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''[[Home]] >> [[Aviation Guides]] >> [[VFR Navigation]]''
 
''[[Home]] >> [[Aviation Guides]] >> [[VFR Navigation]]''
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WIP
  
 
VFR, or Visual Flight Rules, is flying & navigating by terrain, landmarks or other visual features outside the aircraft. This guide is intended to help new players with mastering this skill. The guide is divided into three parts - Navigation basics, Flight planning and Follow-up during flight. Flight planning is the planning performed before starting the flight, and follow-up covers methods for continuously verifying that you are where you are meant to be once underway.  
 
VFR, or Visual Flight Rules, is flying & navigating by terrain, landmarks or other visual features outside the aircraft. This guide is intended to help new players with mastering this skill. The guide is divided into three parts - Navigation basics, Flight planning and Follow-up during flight. Flight planning is the planning performed before starting the flight, and follow-up covers methods for continuously verifying that you are where you are meant to be once underway.  
Rad 5: Rad 7:
 
==Navigation basics==
 
==Navigation basics==
 
===Speed terms===
 
===Speed terms===
IAS
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There are several different methods for qualifying an aircraft's speed relative to the air
CAS
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Indicated Air Speed (IAS) is the uncorrected speed which is displayed on an aircraft's airspeed indicator. Multiple factors affect either the air itself or the airspeed instrument causing this airspeed to, genereally speaking, not actually match the aircraft's speed true speed relative to the air. The main error sources are Instrument error (Errors due to the construction / design of the cockpit instrument), Position error (When the positioning of the Pitot tube causes the pressure reading from which the airspeed is calculated to be inaccurate) and Density error (The airspeed instrument is calibrated for standard sea-level density, meaning that it will get less and less accurate as the measured air density decreases with increased altitude)
TAS
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GS
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Calibrated Air Speed (CAS) is the IAS but corrected for instrument and position errors. In real life the airplane manufacturer provides the pilot with the information required to convert IAS to CAS. In DCS this information is rarely inlcuded in manuals - if no information is provided, assume that IAS = CAS.
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EAS
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True Air Speed (TAS) is a measure of the aircrafts true speed relative to the air. This is calculated by taking the CAS and correcting for the density error. Some DCS aircraft provide you with the TAS automatically. Calculating the TAS manually can be done with a flight computer (see Resources heading at the bottom). Calculating your TAS manually requires known values for pressure altitude, which is simply the reading on your barometric altimeter with QNH entered as well as the outside air temperature (as the density of the air for a given altitude varies depending on the temperature). The temperature in DCS is generally speaking only given for sea level, so to calculate the temperature for a given altitude use the ISA standard temperature change of 2°C / 1000 feet or 6,5°C per 1000 Meters. ¨
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E.g. - if the Sea level temperature is +18°C and you're planning to fly at 8000 feet, the expected change in temperature is 2°C * 8 = -16°C. The outside air temperature is thus +2°C.
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Ground speed, or GS, is the actual speed your aircraft is travelling relative to the ground. This is important for navigating as it is this speed we will be using for calculating how long it will take to fly our waypoints later.
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===Course terms===
 
===Course terms===
 
True
 
True
Rad 18: Rad 29:
  
 
Wind correction angle
 
Wind correction angle
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==Compass Magnetism==
  
 
==Flight planning==
 
==Flight planning==
 
Start by marking your initial point and your destination on the map. Continue by marking waypoints along the route at reasonable intervals. These waypoints act as control points, allowing you to verify that you are flying where you've intended and allowing you to correct and errors before they accumulate too much. I would recommend no more than 20NMI between each waypoint. Generally speaking, shorter legs makes it less likely that you'll get lost, but will also mean that more work is required during the planning phase.
 
Start by marking your initial point and your destination on the map. Continue by marking waypoints along the route at reasonable intervals. These waypoints act as control points, allowing you to verify that you are flying where you've intended and allowing you to correct and errors before they accumulate too much. I would recommend no more than 20NMI between each waypoint. Generally speaking, shorter legs makes it less likely that you'll get lost, but will also mean that more work is required during the planning phase.
  
Once you have all your waypoints marked, find out the track  
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Once you have all your waypoints marked, plot the true track between them. This is the
  
 
==Follow-up during flight==
 
==Follow-up during flight==
Rad 46: Rad 59:
 
==Resources==
 
==Resources==
  
====Online E6B====
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====Online E6B Flight Computer====
 
https://e6bx.com/e6b/
 
https://e6bx.com/e6b/

Versionen från 29 mars 2021 kl. 11.51

Home >> Aviation Guides >> VFR Navigation

WIP

VFR, or Visual Flight Rules, is flying & navigating by terrain, landmarks or other visual features outside the aircraft. This guide is intended to help new players with mastering this skill. The guide is divided into three parts - Navigation basics, Flight planning and Follow-up during flight. Flight planning is the planning performed before starting the flight, and follow-up covers methods for continuously verifying that you are where you are meant to be once underway.

Navigation basics

Speed terms

There are several different methods for qualifying an aircraft's speed relative to the air Indicated Air Speed (IAS) is the uncorrected speed which is displayed on an aircraft's airspeed indicator. Multiple factors affect either the air itself or the airspeed instrument causing this airspeed to, genereally speaking, not actually match the aircraft's speed true speed relative to the air. The main error sources are Instrument error (Errors due to the construction / design of the cockpit instrument), Position error (When the positioning of the Pitot tube causes the pressure reading from which the airspeed is calculated to be inaccurate) and Density error (The airspeed instrument is calibrated for standard sea-level density, meaning that it will get less and less accurate as the measured air density decreases with increased altitude)

Calibrated Air Speed (CAS) is the IAS but corrected for instrument and position errors. In real life the airplane manufacturer provides the pilot with the information required to convert IAS to CAS. In DCS this information is rarely inlcuded in manuals - if no information is provided, assume that IAS = CAS.

EAS

True Air Speed (TAS) is a measure of the aircrafts true speed relative to the air. This is calculated by taking the CAS and correcting for the density error. Some DCS aircraft provide you with the TAS automatically. Calculating the TAS manually can be done with a flight computer (see Resources heading at the bottom). Calculating your TAS manually requires known values for pressure altitude, which is simply the reading on your barometric altimeter with QNH entered as well as the outside air temperature (as the density of the air for a given altitude varies depending on the temperature). The temperature in DCS is generally speaking only given for sea level, so to calculate the temperature for a given altitude use the ISA standard temperature change of 2°C / 1000 feet or 6,5°C per 1000 Meters. ¨

E.g. - if the Sea level temperature is +18°C and you're planning to fly at 8000 feet, the expected change in temperature is 2°C * 8 = -16°C. The outside air temperature is thus +2°C.

Ground speed, or GS, is the actual speed your aircraft is travelling relative to the ground. This is important for navigating as it is this speed we will be using for calculating how long it will take to fly our waypoints later.

Course terms

True Magnetic Compass

Track Heading

Wind correction angle

Compass Magnetism

Flight planning

Start by marking your initial point and your destination on the map. Continue by marking waypoints along the route at reasonable intervals. These waypoints act as control points, allowing you to verify that you are flying where you've intended and allowing you to correct and errors before they accumulate too much. I would recommend no more than 20NMI between each waypoint. Generally speaking, shorter legs makes it less likely that you'll get lost, but will also mean that more work is required during the planning phase.

Once you have all your waypoints marked, plot the true track between them. This is the

Follow-up during flight














Resources

Online E6B Flight Computer

https://e6bx.com/e6b/