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''[[Home]] >> [[Standard Operating Procedures]] >> [[Mission Procedures]]''
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''[[Home]] >> [[Qualifications]] >> [[Basic Qualification]]''
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[[Fil:Wings_Silver.png|400px|thumb|Wings]]
  
In this example, you are a two-ship F/A-18C Hornet flight called Chevy1 ("Chevy One") on a strike mission. Since you are #1 in the flight and your buddy is #2, You are called Chevy11 ("Chevy One One") and your wingman is called Chevy12 ("Chevy One Two"). Even when contacting someone representing your whole flight, you call yourself Chevy11.
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The basic qualification marks the completion of the syllabus for a particular aircraft type, and should generally be the first goal for all our rookies. It focuses on learning the most basic procedures, systems, weapons and tactics for the aircraft. After the qualification, you are officially "winged".
  
===Startup===
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===How to train===
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* Work your way through the [[Aircraft Syllabi|syllabus]] for your main aircraft, excluding carrier ops and aerial refueling.
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* Don't be afraid to ask for help or even private training in Discord if you struggle with something.
  
Turn on ground power.  
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===How to qualify===
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* Carefully go through the syllabus list and ask yourself for every item "Do I know how to do this thing, at least to a fair level?", again, excluding carrier ops, aerial refueling and anything under the "advanced" categories. You will be your own judge and examiner here. This is the most important step, and we trust you to be fair to yourself. Be disciplined, but don't be overly self-critical.
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* Ask somebody to act as your examinating instructor. It can be anyone who has completed the Basic Qualification themselves.
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* The instructor prepares a short sortie, called a basic qual checkride, covering a ''very small sample'' of the syllabus content. Typically some navigation, some weapon employment, and an overhead break.
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* The instructor will ask you a couple of control questions to make sure you're comfortable with the syllabus contents. You're expected to be able to answer correctly with minimal help/hints.
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* The instructor will lead and you will be the wingman.
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* You are expected to have all your technical stuff working (SRS and such), be able to follow your lead, switch radio channels as instructed, perform the tasks he/she has briefed, and return home together safely, landing with an overhead break.
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* If you did okay, you will qualify and your instructor will let us know on Discord.
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* If you did not pass (meaning something went really bad, like you crashed, or cleary didn't know how to employ a weapon), you are free to try again, as many times as you like, as long as you take responsibility for reading up on the stuff that didn't go so well.
  
Switch to Ground (Ch 6).
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===If you qualify===
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* Your callsign will be added to the list in the Discord #basic-quals channel.
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* You will get to wear the Silver Wings badge in Teamspeak.
  
Perform a quick check in, to make sure your wingman/wingmen are on the same channel.
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===Remarks===
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* The basic qual checkride is primarily a formality and will only test you on a very small fragment of the syllabus content. Its main purpose is that it feels better with somebody else officially examinating you than doing it yourself. But the "real" qualification is your own responsibility, by testing yourself in the syllabus content, before the checkride.
  
Pilot: "Chevy1"
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==Instructor Guidelines==
Wingman: "2"
 
  
Use the kneeboard airport page, along with F2/F10 camera to find out where you are located. For instance "Stand 3" (in the north part of Ramat David).  
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* Schedule the checkride with the student.
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* Ask the student some sample questions (3-4 is usually enough) to make sure they have grasped the syllabus contents. Some example questions (for the Hornet/Viper):
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** "What's the altitude and speed for the overhead break?"
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** "What steps do you need to perform to launch a HARM missile?"
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** "Where can you see your own bullseye location?"
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** "How is a standard climb performed?"
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* Pick any of the available standard Basic Qualification sorties below.
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* When on the server, use the comms menu to spawn a target group.
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* You will get the coordinates through an on-screen message. You and the student will have to create a waypoint manually.
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* Fly the mission, using all the normal comms you'd normally do (even though you might not have actual human controllers on the radio), RTB and land with an overhead break.
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* To pass, the sortie doesn't need to be perfect by any stretch, and it's fine if you have to help the student a little, but it has to be a somewhat smooth ride. Example of things that should result in a failed checkride (which is not a big deal, they can just do it again later):<span style="color: red">
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** ''The student crashes or otherwise damages the aircraft at any point (takeoff, landing, taxiing, flying).''
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** ''The student cannot drop/launch a weapon.''
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** ''The student drops the weapon, but it's not even close to hitting the target, clearly indicating they are not using the systems correctly.''
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** ''The student cannot follow you, even with some pointers to help them out.''
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** ''The overhead break doesn't look like an overhead break at all (overtaking you, getting dangerously close to the ground on downwind and such).''</span>''
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* If most things work well, the student passes, and you should write a confirmation/congratulation in the #qual-reports channel on Discord to let our administrators know.
  
Contact Ground (GND) on Ch 6, stating who and where you are.
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===Basic Qualification Sorties===
  
Pilot: "Ground, Chevy11"
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The instructor chooses any of these missions. On the training server, use the comms commands under Other/Master Arms Range/Basic Qualificaton Targets to create corresponding targets (vehicles, SA-2 or enemy MiG-21 fighter). You can spawn these targets during startup. When creating a target you will get coordinates to the target (visible for 45 seconds), so that you can create a waypoint for it.
GND: "Chevy11, Ground"
 
Pilot: "Two-ship Hornets on Stand 3. Requesting engine startup."
 
GND: "Chevy1 – Weather is CAVOK. Wind 090, 2 knots, Runway 27 in use, QNH 2992, cleared for engine startup."
 
Pilot: "Copy weather, 27 in use, QNH 2992, cleared for engine start-up"
 
  
Complete the aircraft startup.
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'''Bombstrafe'''
  
When done, contact GND again for clearance. Be ready to take notes, as you are required to readback the clearance.
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1. CCIP attack with dumb bombs on stationary vehicle group.
  
Pilot: "Ground, Chevy11, Ready to copy clearance"
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2. High altitude JDAM attack on stationary vehicle group.
GND: "Chevy11, after departure turn right Exit Kishon. 1500 ft or below"
 
Pilot: "After departure turn right, Exit Kishon, 1500 ft or below, Chevy11"
 
  
Reflect a few seconds about what this means and take a look in the charts to identify where this "Exit Kishon" is, and if there are any useful landmarks that will help you find it.. Visualize the path you’ll be flying after takeoff.  
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3. High/medium altitude LGB attack on stationary vehicle group.
  
===Taxi===
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4. Maverick attack on stationary vehicle group. ''(Hornet: AGM-65E only, Warthog: Any Maverick version)''
  
When ready to taxi, contact Ground again. Be ready to take quick notes as ground will now give you taxi instructions.
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5. Attack Rocket attack on stationary vehicle group. ''(Viggen/Warthog only)''
  
Pilot: "Chevy11, requesting taxi."
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6. HARM attack on SA-2.
GND: "Chevy11 cleared taxi Alpha Hotel Bravo Foxtrot and hold short Runway 27."
 
Pilot: "Cleared taxi Hotel Bravo Foxtrot and hold short Runway 27, Chevy11."
 
  
Take a look in the kneeboard, find the mentioned taxiways, and make up a plan for how to get to Runway 27 by taxiing on those taxiways.  
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''For aircraft that carry an internal gun, the above tasks should be followed up with one high angle (30 deg) strafing run on any remaining (or already destroyed) target.''
  
Start taxiing. Don’t go too fast. It’s easy to miss a turn. When you have reached the runway (but not entered it, since they asked you to "hold short"), contact ground again (unless they have already contacted you with instructions).
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'''Defensive Counter Air'''
  
Pilot: "Chevy1 holding short, Runway 27"
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7. Engage enemy figher at waypoint.
GND: "Chevy11, Contact Tower on channel 7"
 
Pilot: "Tower on 7. Chevy11." (single aircraft) OR "Chevy1, channel 7, push" (flight of 2+)
 
 
 
Switch to Tower Ch 7, and perform a flight check in.
 
 
 
Pilot: "Chevy1"
 
Wingman: "2"
 
 
 
Let the tower know that you are ready to go.
 
 
 
Pilot: "Tower, Chevy11, at runway 27, ready for departure"
 
TWR: "Chevy11, line up and wait runway 27"
 
Pilot: "Line up and wait 27, Chevy11"
 
 
 
Now taxi onto the runway coming to a stop with #1 to the left and #2 to the right slightly behind.
 
If there is a #3 and/or a #4 they should get behind #1 and #2 in a similar manner.
 
If there is significant wind coming from the left, mirror the formation so that #1 stands to the right etc instead.
 
 
 
TWR: "Chevy11, right turnout, cleared for take-off runway 27"
 
Pilot: "Right turn out, cleared for take-off, 27, Chevy11"
 
 
 
===Take off and exit===
 
 
 
Take off in pairs or as single aircraft with 15 second separation. When airborne, turn towards the exit point, staying below 300 kts and 1500 feet. Expect instructions to switch to control.
 
 
 
TWR: "Chevy11, contact control on channel 8"
 
Pilot: "Control on 8, Chevy11" (single aircraft) OR "Chevy1, channel 8, push" (flight of 2+)
 
 
 
Switch to Control Ch 8 and, and perform a flight check in.
 
 
 
Pilot: "Chevy1"
 
Wingman: "2"
 
 
 
Let them know that you are on your way,
 
 
 
Pilot: "Control, Chevy11, at 1500 ft"
 
CTL: "Chevy11, radar contact, maintain heading and altitude"
 
Pilot: "Maintain heading and altitude, Chevy11"
 
 
 
When reaching the exit point, expect instructions to switch to AWACS.
 
 
 
CTL: "Chevy11, contact Stingray on channel 3"
 
Pilot: "Stingray on 3, Chevy11" (single aircraft) OR "Chevy1, channel 3, push" (flight of 2+)
 
 
 
===Contacting AWACS===
 
 
 
Switch to Package Ch 3, and perform a flight check in.
 
 
 
Pilot: "Chevy1"
 
Wingman: "2"
 
 
 
Perform an AIC (Aeronautical Information Circular) check in with the commanding agency on the channel (usually an AWACS). This often involves an [https://wiki.masterarms.se/index.php?title=Comms#Authentication authentication]. In this example the RAMROD is "GRANDSLICE", so G and A generates the answer R.
 
 
 
Pilot: "Stingray, Chevy11"
 
Stingray: "Chevy11, Stingray"
 
Pilot: "Stingray, Chevy11, Bullseye 180 for 50, Angels 15, as fragged"
 
Stingray: "Stingray copy, Chevy11 authenticate Golf Alpha"
 
Pilot: "Chevy11 authenticates Romeo"
 
Stingray: "Stingray Radar Contact"
 
 
 
===Holding and Push===
 
 
 
Continue on your mission. In this example you are on a strike mission. It’s common to have a pre-briefed "push time" and a "time on target". The push time tells when you are supposed to leave holding around a certain point (often marked by a waypoint) and continue towards your target (often marked by another waypoint). The reason for this is to make sure you’re in sync with other flights in your package, as planned.
 
 
 
Continue towards your holding point and orbit around it. 250-300 kts IAS is generally a good speed when holding. When it’s getting close to your push time, adjust your turn so that you get your nose towards the target as close to the push time as possible. Report on the package channel that your flight is pushing.
 
 
 
Pilot: "Chevy1 pushing"
 
 
 
===The Attack===
 
In most cases, the leg taking you from hold to target, is planned in a way to put you on the target on the briefed  "Time-on-target" (TOT) if you fly at around M 0.8-M 0.9. Sometimes lower depending on aircraft type among other factors. Regardless, you have to monitor your systems and adjust speed to make sure you hit your TOT. In the Hornet, in the top corner of your HSI you can see the estimated time it will take to fly to the selected waypoint.
 
 
 
For high altitude JDAM drops (which is very common for strike missions), as a rule of thumb, fly fast enough that the HSI tells you that you will arrive (overfly) the target waypoint 15-30 seconds before your TOT. The reason for this is that it will take some time for your bombs to reach the ground. Being 15-30 seconds early will put you in the ballpark. You will get into max range roughly 90 seconds before your TOT, and this is roughly how long it takes for the bomb to reach the target. Call out on package when you release your bombs:
 
 
 
Pilot: "Chevy11, pickle"
 
Wingman: "Chevy12, pickle"
 
 
 
As soon as you have dropped your bombs, turn around towards friendly territory. Don’t overfly the target area. As you were on a strike mission in this example, there is normally little reason to stick around, so point your nose towards the home base, and let AWACS know that your flight has dropped the bombs ("Miller Time") and is returning to base ("RTB").
 
 
 
Pilot: "Stingray, Chevy11"
 
Stingray: "Chevy11, Stingray"
 
Pilot: "Chevy1 Miller Time, requesting RTB"
 
Stingray: "Copy, RTB"
 
 
 
===Returning to Base===
 
 
 
When you get close to the base (often somewhere between 25 and 80 nm), AWACS will push you over to Ground. If you haven’t heard anything, before 25 nm, feel free to request a switch to Ground.
 
 
 
Stingray: "Chevy11, Stingray"
 
Pilot: "Stingray, Chevy11"
 
Stingray: "Contact Ramat David Control on Channel 8"
 
Pilot: "Control on 8, Chevy11" (single aircraft) OR "Chevy1, channel 8, push" (flight of 2+)
 
 
 
Switch to Control Ch 8, and perform a flight check in.
 
 
 
Pilot: "Chevy1"
 
Wingman: "2"
 
 
 
Contact control, telling them who you are, distance, altitude and fuel state.
 
 
 
Pilot: "Ramat David Control, Chevy11"
 
CTL: "Chevy11, Control"
 
Pilot: "Control, Chevy11, two-ship Hornets, inbound, 35 miles south/west of Ramat David at Angels 6, lowest state 4.5."
 
CTL: "Chevy11, radar contact, turn left/right heading 310"
 
Pilot: "310 for Chevy11"
 
 
 
Control will continue guiding you to a position which takes you to the airfield from the correct direction (i.e along the radial of the active runway). You might have to hold a while at this position (in a left hand orbit), but can sometimes be cleared for approach without holding.
 
Control will guide you towards the airfield, and when you get near, they will hand you over to tower.
 
 
 
CTL: "Chevy11, contact Tower on Channel 7"
 
Pilot "Tower on 7, Chevy11" (single aircraft) OR "Chevy1, channel 7, push" (flight of 2+)
 
 
 
Switch to Tower Ch 7, and perform a flight check in.
 
 
 
Pilot: "Chevy1"
 
Wingman: "2"
 
 
 
Contact Tower:
 
 
 
Pilot "Tower, Chevy11, inbound"
 
Tower: "Chevy11 report runway in sight"
 
Pilot: "Report runway in sight, Chevy11"
 
 
 
===Landing===
 
 
 
When you see the runway, contact tower again:
 
 
 
Pilot: "Tower, Chevy11, runway in sight"
 
Tower: "Chevy11, wind 270, 2 knots, cleared for left overhead break runway 27"
 
Pilot: "Cleared for left overhead break runway 27, Chevy11"
 
 
 
Line up with the runway, flying 300 kts IAS at 1500 feet. Perform the overhead break. The flight lead should contact the tower to receive landing clearance by stating his position either in the base turn or on final. The landing clearance is valid for the wingmen as well. They don't need individual clearances.
 
 
 
Pilot: "Chevy11 on final"
 
Tower: "Chevy11, Tower, cleared to land!"
 
Pilot: "Cleared to land, Chevy11"
 
 
 
===Taxi to Parking===
 
 
 
If this wasn’t a touch-n-go, after landing, tower will push you to the Ground channel.
 
 
 
Tower: "Chevy11, contact Ground on channel 6"
 
Pilot: "Ground on 6, Chevy11" (single aircraft) OR "Chevy1, channel 6, push" (flight of 2+)
 
 
 
Switch to Ground Ch 6, and perform a flight check in.
 
 
 
Pilot: "Chevy1"
 
Wingman: "2"
 
 
 
Contact ground for parking instructions
 
 
 
Pilot: "Ground, Chevy11"
 
GND: "Chevy11, Ground"
 
Pilot: "Ground, Chevy11, rolling off runway 27, requesting taxi to parking"
 
GND: "Chevy11, cleared taxi Stand 3 via Lima Mike Alpha"
 
Pilot: "Cleared to Stand 3 via Lima Mike Alpha, Chevy11"
 
 
 
Taxi as instructed, park and shut down.
 

Versionen från 14 september 2021 kl. 12.08

Home >> Qualifications >> Basic Qualification

Wings

The basic qualification marks the completion of the syllabus for a particular aircraft type, and should generally be the first goal for all our rookies. It focuses on learning the most basic procedures, systems, weapons and tactics for the aircraft. After the qualification, you are officially "winged".

How to train

  • Work your way through the syllabus for your main aircraft, excluding carrier ops and aerial refueling.
  • Don't be afraid to ask for help or even private training in Discord if you struggle with something.

How to qualify

  • Carefully go through the syllabus list and ask yourself for every item "Do I know how to do this thing, at least to a fair level?", again, excluding carrier ops, aerial refueling and anything under the "advanced" categories. You will be your own judge and examiner here. This is the most important step, and we trust you to be fair to yourself. Be disciplined, but don't be overly self-critical.
  • Ask somebody to act as your examinating instructor. It can be anyone who has completed the Basic Qualification themselves.
  • The instructor prepares a short sortie, called a basic qual checkride, covering a very small sample of the syllabus content. Typically some navigation, some weapon employment, and an overhead break.
  • The instructor will ask you a couple of control questions to make sure you're comfortable with the syllabus contents. You're expected to be able to answer correctly with minimal help/hints.
  • The instructor will lead and you will be the wingman.
  • You are expected to have all your technical stuff working (SRS and such), be able to follow your lead, switch radio channels as instructed, perform the tasks he/she has briefed, and return home together safely, landing with an overhead break.
  • If you did okay, you will qualify and your instructor will let us know on Discord.
  • If you did not pass (meaning something went really bad, like you crashed, or cleary didn't know how to employ a weapon), you are free to try again, as many times as you like, as long as you take responsibility for reading up on the stuff that didn't go so well.

If you qualify

  • Your callsign will be added to the list in the Discord #basic-quals channel.
  • You will get to wear the Silver Wings badge in Teamspeak.

Remarks

  • The basic qual checkride is primarily a formality and will only test you on a very small fragment of the syllabus content. Its main purpose is that it feels better with somebody else officially examinating you than doing it yourself. But the "real" qualification is your own responsibility, by testing yourself in the syllabus content, before the checkride.

Instructor Guidelines

  • Schedule the checkride with the student.
  • Ask the student some sample questions (3-4 is usually enough) to make sure they have grasped the syllabus contents. Some example questions (for the Hornet/Viper):
    • "What's the altitude and speed for the overhead break?"
    • "What steps do you need to perform to launch a HARM missile?"
    • "Where can you see your own bullseye location?"
    • "How is a standard climb performed?"
  • Pick any of the available standard Basic Qualification sorties below.
  • When on the server, use the comms menu to spawn a target group.
  • You will get the coordinates through an on-screen message. You and the student will have to create a waypoint manually.
  • Fly the mission, using all the normal comms you'd normally do (even though you might not have actual human controllers on the radio), RTB and land with an overhead break.
  • To pass, the sortie doesn't need to be perfect by any stretch, and it's fine if you have to help the student a little, but it has to be a somewhat smooth ride. Example of things that should result in a failed checkride (which is not a big deal, they can just do it again later):
    • The student crashes or otherwise damages the aircraft at any point (takeoff, landing, taxiing, flying).
    • The student cannot drop/launch a weapon.
    • The student drops the weapon, but it's not even close to hitting the target, clearly indicating they are not using the systems correctly.
    • The student cannot follow you, even with some pointers to help them out.
    • The overhead break doesn't look like an overhead break at all (overtaking you, getting dangerously close to the ground on downwind and such).
  • If most things work well, the student passes, and you should write a confirmation/congratulation in the #qual-reports channel on Discord to let our administrators know.

Basic Qualification Sorties

The instructor chooses any of these missions. On the training server, use the comms commands under Other/Master Arms Range/Basic Qualificaton Targets to create corresponding targets (vehicles, SA-2 or enemy MiG-21 fighter). You can spawn these targets during startup. When creating a target you will get coordinates to the target (visible for 45 seconds), so that you can create a waypoint for it.

Bombstrafe

1. CCIP attack with dumb bombs on stationary vehicle group.

2. High altitude JDAM attack on stationary vehicle group.

3. High/medium altitude LGB attack on stationary vehicle group.

4. Maverick attack on stationary vehicle group. (Hornet: AGM-65E only, Warthog: Any Maverick version)

5. Attack Rocket attack on stationary vehicle group. (Viggen/Warthog only)

6. HARM attack on SA-2.

For aircraft that carry an internal gun, the above tasks should be followed up with one high angle (30 deg) strafing run on any remaining (or already destroyed) target.

Defensive Counter Air

7. Engage enemy figher at waypoint.