch is a technique that aircrews use when enemy contact is possible. The flight moves using contour or NOE terrain flight. While caution is justified, speed is desirable. The flight consists of two major elements: the main element and the overwatch element. The overwatch element may contain multiple sub elements. The main element maintains continuous forward movement. The overwatch elements move to provide visual and weapons coverage of the main element. The overwatch elements provide weapons coverage
 +
of terrain from which the enemy might fire on the main element.
 +
 +
<u>Bounding Overwatch:</u>
 +
 +
Bounding overwatch is a technique that aircrews use when enemy contact is imminent. The flight moves using NOE terrain flight. Movement is deliberate and speed is not essential. The
 +
flight consists of two elements. One element moves or “bounds” while the other element takes up an overwatch position. The overwatch element covers the bounding elements from covered, concealed positions that offer observation and fields of fire.
  
===Attack===
+
 
 +
===Attack (Within the BP)===
  
 
====Control====
 
====Control====
 +
 +
Once the aircrew reaches the BP, the JTAC/FAC(A) or mission
 +
commander issues final instructions to the flight. Aircrews select individual FPs
 +
and remain masked while awaiting the TOT/TTT or the order to attack.
  
 
====Techniques of Attack====
 
====Techniques of Attack====
  
 +
Specific techniques used to attack a target are the choice
 +
of the air mission commander. Choose attack tactics considering the threat,
 +
target size and vulnerability, weather, terrain, accuracy requirements, weapons
 +
effectiveness, and fragmentation patterns.
 +
 +
DCS AH-64D Quick Start Manual EN page 315 (Weapon Delivery Techniques)
  
 
===Disengagement and Egress===
 
===Disengagement and Egress===
  
Following actions on the objective area or when the time on station is complete, the flight will conduct a check out and egress via planned or assigned routing. Tactical considerations for the egress and return to force in terms of airspeed, altitude, formation, and TTP are the same as for the inbound en route phase.  
+
Following actions on the objective area or when the attack helicopters’ time on station is complete, the flight will conduct a check out and egress via planned or assigned routing. Tactical considerations for the egress and return to force in terms of airspeed, altitude, formation, and TTP are the same as for the inbound en route phase. RW attack assets may use a forward arming and refueling point (FARP) to refuel and rearm, extending their ability to provide support to the troops on the ground. When complete with the mission, the attack helicopter aircrew will make every attempt to provide BDA and a mission report (MISREP) via the ALO’s C2 system. The connectivity plan for the low altitude block will enhance the flow of information from attack helicopters to decision makers allowing for timely decisions regarding follow on sorties and support required, as well as vital information flow on the enemy and friendly force situations.
When complete with the mission, the aircrew will make every attempt to provide BDA and a mission report (MISREP) via the ALO’s C2 system.  
 
 
 
  
 
==Procedures==
 
==Procedures==
 +
The procedures described here aim to ensure a common view of the workflow during assignments in order to facilitate the change of staff. Pilot and CPG knows who do what and when even if it’s the first time flying together.
  
The procedures described here aim to ensure a common view of the workflow during assignments in order to facilitate the change of staff. Pilots knows who do what and when even if it’s the first time flying together.
+
The order in which the steps not numbered are performed can be changed as needed.
  
 
===Standard Conventional Loadout===
 
===Standard Conventional Loadout===
  
 
* SCL 1
 
* SCL 1
:- AN/ALQ-184, AN/ALQ-184, 6xGBU-12, 2xAGM-65L, 1xLAU-131 (HE APKWS)
+
:- 300xM789 HEDP, 8xAGM-114K, 2xM261 (M229)
 
* SCL 2
 
* SCL 2
:- AN/ALQ-184, AN/ALQ-184, 2xGBU-10, 2xAGM-65L, 1xLAU-131 (HE APKWS)
+
:- 1200xM789 HEDP, 4xAGM-114K, 2xM261 (M229)
 
* SCL 3
 
* SCL 3
:- AN/ALQ-184, AN/ALQ-184, 4xGBU-54, 4xAGM-65D, 1xLAU-131 (HE APKWS)
+
:- 1200xM789 HEDP, 12xAGM-114K
 +
 
  
 
===Airfield===
 
===Airfield===
 
The order in which the steps under 8a are performed can be changed as needed.
 
  
 
====Startup====
 
====Startup====
  
# Connect ground power
+
<u>Pilot:</u>
# CDU/EGI - ON
+
# Connect ground power (MSTR IGN – EXT PWR) or start up the APU
# CICU/JTRS/IFFCC - ON
+
# Rearm as briefed
# VHF AM - TR (Enter Intra VHF freq. - FL Radio Check)
+
# Listen to ATIS and take notes. (Wait for CPG to enter Freq.)
# Rearm
+
# FL perform radiocheck on Intra-Flight (Wait for CPG to enter Freq)
# UHF - Listen to ATIS and take notes.  
+
# Engine Startup (After CPG has received clearance from Ground)
# UHF - Select Preset Ch 6. (report done on Intra VHF)
+
:* CMWS Setup
# FL Radio Check Ch 6 followed by 8a or 8b (FL decides)
+
:* Set transponder (SRS Overlay)
<ol style="list-style-type:lower-alpha">
+
:* Exterior Lights
:<li>System startup '''(Default if not specified)'''</li>
+
:**Nav -> BRT and ANTI-COL -> WHT (Day) / RED (Night)
:- Transponder
+
:* MENU-Page
:- SAS
+
:**ASE
:- Load Nav/Weapon data from DTC into system.
+
:::- RLWR - ON
:- Setup DSMS/TGP as briefed
+
::* FLT
:- Setup TAD
+
:::- QNH
:- Setup HMCS
+
::* FUEL
:- Enter/Edit WP/FP and verify WPs (Dir./Dist.)
+
:::- Auxiliary tanks transfer setup
:- Setup CMS
+
::* PERF (WIP)
:- Lights according to [https://wiki.masterarms.se/index.php/Lights SOP]
+
:::- Enter current value for PA, FAT and GWT 
 +
:* WPN-Page
 +
:::- Boresight IHADSS
 +
:::- Set Manual Range (GUN) as desired
 +
:* Personal preferred settings
 +
::- Phase/Threat Show
 +
::- MAP
 +
::- BAM
 +
::- HI/LO Altitude Warnings 
  
:<li>Full startup</li>
+
<u>CPG:</u>
:- as 8a above
+
<ol start="2">
:- Enginge startup
+
<li>Enter frequency for ATIS</li>
</ol>
+
<li>Enter Intra-Flight </li>
<ol start="9">
+
<li>Enter frequency for Ground/Tower
<li>Report done on Intra VHF</li>
+
<li>Request startup clearance if needed '''(Only FL CPG)'''</li></ol>
</ol>
+
:* COM-Page
 +
::- Enter freq. or select presets as briefed incl. “swap” if two freq’s are to be used on same radio.
 +
:* WPN-Page
 +
::- Boresight IHADSS
 +
::- LRFD/LST Channel (LRFD = own, LST = A if not briefed)
 +
::- Set frequencies on channel A-D as briefed (A=FL, B-D= wingman 2-4)
 +
::- Set Manual Range (GUN) as desired
 +
::- Laser - ARM
 +
:* TSD-Page
 +
::- Create/Edit Points and Route as briefed
 +
::- Set up Battle Areas as briefed
 +
:::- PFZ
 +
:::- NFZ
 +
:* Personal preferred settings
 +
::- Phase/Threat Show
 +
::- MAP
 +
::- BAM
 +
::- Etc.
  
 
====Taxi / Takeoff====
 
====Taxi / Takeoff====
  
* [https://wiki.masterarms.se/index.php/Takeoff_Procedures Takeoff-procedures]
+
<u>Pilot:</u>
 +
<ol start="2"><li> Taxi (If taxiing is needed this is done on the ground)</li></ol>
 +
<ol start="4"><li> Hover power check</li>
 +
<ol style="list-style-type:lower-alpha">
 +
<li>HOVER Q INDICATED = REQUIRED IGE</li>
 +
<li>HOVER Q INDICATED < GO-NO/GO OGE</li>
 +
</ol>
 +
<li>Takeoff</li>
 +
<ol style="list-style-type:lower-alpha">
 +
<li>VMC Takeoff</li>
 +
<li>VMC Level Acceleration '''(Default if not specified)'''</li>
 +
<li>VMC Minimum Power Takeoff</li>
 +
<li>Rolling Takeoff</li>
 +
</ol></ol>
 +
 
 +
<u>CPG:</u>
 +
# Request clearance and taxi if necessary '''(Only FL CPG)'''
 +
<ol start="3"><li>Request takeoff '''(Only FL CPG)'''</li></ol>
 +
<ol start="6"><li>Check in with control/AWACS as briefed '''(Only FL CPG)'''</li></ol>
  
 
====Landing====
 
====Landing====
  
* [http://wiki.masterarms.se/images/9/9e/OverheadBreak.png Overhead break]:
+
<u>Pilot:</u>
 +
<ol start="3"><li>Land as briefed or instructed by Tower</li>
 +
<ol style="list-style-type:lower-alpha">
 +
<li>VMC Approach to a Hover (Default if not specified)</li>
 +
<li>Rolling Landing</li>
 +
</ol></ol>
 +
<ol start="5"><li>Taxi to parking (If taxiing is needed this is done on the ground)</ol>
  
*Initial approach
+
<u>CPG:</u>
:- 1500ft above runway
+
# Check-In with Control/Tower '''(Only FL CPG)'''
:- 250kts (not 300 as shown in linked procedure above)
+
# Perform Approach/Landing Check
:- Break left/right at runway threshold
+
::- Wind
:- Keep throttle position
+
::- Hazards
:- 50° Bank
+
::- Power required/available
:- Pull 1.5G
+
::- Etc.
:- Maintain Altitude
+
<ol start="4"><li>Request taxi to parking if necessary '''(Only FL CPG)'''</ol>
  
* Downwind leg
 
:- Reduce speed to 200kts
 
:- Maintain Altitude
 
  
* Base leg
+
===En Route===
:- Turn base when threshold aligned with wingtip (≈45° behind aircraft)
 
:- Throttle to IDLE
 
:- Start descend 1000 ft/min
 
:- 20° Bank
 
:- 1-1.5G
 
:- Extend speedbrakes 40%
 
:- Gear down <200kts
 
:- Flaps down <190kts
 
:- Reach and keep on-speed AoA
 
  
* Final
+
* Fence In/Fence Out procedures
:- Aim TVV at TZM at -3° on Pitch ladder
+
:- Countermeasures – ARM
 +
:- Exterior lights – OFF
 +
:- MASTER ARM – ARM
 +
:- ADF – OFF
 +
:- Check fuel state
  
* Touchdown
+
===Tactical Formations===
:- Throttle to IDLE, Extend airbrakes to 100%
 
  
===En Route===
+
<u>Combat Spread:</u>
  
====Target Area Ingress Preparations (Fence In)====
+
When entering combat spread, Lead should call out the attack heading (or point of breakthrough) and speed in order to make it easier for wing to keep the formation.
  
On FL order "Fence IN"
+
<u>Combat Cruise:</u> '''(Default if not specified)'''
* Set Up Countermeasures
 
* Turn Off Exterior Lights
 
* AHCP Set Up
 
* Review DSMS-Pages
 
* TGP Set Up
 
  
When done, Check total fuel quantity and report "Fenced In, Fuel x,x" (x,x= fuel in thousands of lbs with one decimal. 8300 lbs => 8.3)
+
<u>Trail:</u>
  
On FL order "Fence OUT"
+
<u>Column:</u>
* Countermeasures to STBY
 
* Turn On Exterior Lights
 
* AHCP - Master/Gun/Laser to Safe
 
* TGP to STBY
 
* Check Master Caution light and Caution Light Paneland for any system failures.
 
  
When done, Check total fuel quantity and report "Fenced Out, Fuel x,x"
+
<u>Echelon:</u>
  
====Tactical Formations====
 
  
 
===Ingress===
 
===Ingress===
  
  
===Attack===
+
===Attack (Within the BP)===
  
  

Versionen från 26 januari 2023 kl. 14.00

The following sections describe Tactics, Techniques and Procedures (TTP) that are valid only for AH-64D.

Some Tactics and Techniques have reference to the manual "AH-64D Quick Start Manual EN", this manual can be found in the DCS installation folder "DCS World OpenBeta\Mods\aircraft\AH-64D\Doc"

Considerations

RW attack assets provide the ability to maneuver and reposition firepower in response to changing situations. They carry a wide variety of forward firing munitions, are equipped with advanced sensors, have excellent response and loiter times, can conduct low altitude or nap of the earth ingress, attacks, and egress, and have an excellent capability to conduct CAS in diverse terrain and when accompanying other transport or rescue assets.

Consider combining FW and RW platform capabilities in an urban environment. FW can often target/designate within urban areas more easily due to the ability to loiter high above many threat envelopes. Once the FW aircraft has identified and confirmed the target it can designate the target with a LASER to guide precise, low-yield PGMs fired from a RW attack asset holding in a relatively safe BP.

Operating Altitudes

The following are altitude ranges for RW aircraft:

  • High - Above 3,000 ft. AGL.
  • Medium - 500 to 3,000 ft. AGL.
  • Low - Below 500 ft. AGL.

Threat

In an environment where small arms and RPGs are the predominant threat, attack helicopter aircrews will normally elevate in order to stay out of the effective range of the weapons systems, usually operating at medium altitude. Specific altitudes selected will depend on the mission en route. For example, if the mission en route is to conduct visual reconnaissance, the helicopters will select the lowest altitude that will allow them to effectively use their sensors while avoiding the heart of the small-arms threat envelope.

When transiting urban areas attack helicopters may elect to transit at roof top level to minimize exposure time. In general, attack helicopters will avoid urban areas unless they are conducting an attack.

Day versus Night

Altitudes will normally vary for the same area of operations from day to nighttime, and will depend heavily on threat, weather, and terrain. In open desert, helicopters will normally decrease their altitude as lighting conditions decay in order to maintain visual reference with the ground. Over urban areas, attack helicopters can often operate more safely than during the daytime but will elevate high enough to avoid being belly-lit by cultural lighting, usually operating in the 1,500-3,000 ft. AGL block .


Capabilities

RW-assets conducts AGO (Air-Ground Operations) as the aerial maneuver force of the combined arms team, or as an independent maneuver force in support of ground forces conducting offensive, defensive or stability operations. Regardless of the type of mission performed by the ground force, most aviation operations are offensive in nature and designed to provide an asymmetric advantage. Aviation operations are most effective when assets are task organized to correctly support the higher headquarters mission.

These operations are executed through the following tactical, enabling, and sustaining tasks:

  • Reconnaissance
  • Security
  • Movement to contact
  • Attack


Tactics and Techniques

Tasks

WIP

  • Reconnaissance
    • Zone
    • Area
    • Route
    • Reconnaissance in force
  • Security
    • Screen
    • Guard
  • Movement to contact
  • Attack
    • Continous
    • Phased
    • Max Destruction


En Route

Ideally, en route tactics (route, altitude, airspeed selection, terrain flight profile, and formations) allow attack helicopter aircrews to avoid concentrations of enemy air defenses, prevent early acquisition, avoid detection or allow the attack helicopters to remain outside of the effective range of certain threat systems.

Navigation Tactics

DCS AH-64D Quick Start Manual EN page 313-314 (Terrain Flight Modes)

Tactical Formations

Cruise principles utilizing radius of turn and altitude to maintain or regain position apply to these formations. Separation between aircraft is dependent on the threat.

Combat Spread:

DCS AH-64D Quick Start Manual EN page 311-313 (Combat Spread)


Combat Cruise: (Default if not specified)

DCS AH-64D Quick Start Manual EN page 311-313 (Combat Cruise)


If there is a need for increased control, Lead can choose to use one of the following formations:

  • Trail
  • Column
  • Echelon

Trail:

Everyone moving in the same track usually with lead in front. Used in narrow terrain and during NOE.

+ Allows high speed, easy management and good observation to the sides.
- Limited observation and fire power to the front.

Column:

Like Trail but every other pilot flies offset to the right by 45° from the pilot infront of them. (2nd pilot 45° to the right behind lead, 4th pilot 45° to the right behind 3rd and trailing the 2nd) Used during Traveling

+ Allows high speed, easy management and good observation to the sides.
+ Allows greater opportunity for observation going forward and twice the fire power compared to Trail.
- Still limited observation and fire power to the front.
- Somewhat more demanding for the pilot to keep formation

Echelon:

Like Trail but every pilot is offset to the right/left (all to the same side) by 45°.

+ Allows equal observation/fire power to the front and sides.
+ Allows opportunity for easy transition into Combat Spread.
- Somewhat more demanding for the pilot to keep formation, especially through turns.

Ingress

Ingress tactics apply from arrival at the release point or HA until the target attack phase begins at the BP.

Aircrews select HAs and BPs that are tactically sound, support the scheme of maneuver, and are coordinated with other supporting arms.

Control

Holding Areas:

HAs may be established throughout the battlefield to be used by helicopters awaiting targets or missions. These HAs serves as informal ACAs while they are in use. HAs provide the attack helicopter aircrews an area in which to loiter. HAs may be established during planning, referred to by name or number, and activated/established during operations.

Battle Positions:

BPs are maneuver maneuvering areas containing firing points (FPs) for attack helicopters. Like HAs, BPs serve as informal ACAs while in use. Planning considerations and methods of establishment for BPs are the same as those involved in the use of HAs.

Techniques of Movement

Due to proximity to the threat, aircrews use TERF to move during ingress to the BP. If aircrews are close to friendly artillery and mortars, they use TERF in conjunction with ACMs to deconflict with artillery and mortar trajectories. Particularly when conducting terrain flight, helicopter movement must be coordinated with the applicable FC/JFSEC.

Aircrews use three techniques of movement:

  • Traveling
  • Traveling overwatch
  • Bounding overwatch

Traveling:

Traveling is a technique that aircrews use when enemy contact is remote. The flight moves at a constant speed using low-level or contour terrain flight. Movement should be as constant as the terrain allows. Traveling allows rapid movement in relatively secure areas.

Traveling Overwatch:

Traveling overwatch is a technique that aircrews use when enemy contact is possible. The flight moves using contour or NOE terrain flight. While caution is justified, speed is desirable. The flight consists of two major elements: the main element and the overwatch element. The overwatch element may contain multiple sub elements. The main element maintains continuous forward movement. The overwatch elements move to provide visual and weapons coverage of the main element. The overwatch elements provide weapons coverage of terrain from which the enemy might fire on the main element.

Bounding Overwatch:

Bounding overwatch is a technique that aircrews use when enemy contact is imminent. The flight moves using NOE terrain flight. Movement is deliberate and speed is not essential. The flight consists of two elements. One element moves or “bounds” while the other element takes up an overwatch position. The overwatch element covers the bounding elements from covered, concealed positions that offer observation and fields of fire.


Attack (Within the BP)

Control

Once the aircrew reaches the BP, the JTAC/FAC(A) or mission commander issues final instructions to the flight. Aircrews select individual FPs and remain masked while awaiting the TOT/TTT or the order to attack.

Techniques of Attack

Specific techniques used to attack a target are the choice of the air mission commander. Choose attack tactics considering the threat, target size and vulnerability, weather, terrain, accuracy requirements, weapons effectiveness, and fragmentation patterns.

DCS AH-64D Quick Start Manual EN page 315 (Weapon Delivery Techniques)

Disengagement and Egress

Following actions on the objective area or when the attack helicopters’ time on station is complete, the flight will conduct a check out and egress via planned or assigned routing. Tactical considerations for the egress and return to force in terms of airspeed, altitude, formation, and TTP are the same as for the inbound en route phase. RW attack assets may use a forward arming and refueling point (FARP) to refuel and rearm, extending their ability to provide support to the troops on the ground. When complete with the mission, the attack helicopter aircrew will make every attempt to provide BDA and a mission report (MISREP) via the ALO’s C2 system. The connectivity plan for the low altitude block will enhance the flow of information from attack helicopters to decision makers allowing for timely decisions regarding follow on sorties and support required, as well as vital information flow on the enemy and friendly force situations.

Procedures

The procedures described here aim to ensure a common view of the workflow during assignments in order to facilitate the change of staff. Pilot and CPG knows who do what and when even if it’s the first time flying together.

The order in which the steps not numbered are performed can be changed as needed.

Standard Conventional Loadout

  • SCL 1
- 300xM789 HEDP, 8xAGM-114K, 2xM261 (M229)
  • SCL 2
- 1200xM789 HEDP, 4xAGM-114K, 2xM261 (M229)
  • SCL 3
- 1200xM789 HEDP, 12xAGM-114K


Airfield

Startup

Pilot:

  1. Connect ground power (MSTR IGN – EXT PWR) or start up the APU
  2. Rearm as briefed
  3. Listen to ATIS and take notes. (Wait for CPG to enter Freq.)
  4. FL perform radiocheck on Intra-Flight (Wait for CPG to enter Freq)
  5. Engine Startup (After CPG has received clearance from Ground)
  • CMWS Setup
  • Set transponder (SRS Overlay)
  • Exterior Lights
    • Nav -> BRT and ANTI-COL -> WHT (Day) / RED (Night)
  • MENU-Page
    • ASE
- RLWR - ON
  • FLT
- QNH
  • FUEL
- Auxiliary tanks transfer setup
  • PERF (WIP)
- Enter current value for PA, FAT and GWT
  • WPN-Page
- Boresight IHADSS
- Set Manual Range (GUN) as desired
  • Personal preferred settings
- Phase/Threat Show
- MAP
- BAM
- HI/LO Altitude Warnings

CPG:

  1. Enter frequency for ATIS
  2. Enter Intra-Flight
  3. Enter frequency for Ground/Tower
  4. Request startup clearance if needed (Only FL CPG)
  • COM-Page
- Enter freq. or select presets as briefed incl. “swap” if two freq’s are to be used on same radio.
  • WPN-Page
- Boresight IHADSS
- LRFD/LST Channel (LRFD = own, LST = A if not briefed)
- Set frequencies on channel A-D as briefed (A=FL, B-D= wingman 2-4)
- Set Manual Range (GUN) as desired
- Laser - ARM
  • TSD-Page
- Create/Edit Points and Route as briefed
- Set up Battle Areas as briefed
- PFZ
- NFZ
  • Personal preferred settings
- Phase/Threat Show
- MAP
- BAM
- Etc.

Taxi / Takeoff

Pilot:

  1. Taxi (If taxiing is needed this is done on the ground)
  1. Hover power check
    1. HOVER Q INDICATED = REQUIRED IGE
    2. HOVER Q INDICATED < GO-NO/GO OGE
  2. Takeoff
    1. VMC Takeoff
    2. VMC Level Acceleration (Default if not specified)
    3. VMC Minimum Power Takeoff
    4. Rolling Takeoff

CPG:

  1. Request clearance and taxi if necessary (Only FL CPG)
  1. Request takeoff (Only FL CPG)
  1. Check in with control/AWACS as briefed (Only FL CPG)

Landing

Pilot:

  1. Land as briefed or instructed by Tower
    1. VMC Approach to a Hover (Default if not specified)
    2. Rolling Landing
  1. Taxi to parking (If taxiing is needed this is done on the ground)

CPG:

  1. Check-In with Control/Tower (Only FL CPG)
  2. Perform Approach/Landing Check
- Wind
- Hazards
- Power required/available
- Etc.
  1. Request taxi to parking if necessary (Only FL CPG)


En Route

  • Fence In/Fence Out procedures
- Countermeasures – ARM
- Exterior lights – OFF
- MASTER ARM – ARM
- ADF – OFF
- Check fuel state

Tactical Formations

Combat Spread:

When entering combat spread, Lead should call out the attack heading (or point of breakthrough) and speed in order to make it easier for wing to keep the formation.

Combat Cruise: (Default if not specified)

Trail:

Column:

Echelon:


Ingress

Attack (Within the BP)

Disengagement and Egress

Glossary

STANDARD MARKING BREVITY TERMS

  • BLIND No visual contact with FRIENDLY aircraft/ground position.
  • VISUAL Sighting of a FRIENDLY aircraft or ground position.
  • CONTACT Acknowledges sighting of a specified reference point (either visually or via sensor).
  • CAPTURED Specified surface target or object has been acquired and is being tracked with an onboard sensor.
  • LOOKING Aircrew does not have the ground object, reference point, or target in sight.
  • TALLY Sighting of a target, non-friendly aircraft, or enemy position.
  • NO JOY Aircrew does not have visual contact with the TARGET/BANDIT.

LASER BREVITY TERMS

  • TEN SECONDS Standby for LASER ON call in approximately 10 seconds
  • LASER ON Start/ acknowledge LASER designation
  • SHIFT Shift LASER aimpoint.
  • SPOT Acquisition of LASER designation
  • CEASE LASER Discontinue lasing
  • DEAD EYE LASER designator system inoperative
  • NEGATIVE LASER LASER energy has not been acquired
  • LASING The speaker is firing the LASER
  • STARE Cue the LASER spot search/ tracker function on the specified location

Abbreviations

  • ACA Airspace Coordination Areas
  • ACM Airspace Coordinating Measure/Airspace Control Means
  • AGL Above Ground Level
  • AGO Air-Ground Operations*
  • ALO Air Liaison Officer
  • BDA Battle Damage Assessment
  • C2 Command and Control
  • JFC Joint Force Commander

*The simultaneous or synchronized employment of ground forces with aviation maneuver and fires to seize, retain, and exploit the initiative. Also called AGO.