Skillnad mellan versioner av "VFR Navigation"

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(Skapade sidan med '''Home >> Standard Operating Procedures >> Airport Procedures'' Though inspired by real life operations, our goal is to strike a balance between realism and manag...')
 
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''[[Home]] >> [[Standard Operating Procedures]] >> [[Airport Procedures]]''
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''[[Home]] >> [[Aviation Guides]] >> [[VFR Navigation]]''
  
Though inspired by real life operations, our goal is to strike a balance between realism and manageability. The airspace types listed below are most useful during training events with live ATC in order to increase immersion.  
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VFR, or Visual Flight Rules, is flying & navigating by terrain, landmarks or other visual features outside the aircraft. This guide is intended to help new players with mastering this skill. The guide is divided into three parts - Navigation basics, Flight planning and Follow-up during flight. Flight planning is the planning performed before starting the flight, and follow-up covers methods for continuously verifying that you are where you are meant to be once underway.  
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==Navigation basics==
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===Speed terms===
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IAS
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CAS
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TAS
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GS
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===Course terms===
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True
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Magnetic
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Compass
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Track
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Heading
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Wind correction angle
  
 
==Flight planning==
 
==Flight planning==
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Start by marking your initial point and your destination on the map. Continue by marking waypoints along the route at reasonable intervals. These waypoints act as control points, allowing you to verify that you are flying where you've intended and allowing you to correct and errors before they accumulate too much. I would recommend no more than 20NMI between each waypoint. Generally speaking, shorter legs makes it less likely that you'll get lost, but will also mean that more work is required during the planning phase.
  
 
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Once you have all your waypoints marked, find out the track
  
 
==Follow-up during flight==
 
==Follow-up during flight==

Versionen från 29 mars 2021 kl. 11.27

Home >> Aviation Guides >> VFR Navigation

VFR, or Visual Flight Rules, is flying & navigating by terrain, landmarks or other visual features outside the aircraft. This guide is intended to help new players with mastering this skill. The guide is divided into three parts - Navigation basics, Flight planning and Follow-up during flight. Flight planning is the planning performed before starting the flight, and follow-up covers methods for continuously verifying that you are where you are meant to be once underway.

Navigation basics

Speed terms

IAS CAS TAS GS

Course terms

True Magnetic Compass

Track Heading

Wind correction angle

Flight planning

Start by marking your initial point and your destination on the map. Continue by marking waypoints along the route at reasonable intervals. These waypoints act as control points, allowing you to verify that you are flying where you've intended and allowing you to correct and errors before they accumulate too much. I would recommend no more than 20NMI between each waypoint. Generally speaking, shorter legs makes it less likely that you'll get lost, but will also mean that more work is required during the planning phase.

Once you have all your waypoints marked, find out the track

Follow-up during flight














Resources

Online E6B

https://e6bx.com/e6b/