Tactical Tacview Library
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BVR
Racetrack Grinder Setup
This illustrates a technique to enter the standard CAP track. While approx 3 nm from the CAP point, #3 and #4 turns 180 degrees using an engaged turn (mil power, pull as many Gs possible without dropping airspeed). #1 and #2 simply widen their formation to 5 nm line abreast.
Short Skate
Illustrates a Short Skate enagagement. The second version of the file illustrate the consequence of recommiting one time to many.
Download (Recommit error version)
Skate
Illustrates a Skate enagagement. The second version of the file illustrate the consequence of recommiting one time to many.
Download (Recommit error version)
BVR Engagement
This illustrates a BVR fight between 4 F/A-18Cs and a mix of 5 Mig-29S and Su-27, where the blue side is utilizing our standard BVR techniques. At 35 nm we pitch up and fire, then enter a cranks until the missile goes active, then turn back to pump, letting the second element do the same thing, rinse and repeat.
Air-to-ground
Bomb Roll-in
This is the default dropping dumb bombs technique. Fly the aircraft at 10k', right of the target, until you see the target at your 10 o'clock, around a fist above the lower edge of the canopy. Roll-in towards the target using distinct "1) roll, then 2) pull, then 3) roll back" input. Ideally you should now be in a 30 degree dive, with the velocity vector pointing a couple of degrees above the target. You should be able to drop the bomb at around 4-5k'. Pull up and evade.
High Angle Strafe
This is the default strafing technique. It is performed in the same way as the bomb roll-in explained above. During the dive, when you are in range, with the pipper on the target, fire a 1-2 second burst, the pull up and evade. Don't follow the rounds to see if you hit, as this will cause you to get too low. Ideally you should not go lower than 3500'.