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[[Media:BVR_Engagement_4v5_4-ship.acmi|Download]]
 
[[Media:BVR_Engagement_4v5_4-ship.acmi|Download]]
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==Air-to-ground==
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===Bomb Roll-in===
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This is the default dropping dumb bombs technique. Fly the aircraft at 10k', right of the target, until you see the target at your 10 o'clock, around a fist above the lower edge of the canopy. Roll-in towards the target using distinct "1) roll, then 2) pull, then 3) roll back" input. Ideally you should now be in a 30 degree dive, with the velocity vector pointing a couple of degrees above the target. You should be able to drop the bomb at around 4-5k'. Pull up and evade.
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[[Media:AG_BombRoll-In_1-ship.acmi|Download]]

Versionen från 2 maj 2025 kl. 14.31

Home >> Tactical Guides >> Tactical Tacview Library


BVR

Racetrack Grinder Setup

This illustrates a technique to enter the standard CAP track. While approx 3 nm from the CAP point, #3 and #4 turns 180 degrees using an engaged turn (mil power, pull as many Gs possible without dropping airspeed). #1 and #2 simply widen their formation to 5 nm line abreast.

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Short Skate

Illustrates a Short Skate enagagement. The second version of the file illustrate the consequence of recommiting one time to many.

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Download (Recommit error version)

Skate

Illustrates a Skate enagagement. The second version of the file illustrate the consequence of recommiting one time to many.

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Download (Recommit error version)

BVR Engagement

This illustrates a BVR fight between 4 F/A-18Cs and a mix of 5 Mig-29S and Su-27, where the blue side is utilizing our standard BVR techniques. At 35 nm we pitch up and fire, then enter a cranks until the missile goes active, then turn back to pump, letting the second element do the same thing, rinse and repeat.

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Air-to-ground

Bomb Roll-in

This is the default dropping dumb bombs technique. Fly the aircraft at 10k', right of the target, until you see the target at your 10 o'clock, around a fist above the lower edge of the canopy. Roll-in towards the target using distinct "1) roll, then 2) pull, then 3) roll back" input. Ideally you should now be in a 30 degree dive, with the velocity vector pointing a couple of degrees above the target. You should be able to drop the bomb at around 4-5k'. Pull up and evade.

Download