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(Skapade sidan med '''Home >> Standard Operating Procedures >> Carrier Ops >> Deck Spawning'' '''THIS ARTICLE DESCRIBES THE LEGACY CARRIER PROCEDURE. IT'S NO LONGER NEEDED FOR TH...')
 
 
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''[[Home]] >> [[Standard Operating Procedures]] >> [[Carrier Ops]] >> [[Deck Spawning]]''
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The purpose of "Quickstart Checklists" is to make it easier for new members to carry out a startup in a new model.  Be sure to check out [https://wiki.masterarms.se/index.php/Aircraft_Procedures TTP] for repective module and MA [https://wiki.masterarms.se/index.php/Home#Standard_Operating_Procedures SOP] for mandatory steps during startup. In addition, these checklists show only one of many different ways to carry out a startup and there is room to change the order of certain points to suit the pilot's own preferences.
  
'''THIS ARTICLE DESCRIBES THE LEGACY CARRIER PROCEDURE. IT'S NO LONGER NEEDED FOR THE SUPERCARRIER'''
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==A-10C==
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The "System Startup Checklist" aims to be easily memorized by walking around the cockpit from left to right.</br>
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When performing a "Full startup" (Ordered by FL or when you fly single-ship) the steps in "Engine startup" are preferably carried out simultaneously as the "System Startup". Eg start left engine then go throug the steps in system startup. When left engine is running, start right engine and continue with system startup.
  
==TL;DR version==
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<gallery>
* For Hornets (and maybe now even working with Tomcats?), spawn the first 5-6 aircraft normally.
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File:A-10C STARTUP 1.png|''Startup Procedure''
* For the following ones, select a slot and go back and forth between that slot and “back to spectators” until you spawn cold on a cat.
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File:A-10C STARTUP 2.png|''System Startup''
* If you started on a cat, startup and move from the spawn point to the sixpack to allow additional Hornets to spawn.
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File:A-10C STARTUP 3.png|''Engine Startup''
* In the end of the article, there are funky tricks on how to avoid deck sliding.
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</gallery>
  
==Background==
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==AH-64D==
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Steps 1-7 in "Startup Procedure" are carried out jointly between the Pilot and CPG (and within the whole flight if not flying single-ship).
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"System Startup" can mostly be performed in any order as mentioned above.
  
The carrier spawning is very limited, especially in multiplayer, only allowing you to spawn 5-6 aircraft. There is a fallback system that lets you spawn additional cold aircraft on the catapults. Unfortunately it’s bugged, making it unintuitive how to use it.
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===Pilot===
  
Why would you like to spawn cold? Well, it’s bad ass to see a whole package of 16-ish jets getting ready on the deck, hearing the engines starting etc. It’s simply a great way to kick off the squadron mission night.
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<gallery>
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File:AH-64D STARTUP 1.png|''Startup Procedure''
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File:AH-64D STARTUP 2.png|''System Startup''
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</gallery>
  
==Detailed instruction==
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===CPG===
[[Fil:CarrierSpawning.png|400px|thumb|Carrier Spawning]]
 
Let’s say we are 12 Hornets in three flights (Alpha11-14, Bravo21-24 and Charlie31-34) that want to start cold. Follow this procedure:
 
  
#Assign a spawn coordinator. In this example, you are the coordinator.
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<gallery>
#Keep everyone in the same voice channel for now. You will need to tell them what to do and when.
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File:AH-64D STARTUP 1.png|''Startup Procedure''
#Unpause the server.
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File:AH-64D STARTUP 3.png|''System Startup''
#Tell Alpha11 to spawn. He’ll spawn on elevator 2 (starboard side).
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</gallery>
#When Alpha 11 is in, tell Alpha12 to spawn, then 13 and 14. Elevator 2 (starboard side) and 4 (port side) are now filled.
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#Spawn in Bravo21. He’ll come in on elevator 3 (starboard side, behind the tower).
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==F-14B==
#Spawn in Bravo22. Now things are getting interesting... Sometimes he’ll end up on elevator 3. Sometimes he gets ''“Your flight is delayed”''. If he’s okay, the next aircraft (Bravo23) will most definitely get “delayed” though. It doesn’t matter much.
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#From now on, all players will always get ''“Your flight is delayed”''. They should then press ''Back to spectators'', then try ''the same exact slot again'' (do not attempt switching to another flight). Usually they spawn in on attempt 2, sometimes a few more attempts are needed. Continue spawning ''one aircraft at a time'' until all four cats are occupied. The guys spawning on the cats should not do the full startup. Just have them start the engines, and then asap in an orderly fashion taxi from the cat and park on the ''“sixpack”'' (that’s the parking slots behind Cat 2) and complete their setups over there.
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===Pilot===
#After the cats have been vacated, spawn in four more aircraft. Same thing here, ''“Flight is delayed”'', always, but just keep go ''Back to spectators'' and pick ''the same slot again''. It will work. Taxi them to the sixpack. Rinse and repeat.
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<gallery>
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</gallery>
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===RIO===
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<gallery>
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</gallery>
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==F-16C==
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==F/A-18C==
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==AJS 37==

Versionen från 1 februari 2023 kl. 16.50

The purpose of "Quickstart Checklists" is to make it easier for new members to carry out a startup in a new model. Be sure to check out TTP for repective module and MA SOP for mandatory steps during startup. In addition, these checklists show only one of many different ways to carry out a startup and there is room to change the order of certain points to suit the pilot's own preferences.

A-10C

The "System Startup Checklist" aims to be easily memorized by walking around the cockpit from left to right.
When performing a "Full startup" (Ordered by FL or when you fly single-ship) the steps in "Engine startup" are preferably carried out simultaneously as the "System Startup". Eg start left engine then go throug the steps in system startup. When left engine is running, start right engine and continue with system startup.

AH-64D

Steps 1-7 in "Startup Procedure" are carried out jointly between the Pilot and CPG (and within the whole flight if not flying single-ship). "System Startup" can mostly be performed in any order as mentioned above.

Pilot

CPG

F-14B

Pilot

RIO

F-16C

F/A-18C

AJS 37