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The following sections describe Tactics, Techniques and Procedures (TTP) that are valid only for AH-64D.
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''[[Home]] >> [[Aircraft Syllabi]] >> [[F-14 Tomcat Syllabus]]''
  
==Considerations==
+
If not specified in the Syllabus all procedures are to be followed as described in the F-14 Manual. <pre style="color: red">"F-14B Manual" can be found in the DCS installation folder "DCS World OpenBeta\Mods\aircraft\F14\Docs"</pre>
RW attack assets provide the ability to maneuver and reposition firepower in response to changing situations. They carry a wide variety of forward firing munitions, are equipped with advanced sensors, have excellent response and loiter times, can conduct low altitude or nap of the earth ingress, attacks, and egress, and have an excellent capability to conduct CAS in diverse terrain and when accompanying other transport or rescue assets.
 
  
Consider combining FW and RW platform capabilities in an urban environment. FW can often target/designate within urban areas more easily due to the ability to loiter high above many threat envelopes. Once the FW aircraft has identified and confirmed the target it can designate the target with a LASER to guide precise, low-yield PGMs fired from a RW attack asset holding in a relatively safe BP.
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If you are new to the MA-community, be sure to read about our procedures around the airfield (Linked below) to ensure everyone can have a safe training environment. Good luck and have fun!
  
===Operating Altitudes===
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* [http://wiki.masterarms.se/index.php/Airport_Procedures Airport procedures]
 +
* [http://wiki.masterarms.se/index.php/Charts Airport charts]
 +
:- Runways
 +
:- Taxiways
 +
:- TACAN/ILS Freq
 +
:- Entry/Exit points
  
The following are altitude ranges for RW aircraft:
+
The goal should be to fly the F-14 as a crew (Pilot/RIO) to reach its full potential. However, In order to train effectively on your own, you as a pilot/RIO must be able to use Iceman/Jester.
*High - Above 3,000 ft. AGL.
+
Therefore you should be able to complete everything described in the Pilot/RIO "Basic Section" below with Iceman/Jester. During Qualification your examiner will fly with you as Pilot/RIO.
*Medium - 500 to 3,000 ft. AGL.
 
*Low - Below 500 ft. AGL.
 
  
===Threat===  
+
=Pilot=
  
In an environment where small arms and RPGs are the predominant threat, attack helicopter aircrews will normally elevate in order to stay out of the effective range of the weapons systems, usually operating at medium altitude. Specific altitudes selected will depend on the mission en route.
+
==Basic Section==
For example, if the mission en route is to conduct visual reconnaissance, the helicopters will select the lowest altitude that will allow them to effectively use their sensors while avoiding the heart of the small-arms threat envelope.  
+
The Basic Syllabus gives an overall picture of what is expected to be accomplished by our F-14 pilots and should be seen as a minimum level of knowledge. The syllabus should be used to identify educational needs and help you set up training goals for the next sortie. When you can complete all parts of the syllabus without the need for external assistance, you should be well prepared to complete the Basic Qualification.
  
When transiting urban areas attack helicopters may elect to transit at roof top level to minimize exposure time. In general, attack helicopters will avoid urban areas unless they are conducting an attack.
+
===General===
  
===Day versus Night===
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====Radio/SRS====
  
Altitudes will normally vary for the same area of operations from day to nighttime, and will depend heavily on threat, weather, and terrain. In open desert, helicopters will normally decrease their altitude as lighting conditions decay in order to maintain visual reference with the ground.
+
* Set Transponder code (SRS)
Over urban areas, attack helicopters can often operate more safely than during the daytime but will elevate high enough to avoid being belly-lit by cultural lighting, usually operating in the 1,500-3,000 ft. AGL block .
+
* Transmit/Receive on Itercom (PTT)
 +
* Power ON/OFF and transmit/receive in both MNL/PRESET MODE using:
 +
:- Radio 1 UHF (SRS)
 +
:- Radio 2 VHF (SRS)
 +
* Basic [http://wiki.masterarms.se/index.php/Comms Comms] as part of a flight (not as lead)
 +
* Tune ATIS-freq. Listen to and understand ATIS Information.  
  
==Capabilities==
 
RW-assets conducts AGO (Air-Ground Operations) as the aerial maneuver force of the combined arms team, or as an independent maneuver force in support of ground forces conducting offensive, defensive or stability operations. Regardless of the type of mission performed by the ground force, most aviation operations are offensive in nature and designed to provide an asymmetric advantage. Aviation operations are most effective when assets are task organized to correctly support the higher headquarters mission.
 
  
These operations are executed through the following tactical, enabling, and sustaining tasks:
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===Flying===
  
*Reconnaissance
+
====Startup====
*Security
 
*Movement to contact
 
*Attack
 
  
==Tactics and Techniques==
+
* Cold Start, p.341-353 in manual (ask mentor or in #Tomcat-channel on discord for quickstart checklist)
===Tasks===
 
'''WIP'''
 
*Reconnaissance
 
**Zone
 
**Area
 
**Route
 
**Reconnaissance in force
 
*Security
 
**Screen
 
**Guard
 
*Movement to contact
 
*Attack
 
**Continous
 
**Phased
 
**Max Destruction
 
  
===En Route===
+
====Takeoff====
  
Ideally, en route tactics (route, altitude, airspeed selection, terrain flight profile, and formations) allow attack helicopter aircrews to avoid concentrations of enemy air defenses, prevent early acquisition, avoid detection or allow the attack helicopters to remain outside of the effective range of certain threat systems.
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* Setup aircraft for takeoff
 +
* [https://wiki.masterarms.se/index.php/Takeoff_Procedures Takeoff-procedures]
  
====Navigation Tactics====
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====In-flight====
  
En route navigation tactics depend on the threat, need for and availability of support aircraft, friendly air defense requirements, weather, and fuel. As aircrews approach the target area, probable point of enemy contact, or areas with a high IR SAM threat, they fly lower and with increased caution to move undetected by the enemy. Aircrews use terrain flight (TERF) to
+
* Standard Climb (Military Power, use pitch to maintain 5 units of AoA)
deny/degrade the enemy’s ability to detect or locate the flight visually, optically, or electronically.  
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* Economy Cruise (adjust throttle for 8.5 units of AoA)
When flying terrain flight profiles, aircrews may maneuver laterally within a corridor or maneuver area compatible with the ground scheme of maneuver and assigned route structures. Within the corridor, aircrews can use a weaving or unpredictable path to avoid detection by the enemy.
 
  
TERF profiles fall into three categories:  
+
* Navigation
* Low-level ≈ 100-200ft AGL
+
:- Visually navigate between two points using for example terrain objects as guidence (the compass and an empty F10 map may be used)
* Contour ≈ 50-100 ft AGL
+
:- Follow several waypoints in succession (flightplan) using information provided by the in-cockpit instruments or projected on HUD/HSD.
* Nap-of-the-earth (NOE)
+
:- Navigate To/From or in reference to a TACAN using [https://wiki.masterarms.se/index.php/Radials Radials] and the courseline on HSD
  
<u>Low Level:</u>
+
* Autopilot
 +
:- Engage Attitude hold.
 +
:- Engage Altitude hold.
  
Conduct low-level flight at a constant altitude and airspeed.
+
* Fuel quantity indicator:
Low level flight reduces or avoids enemy detection or observation.
+
:- Set Bingo quantity
 +
:- Read Total/Wing/Ext. fuel quantity
  
<u>Contour:</u>
+
* Fence In / Fence Out procedures
 +
* Emergency Jettison
  
Contour flight conforms to the contour of the earth or vegetation to conceal aircraft from enemy observation or detection.
+
* On-speed Flying
Aircrews use contour flight until reaching a higher threat area.  
+
:- Level Flight (Pick an altitude, dirty up and go on-speed maintaining altitude)
 +
:- Turning (Perform ~30 degree bank turns maintaining altitude)
 +
:- Careful climbing and descending (around 500 feet/minute)
 +
:- Quickly going from ordinary flight (around 350 kts IAS) to on-speed flying.
  
<u>Nap of the Earth:</u>
+
====Landing====
  
NOE flight is as close to the earth’s surface as vegetation and obstacles permit while following the earth’s contours.  
+
* Landing (~500-700 feet/minute, no flare)
Terrain and vegetation provide cover and concealment from enemy observation and detection.  
+
:- After touchdown apply back stick for aerobraking and steer the aircraft with stick instead of rudder
NOE flight uses varying airspeed and altitude AGL based on the terrain, weather, ambient light, and enemy situation.
+
* Overhead break (Approach in runway direction, 300 kts IAS, 1500'. Break over runway (Throttle -> IDLE, Airbrake -> OUT, G≈1% of IAS), enter downwind, get "on speed" and land as explained above) ''http://wiki.masterarms.se/index.php/Fil:OverheadBreak.png''
 +
* Traffic Pattern Touch'n'Go Practice (maintain on-speed, climb to 1500', turn downwind to end up ~1.5 NM from course line, turn final and descend when wingtip passes runway threshold)
  
====Tactical Formations====
 
  
Cruise principles utilizing radius of turn and altitude to maintain or regain position apply to these formations. Separation between aircraft is dependent on the threat.
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===Combat===
  
<u>Combat Spread:</u>
+
====Air-To-Air====
  
Combat Spread is maximizing firepower forward. Wing pulls abeam the 3 or 9 o’clock position of the Lead aircraft. It requires a high degree of scanning, particularly at night due to Night Vision Sensor limitations. Distance between aircraft should be based on maneuver room, visibility, terrain, and enemy.
+
* Radar
Combat Spread is not recommended when constant maneuvering is required.
+
:- Understand the doppler filters MLC/ZDF
 +
 +
* ACM-mode
 +
:* Activate ACM-mode
 +
:* Acquire lock on single maneuvering target (MiG-21) using:
 +
::- PLM
 +
::- VSL
 +
:* Use ACM Jettison
  
<u>Combat Cruise:</u> '''(Default if not specified)'''
+
*Gun
  
Combat Cruise is designed to allow maximum flexibility and maneuverability while retaining control and flight discipline.  
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:* Hit single maneuvering target. (MiG-21)
Combat Cruise allows Wing to fly anywhere on an arc from ten degrees forward of abeam on the left to ten degrees forward of abeam on the right. The optimum position is on the 45º bearing with four to five rotor diameters of lateral separation and level with Lead.
 
During turns, Wing will maintain longitudinal clearance on Lead utilizing radius of turn. Upon rollout, wing will maintain optimum position to support lead.
 
Prolonged flight in the area within 30º of the tail (blind spot) should be avoided.
 
Wing should avoid flying forward of the 45º bearing as the flight approaches an impending turn.
 
  
If there is a need for increased control, Lead can choose to use one of the following formations:
+
* AIM-9 Sidewinder
*Trail
 
*Column
 
*Echelon
 
  
<u>Trail: </u>
+
:* Fire in:
 +
::- Boresight-mode
 +
::- SEAM-mode
 +
:* Hit single maneuvering target. (MiG-21)
  
Everyone moving in the same track usually with lead in front. Used in narrow terrain and during NOE.
+
* AIM-7 Sparrow
  
:+ Allows high speed, easy management and good observation to the sides.
+
:*Fire in:
 +
::- Boresight-mode
 +
::- Normal-mode
 +
:* Hit single maneuvering target. (MiG-21)
  
:- Limited observation and fire power to the front.
+
* AIM-54 Phoenix
  
<u>Column:</u>
+
:* Fire AIM-54 Phoenix (clearence from RIO) in:
 +
::- TWS
 +
::- PD-STT
 +
::- P-STT
 +
:* Hit single maneuvering target. (MiG-21)
  
Like Trail but every other pilot flies offset to the right by 45° from the pilot infront of them.
+
* [[Air-To-Air Glossary#Crank|Crank]] and [[Air-To-Air Glossary#Short skate|Short skate]] maneuver
(2nd pilot 45° to the right behind lead, 4th pilot 45° to the right behind 3rd and trailing the 2nd)
 
Used during Traveling
 
  
:+ Allows high speed, easy management and good observation to the sides.
+
====Air-To-Ground====
:+ Allows greater opportunity for observation going forward and twice the fire power compared to Trail.
 
  
:- Still limited observation and fire power to the front.
+
*Gun
:- Somewhat more demanding for the pilot to keep formation
 
  
<u>Echelon:</u>
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:* Obtain rounds on static target
 +
: Example: ''https://www.youtube.com/watch?v=bdaBRMG5yN4'' (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up)
  
Like Trail but every pilot is offset to the right/left (all to the same side) by 45°.
+
*Unguided bombs
  
:+ Allows equal observation/fire power to the front and sides.
+
:* Low drag
:+ Allows opportunity for easy transition into Combat Spread.
+
::- Release in Computer Pilot mode.  
 +
::- Hit static area-target
 +
: Examples: ''https://www.youtube.com/watch?v=gVuLCGKKqvI'' (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, drop at ~4000' and pull up)
  
:- Somewhat more demanding for the pilot to keep formation, especially through turns.
+
====Defence====
  
===Ingress===
+
* Reading the RWR (Further from center means more danger)
 +
* Deploy flares
 +
* Evade enemy missile by putting it on your 3 o'clock or 9 o'clock (Evaluate in TacView)
  
Ingress tactics apply from arrival at the release point or HA until the target attack
+
==Advanced Section==
phase begins at the BP.
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(WIP)
 +
===General===
  
Aircrews select HAs and BPs that are tactically sound, support the scheme of maneuver, and are coordinated with other supporting arms.
 
  
====Control====
+
===Flying===
  
<u>Holding Areas: </u>
+
====Startup====
  
HAs may be established throughout the battlefield to be used by helicopters awaiting targets or missions. These HAs serves as informal ACAs while they are in use. HAs provide the attack helicopter aircrews an area in which to loiter. HAs may be established during
 
planning, referred to by name or number, and activated/established during operations.
 
  
<u>Battle Positions:</u>
+
====Takeoff====
  
BPs are maneuver maneuvering areas containing firing points (FPs) for attack helicopters. Like HAs, BPs serve as informal ACAs while in use. Planning considerations and methods of
+
* [[CASE 1]] Departure
establishment for BPs are the same as those involved in the use of HAs.
+
* [[CASE 3]] Departure
  
====Techniques of Movement====
+
====In-flight====
  
Due to proximity to the threat, aircrews use TERF to move during ingress to the BP. If aircrews are close to friendly artillery and mortars, they use TERF in conjunction with ACMs to deconflict with artillery and mortar trajectories. Particularly when conducting terrain flight, helicopter movement must be coordinated with the applicable FC/JFSEC.  
+
* [https://wiki.masterarms.se/index.php/Aerial_Refueling Aerial Refueling]
 +
* "Flat Spin" Recovery
  
Aircrews use three techniques of movement:
+
====Landing====
 
 
• Traveling
 
• Traveling overwatch
 
• Bounding overwatch
 
 
 
<u>Traveling:</u>
 
 
 
Traveling is a technique that aircrews use when enemy contact is remote. The flight moves at a constant speed using low-level or contour terrain flight. Movement should be as constant as the terrain allows. Traveling allows rapid movement in relatively secure areas.
 
  
<u>Traveling Overwatch:</u>
+
* [[CASE 1]] Recovery
 +
* [[CASE 3]] Recovery
  
Traveling overwatch is a technique that aircrews use when enemy contact is possible. The flight moves using contour or NOE terrain flight. While caution is justified, speed is desirable. The flight consists of two major elements: the main element and the overwatch element. The overwatch element may contain multiple sub elements. The main element maintains continuous forward movement. The overwatch elements move to provide visual and weapons coverage of the main element. The overwatch elements provide weapons coverage
 
of terrain from which the enemy might fire on the main element.
 
  
<u>Bounding Overwatch:</u>
+
===Combat===
  
Bounding overwatch is a technique that aircrews use when enemy contact is imminent. The flight moves using NOE terrain flight. Movement is deliberate and speed is not essential. The
+
====Air-To-Air====
flight consists of two elements. One element moves or “bounds” while the other element takes up an overwatch position. The overwatch element covers the bounding elements from covered, concealed positions that offer observation and fields of fire.
 
  
 +
====Air-To-Ground====
  
===Attack (Within the BP)===
+
====Defence====
  
====Control====
 
  
Once the aircrew reaches the BP, the JTAC/FAC(A) or mission
+
=Radar Intercept Officer=
commander issues final instructions to the flight. Aircrews select individual FPs
 
and remain masked while awaiting the TOT/TTT or the order to attack.
 
  
====Techniques of Attack====
+
==Basic Section==
 +
The Basic Syllabus gives an overall picture of what is expected to be accomplished by our F-14 RIO’s and should be seen as a minimum level of knowledge. The syllabus should be used to identify educational needs and help you set up training goals for the next sortie. When you can complete all parts of the syllabus without the need for external assistance, you should be well prepared to complete the Basic Qualification.
  
Specific techniques used to attack a target are the choice
+
===General===
of the air mission commander. Choose attack tactics considering the threat,
 
target size and vulnerability, weather, terrain, accuracy requirements, weapons
 
effectiveness, and fragmentation patterns.
 
  
<u>Hovering Fire:</u>
+
====Radio/SRS====
  
Hovering fire is performed when the aircraft is stationary or has little forward motion. Aircrews perform hovering fire after unmasking from a defilade position or when standing off in a safe area. To prevent being targeted by enemy weapons, aircrews maintain the hovering fire position only for short periods and deliver indirect hovering fire hidden from the enemy by terrain when able. After delivering hovering fire, aircrews remask or displace.
+
* Set Transponder code
Hovering fire is the most effective profile for delivering precision guided munitions.
+
* Transmit/Receive on Itercom (PTT)
Hovering fire may reduce the accuracy of unguided ordnance (rockets, canon/gun fire) because the aircraft can be less stable in a hover. Often, a wingman will suppress the target with rocket and gunfire while the flight lead fires PGMs to reduce the vulnerability of the flight.
+
* Power ON/OFF and transmit/receive in both MNL/PRESET MODE using:
 +
:- Radio 1 UHF (SRS)
 +
:- Radio 2 VHF (SRS)
 +
* Basic [http://wiki.masterarms.se/index.php/Comms Comms] as part of a flight (not as lead)
 +
* [https://wiki.masterarms.se/index.php/Mission_Procedures Comms] towards Ground/Tower/Control etc.
 +
* Tune ATIS-freq. Listen to and understand ATIS Information.  
  
<u>Running Fire:</u>
+
====TCS====
  
Running fire is performed when the aircraft is in level, forward flight. Forward flight may add stability to the aircraft and improve the accuracy of unguided ordnance. Running fire may reduce an aircrew’s vulnerability to enemy air defenses by providing a moving target and by
+
* HCU stick function in TV-mode
producing a smaller signature than a hover would because of less dust and debris. While performing running fire, aircrews can use direct and indirect fire techniques. Aircrews deliver direct fire when they have an unobstructed view of the target, and indirect fire when they cannot see the target.
+
* TCS controls on Sensor Control Panel
  
<u>Diving Fire:</u>
+
====TID====
  
Diving fire is delivered while the aircraft is at altitude and in descending forward flight. If delivering unguided ordnance, diving fire may produce the most accurate results. Using diving fire, the aircrew can remain above or outside the threat envelope. Diving fire is often
+
* Symbology
employed by attack helicopters operating in an overhead position. The overhead position allows the aircrew to maintain high SA, look down into urban settings, maintain a constant weapons solution, and deliver more accurate fires. The overhead pattern does leave the attack helicopters continuously exposed to enemy fire.
+
* Change NAV-modes
The altitude of an overhead pattern will reduce vulnerability to small arms and RPGs but increases tracking time and reduces background clutter for an IR SAM shot. Risk versus benefit must always be weighed by the aircrews when considering the overhead pattern.
+
* Change display:
 +
::- Modes
 +
::- Range
 +
::- Elements
 +
* HCU stick function in TID CURSOR-mode
  
  
===Disengagement and Egress===
+
===Flying===
 
 
Following actions on the objective area or when the attack helicopters’ time on station is complete, the flight will conduct a check out and egress via planned or assigned routing. Tactical considerations for the egress and return to force in terms of airspeed, altitude, formation, and TTP are the same as for the inbound en route phase. RW attack assets may use a forward arming and refueling point (FARP) to refuel and rearm, extending their ability to provide support to the troops on the ground. When complete with the mission, the attack helicopter aircrew will make every attempt to provide BDA and a mission report (MISREP) via the ALO’s C2 system. The connectivity plan for the low altitude block will enhance the flow of information from attack helicopters to decision makers allowing for timely decisions regarding follow on sorties and support required, as well as vital information flow on the enemy and friendly force situations.
 
 
 
==Procedures==
 
The procedures described here aim to ensure a common view of the workflow during assignments in order to facilitate the change of staff. Pilot and CPG knows who do what and when even if it’s the first time flying together.
 
 
 
The order in which the steps not numbered are performed can be changed as needed.
 
 
 
===Airfield===
 
  
 
====Startup====
 
====Startup====
  
Pilot:
+
* Cold Start, p.354-360 in manual (ask mentor/in #Tomcat-channel on discord for quickstart checklist)
 +
* Enter waypoints and HB as briefed. (Other reference points as needed)
  
# Connect ground power (MSTR IGN – EXT PWR) or start up the APU
+
====In-flight====
# Rearm as briefed
 
# Listen to ATIS and take notes. (Wait for CPG to enter Freq.)
 
# FL perform radiocheck on Intra-Flight (Wait for CPG to enter Freq)
 
# Engine Startup (After CPG has received clearance from Ground)
 
  
:* CMWS Setup
+
* Setup Datalink in both 4A and 4C mode.
:* Set transponder (SRS Overlay)
+
* Fence In / Fence Out procedures
:* Exterior Lights
+
* Navigation
:**Nav -> BRT and ANTI-COL -> WHT (Day) / RED (Night)
+
:- Visually navigate between two points using for example terrain objects as guidence (the compass and an empty F10 map may be used)
:* MENU-Page
+
:- Follow several waypoints in succession (flightplan) using information provided by the in-cockpit instruments or projected on TID/ECMD.
:**ASE
+
:- Navigate To/From or in reference to a TACAN using [https://wiki.masterarms.se/index.php/Radials Radials] and the courseline on HSD
:::- RLWR - ON
 
::* FLT
 
:::- QNH
 
::* FUEL
 
:::- Auxiliary tanks transfer setup
 
::* PERF (WIP)
 
:::- Enter current value for PA, FAT and GWT 
 
:* WPN-Page
 
:::- Boresight IHADSS
 
:::- Set Manual Range (GUN) as desired
 
:* Personal preferred settings
 
::- Phase/Threat Show
 
::- MAP
 
::- BAM
 
::- HI/LO Altitude Warnings 
 
  
CPG:
+
===Combat===
<ol start="2">
 
<li>Enter frequency for ATIS</li>
 
<li>Enter Intra-Flight </li>
 
<li>Enter frequency for Ground/Tower
 
<li>Request startup clearance if needed '''(Only FL CPG)'''</li>
 
</ol>
 
  
 +
====Air-To-Air====
  
:* COM-Page
+
* AN/AWG-9 Radar and Detail Data Display/Panel (DDD):
::- Enter freq. or select presets as briefed incl. “swap” if two freq’s are to be used on same radio.
 
:* WPN-Page
 
::- Boresight IHADSS
 
::- LRFD/LST Channel (LRFD = own, LST = A if not briefed)
 
::- Set frequencies on channel A-D as briefed (A=FL, B-D= wingman 2-4)
 
::- Set Manual Range (GUN) as desired
 
::- Laser - ARM
 
:* TSD-Page
 
::- Create/Edit Points and Route as briefed
 
::- Set up Battle Areas as briefed
 
:::- PFZ
 
:::- NFZ
 
:* Personal preferred settings
 
::- Phase/Threat Show
 
::- MAP
 
::- BAM
 
::- Etc.
 
  
====Taxi / Takeoff====
+
:- HCU stick function in DDD-/RADAR-mode
 +
:- Radar controls on Sensor Control Panel
 +
:- Use AN/APX-72 IFF Interrogator
 +
:- ACM-mode
 +
::* Acquire lock using MRL on single maneuvering target (MiG-21) using:
 +
:- Pulse Search/STT:
 +
::* Function
 +
::* Weapon Capability
 +
::* Detection range
 +
:- Pulse Doppler Search/RWS/TWS/STT:
 +
::* Function
 +
::* Weapon Capability
 +
::* Detection range
 +
::* Understand the doppler filters MLC/ZDF
  
Pilot:  
+
* Weapon deployment:
  
<ol start="2"><li> Taxi (If taxiing is needed this is done on the ground)</li></ol>
+
:- AIM-7 Sparrow
<ol start="4"><li> Hover power check</li>
 
<ol style="list-style-type:lower-alpha">
 
<li>HOVER Q INDICATED = REQUIRED IGE</li>
 
<li>HOVER Q INDICATED < GO-NO/GO OGE</li>
 
</ol>
 
<li>Takeoff</li>
 
<ol style="list-style-type:lower-alpha">
 
<li>VMC Takeoff</li>
 
<li>VMC Level Acceleration '''(Default if not specified)'''</li>
 
<li>VMC Minimum Power Takeoff</li>
 
<li>Rolling Takeoff</li>
 
</ol></ol>
 
  
CPG:  
+
::* Fire in:
 
+
:::- Normal-mode
# Request clearance and taxi if necessary '''(Only FL CPG)'''
+
::* Keep track untill hit on single maneuvering target. (MiG-21)
<ol start="3"><li>Request takeoff '''(Only FL CPG)'''</li></ol>
 
<ol start="6"><li>Check in with control/AWACS as briefed '''(Only FL CPG)'''</li></ol>
 
 
 
 
 
====Landing====
 
  
Pilot:  
+
:- AIM-54 Phoenix
  
<ol start="3"><li>Land as briefed or instructed by Tower</li>
+
::* Fire AIM-54 Phoenix in:
<ol style="list-style-type:lower-alpha">
+
:::- TWS
<li>VMC Approach to a Hover (Default if not specified)</li>
+
:::- PD-STT
<li>Rolling Landing</li>
+
::* Keep track untill hit on single maneuvering target. (MiG-21)
</ol></ol>
 
<ol start="5"><li>Taxi to parking (If taxiing is needed this is done on the ground)</ol>
 
  
 +
====Air-To-Ground====
  
CPG:
+
* Unguided bombs
  
# Check-In with Control/Tower '''(Only FL CPG)'''
+
::- Low drag
# Perform Approach/Landing Check
 
::- Wind
 
::- Hazards
 
::- Power required/available
 
::- Etc.
 
<ol start="4"><li>Request taxi to parking if necessary '''(Only FL CPG)'''</ol>
 
  
 +
====Defence====
  
 +
* Set and execute Selective Jettison
 +
* AN/ALE 39 CDS
 +
* AN/ALQ-126 DECM
 +
* AN/ALR-67 RWR
 +
:- Assess threat level (Non-Lethal/Lethal/Imminent Threat)
 +
:- Recognize what gives these threat symbols on RWR:
 +
::* (2,3,6,8,10,11,12,14,15,16,18,19,21,29,M,NZ)
  
===En Route===
+
==Advanced Section==
 +
(WIP)
 +
===General===
  
===Tactical Formations===
 
  
<u>Combat Spread:</u>
+
===Flying===
  
When entering combat spread, Lead should call out the attack heading (or point of breakthrough) and speed in order to make it easier for wing to keep the formation.
 
  
<u>Combat Cruise:</u> '''(Default if not specified)'''
+
===Combat===
  
<u>Trail:</u>
+
====Air-To-Air====
  
<u>Column:</u>
+
* AIM-7 Sparrow
  
<u>Echelon:</u>
+
:*Fire in:
 +
::- PD-mode
  
===Ingress===
+
* AIM-54 Phoenix
  
 +
:- Set AIM-54 Phoenix "Active" (PH ACT)
  
===Attack (Within the BP)===
 
  
 +
====Air-To-Ground====
 +
* LANTIRN
  
===Disengagement and Egress===
+
====Defence====

Versionen från 25 januari 2023 kl. 14.15

Home >> Aircraft Syllabi >> F-14 Tomcat Syllabus

If not specified in the Syllabus all procedures are to be followed as described in the F-14 Manual.

"F-14B Manual" can be found in the DCS installation folder "DCS World OpenBeta\Mods\aircraft\F14\Docs"

If you are new to the MA-community, be sure to read about our procedures around the airfield (Linked below) to ensure everyone can have a safe training environment. Good luck and have fun!

- Runways
- Taxiways
- TACAN/ILS Freq
- Entry/Exit points

The goal should be to fly the F-14 as a crew (Pilot/RIO) to reach its full potential. However, In order to train effectively on your own, you as a pilot/RIO must be able to use Iceman/Jester. Therefore you should be able to complete everything described in the Pilot/RIO "Basic Section" below with Iceman/Jester. During Qualification your examiner will fly with you as Pilot/RIO.

Pilot

Basic Section

The Basic Syllabus gives an overall picture of what is expected to be accomplished by our F-14 pilots and should be seen as a minimum level of knowledge. The syllabus should be used to identify educational needs and help you set up training goals for the next sortie. When you can complete all parts of the syllabus without the need for external assistance, you should be well prepared to complete the Basic Qualification.

General

Radio/SRS

  • Set Transponder code (SRS)
  • Transmit/Receive on Itercom (PTT)
  • Power ON/OFF and transmit/receive in both MNL/PRESET MODE using:
- Radio 1 UHF (SRS)
- Radio 2 VHF (SRS)
  • Basic Comms as part of a flight (not as lead)
  • Tune ATIS-freq. Listen to and understand ATIS Information.


Flying

Startup

  • Cold Start, p.341-353 in manual (ask mentor or in #Tomcat-channel on discord for quickstart checklist)

Takeoff

In-flight

  • Standard Climb (Military Power, use pitch to maintain 5 units of AoA)
  • Economy Cruise (adjust throttle for 8.5 units of AoA)
  • Navigation
- Visually navigate between two points using for example terrain objects as guidence (the compass and an empty F10 map may be used)
- Follow several waypoints in succession (flightplan) using information provided by the in-cockpit instruments or projected on HUD/HSD.
- Navigate To/From or in reference to a TACAN using Radials and the courseline on HSD
  • Autopilot
- Engage Attitude hold.
- Engage Altitude hold.
  • Fuel quantity indicator:
- Set Bingo quantity
- Read Total/Wing/Ext. fuel quantity
  • Fence In / Fence Out procedures
  • Emergency Jettison
  • On-speed Flying
- Level Flight (Pick an altitude, dirty up and go on-speed maintaining altitude)
- Turning (Perform ~30 degree bank turns maintaining altitude)
- Careful climbing and descending (around 500 feet/minute)
- Quickly going from ordinary flight (around 350 kts IAS) to on-speed flying.

Landing

  • Landing (~500-700 feet/minute, no flare)
- After touchdown apply back stick for aerobraking and steer the aircraft with stick instead of rudder
  • Overhead break (Approach in runway direction, 300 kts IAS, 1500'. Break over runway (Throttle -> IDLE, Airbrake -> OUT, G≈1% of IAS), enter downwind, get "on speed" and land as explained above) http://wiki.masterarms.se/index.php/Fil:OverheadBreak.png
  • Traffic Pattern Touch'n'Go Practice (maintain on-speed, climb to 1500', turn downwind to end up ~1.5 NM from course line, turn final and descend when wingtip passes runway threshold)


Combat

Air-To-Air

  • Radar
- Understand the doppler filters MLC/ZDF
  • ACM-mode
  • Activate ACM-mode
  • Acquire lock on single maneuvering target (MiG-21) using:
- PLM
- VSL
  • Use ACM Jettison
  • Gun
  • Hit single maneuvering target. (MiG-21)
  • AIM-9 Sidewinder
  • Fire in:
- Boresight-mode
- SEAM-mode
  • Hit single maneuvering target. (MiG-21)
  • AIM-7 Sparrow
  • Fire in:
- Boresight-mode
- Normal-mode
  • Hit single maneuvering target. (MiG-21)
  • AIM-54 Phoenix
  • Fire AIM-54 Phoenix (clearence from RIO) in:
- TWS
- PD-STT
- P-STT
  • Hit single maneuvering target. (MiG-21)

Air-To-Ground

  • Gun
  • Obtain rounds on static target
Example: https://www.youtube.com/watch?v=bdaBRMG5yN4 (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up)
  • Unguided bombs
  • Low drag
- Release in Computer Pilot mode.
- Hit static area-target
Examples: https://www.youtube.com/watch?v=gVuLCGKKqvI (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, drop at ~4000' and pull up)

Defence

  • Reading the RWR (Further from center means more danger)
  • Deploy flares
  • Evade enemy missile by putting it on your 3 o'clock or 9 o'clock (Evaluate in TacView)

Advanced Section

(WIP)

General

Flying

Startup

Takeoff

In-flight

Landing


Combat

Air-To-Air

Air-To-Ground

Defence

Radar Intercept Officer

Basic Section

The Basic Syllabus gives an overall picture of what is expected to be accomplished by our F-14 RIO’s and should be seen as a minimum level of knowledge. The syllabus should be used to identify educational needs and help you set up training goals for the next sortie. When you can complete all parts of the syllabus without the need for external assistance, you should be well prepared to complete the Basic Qualification.

General

Radio/SRS

  • Set Transponder code
  • Transmit/Receive on Itercom (PTT)
  • Power ON/OFF and transmit/receive in both MNL/PRESET MODE using:
- Radio 1 UHF (SRS)
- Radio 2 VHF (SRS)
  • Basic Comms as part of a flight (not as lead)
  • Comms towards Ground/Tower/Control etc.
  • Tune ATIS-freq. Listen to and understand ATIS Information.

TCS

  • HCU stick function in TV-mode
  • TCS controls on Sensor Control Panel

TID

  • Symbology
  • Change NAV-modes
  • Change display:
- Modes
- Range
- Elements
  • HCU stick function in TID CURSOR-mode


Flying

Startup

  • Cold Start, p.354-360 in manual (ask mentor/in #Tomcat-channel on discord for quickstart checklist)
  • Enter waypoints and HB as briefed. (Other reference points as needed)

In-flight

  • Setup Datalink in both 4A and 4C mode.
  • Fence In / Fence Out procedures
  • Navigation
- Visually navigate between two points using for example terrain objects as guidence (the compass and an empty F10 map may be used)
- Follow several waypoints in succession (flightplan) using information provided by the in-cockpit instruments or projected on TID/ECMD.
- Navigate To/From or in reference to a TACAN using Radials and the courseline on HSD

Combat

Air-To-Air

  • AN/AWG-9 Radar and Detail Data Display/Panel (DDD):
- HCU stick function in DDD-/RADAR-mode
- Radar controls on Sensor Control Panel
- Use AN/APX-72 IFF Interrogator
- ACM-mode
  • Acquire lock using MRL on single maneuvering target (MiG-21) using:
- Pulse Search/STT:
  • Function
  • Weapon Capability
  • Detection range
- Pulse Doppler Search/RWS/TWS/STT:
  • Function
  • Weapon Capability
  • Detection range
  • Understand the doppler filters MLC/ZDF
  • Weapon deployment:
- AIM-7 Sparrow
  • Fire in:
- Normal-mode
  • Keep track untill hit on single maneuvering target. (MiG-21)
- AIM-54 Phoenix
  • Fire AIM-54 Phoenix in:
- TWS
- PD-STT
  • Keep track untill hit on single maneuvering target. (MiG-21)

Air-To-Ground

  • Unguided bombs
- Low drag

Defence

  • Set and execute Selective Jettison
  • AN/ALE 39 CDS
  • AN/ALQ-126 DECM
  • AN/ALR-67 RWR
- Assess threat level (Non-Lethal/Lethal/Imminent Threat)
- Recognize what gives these threat symbols on RWR:
  • (2,3,6,8,10,11,12,14,15,16,18,19,21,29,M,NZ)

Advanced Section

(WIP)

General

Flying

Combat

Air-To-Air

  • AIM-7 Sparrow
  • Fire in:
- PD-mode
  • AIM-54 Phoenix
- Set AIM-54 Phoenix "Active" (PH ACT)


Air-To-Ground

  • LANTIRN

Defence