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''[[Home]] >> [[Standard Operating Procedures]] >> [[Aerial Refueling]]''
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''[[Home]] >> [[Aircraft Syllabi]] >> [[Intro Flight]]''
  
Aerial refueling is something that needs to be done in most of our missions, at least for smaller multirole aircraft like F-16 and F/A-18. Tanker procedures ensure safe and consistent flying around the tankers.
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This text is for FA-18/F-14B/F16C, for A-10C, Viggen and UH-1 use:
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:- [[Intro Flight for Viggen]]
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:- [[Intro Flight for Huey]]
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:- [[Intro Flight for A-10C]]
  
==The procedure==
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The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later.  
[[Fil:TankerFormation.png|400px|thumb|Tanker Formation]]
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This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.
===Rejoining===
 
As a flight lead, you typically locate the tanker via TACAN. Tanker TACAN channels, altitudes and radio channels can typically be found in the mission kneeboard. Let the AWACS know that you are on your way to a certain tanker.
 
When inside 40 nm, you probably see the tanker on the radar. Use the radar to perform a good intercept, joining up in loose formation on the tanker's left wing. You may use STT when rejoining (and typically you should, in order to not lose the lock). But use common sense; if you're in a combat scenario, it might be better to stay in LTWS (or SAM, for F-16) or TWS mode in order to not trigger RWRs everywhere.
 
  
Inside 30 nm, you should let the AWACS know you are leaving the frequency, and go to the tanker frequency. Perform a standard flight check-in.
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However, all newcomers are expected to have gone through the [[Technical Checklist]] carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.
  
During the rejoin, you should have your flight in a formation making it easy to follow you. This typically means Fingertip Left, or an Echelon stretching out in the opposite direction of the turn. When you have established yourself somewhere left and slightly behind the tanker, the flight should go Echelon Left. Carefully, the lead should now form up on the left wing of the tanker, with the wingmen extending left in Echelon formation. Nobody should ever approach the tanker from its 6 o'clock flying straight to the basket.
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''The intro flight is designed with the F/A-18C Hornet in mind. But it entirely possible, and encouraged, that the newcomer flies the sortie in his/her main aircraft of choice, choosing from the Hornet, Viggen, Tomcat, Viper or Warthog. The content might vary slightly depending on the aircraft type.''
  
At any point during or after the rejoin, you should contact the tanker through the comms menu, asking to approach for refuel. #2 in your flight should also contact the tanker after you have done so.
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==Brief description of the sortie==
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[[Fil:IntroFlight.png|400px|thumb|Overview]]
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===Pre-flight===
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* Meet up on Teamspeak
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* Make sure TS and SRS works, including all three PTT buttons
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* The 1 minute version of what MA is and what we do
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* Briefing. Quickly go over what we will do in the flight and look at the map. [https://is.gd/fighterbrief_1kjwsqyp FighterBrief] [[Media:MA_Introflight_F-16_2023.zip.acmi|TacView example]]
  
You are now in the ''Observation'' position.
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===Flight===
  
Note that aircraft from other flights may already be formed up in observation. You simply form up on their left side, extending the (somewhat loose) Echelon Left.
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# Disable Labels
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# Startup
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## Loadout: XT x 2, AIM-120C x 2, MK83 x 2, AIM-9X x 2
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## Tower channel check-in (Report “2!”)
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## Jet select
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## Joker/Bingo setting
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## Setup bombs (Nose, Inst, QTY: 2)
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## Configure transponder
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## Set QNH
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# Formation takeoff
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# Tac channel check-in (Report “2!”)
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# Fence in at WP2 (Report “2, fenced in, [fuelstate]!”)
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# Learn raygun and buddyspike calls (“Raygun, angels 12!”, “Buddyspike, angels 12!”)
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# Engage enemy aircraft at WP3  (Report “Fox 3! Splash 1!”)
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# Drop bombs on target at WP4 (Report “2, Winchester air-to-ground!”)
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# Fence out (Report “2, fenced out, [fuelstate]!”)
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# Go through on-speed flying
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# Tower channel check-in (Report “2!”)
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# Straight-in (or overhead break at 1500’) and land
  
===Refueling===
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===Post-flight===
If a basket (or boom) is free and you are the aircraft nearest the tanker (on the left side), extend the probe and carefully position yourself behind and slightly under the basket. As you move in, all aircraft on your left side will move "one step" nearer the tanker.
 
  
''Note: F-16s should open the refueling door at least 30 seconds before refueling.''
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* Short debriefing, going through what we just did and how it went. Some pointers on how to continue.
 
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* Invitation to Discord Rookie-group
Take fuel!
 
 
 
====How much should I take?====
 
 
 
The base rule is that you want ''as much as you can get'', even if there's a good chance you will have to dump it before landing. This gives you more options if something goes wrong before you are safely home on the ship or ground. However, ''use common sense''; if you're very close to home and people are in line to get fuel, just take what you ''need'' plus a little extra. A rule of thumb, if you're on your way home, could be [the fuel amount on your fuel ladder for the current time] plus 2000-3000 lbs.
 
 
 
===Finalizing===
 
When you have the fuel you want, call "abort refueling" from the comms menu, to make the basket/boom available for others. This ''shouldn't'' be needed if you fill up max fuel and the tanker automatically stops refueling, but it's known to be a little bugged, so pay attention; if the "abort refueling" option is still there, then press it.  
 
Disconnect, retract the probe, ease the throttle and descend a little bit. Cross under to the right, and position yourself in the outermost position in an Echelon Right formation extending the tankers right wing.
 
 
 
''Note: Flight number doesn't matter here. When you finish, you always go the far right, regardless if you are #1, #2, #3 or #4, and who else has already formed up on the right side. It's perfectly possible that your flight will be ordered #2, #3, #1, #4 (or anything else) now. There might even be aircraft from other flights mixed in.''
 
 
 
You are now in the ''Reform'' position.
 
 
 
===Leaving===
 
When the whole flight has refueled and is in the Reform, you can leave the tanker. Call out that your flight is leaving. Flights always leave by climbing. Simply point the nose a few degrees up. You are now in an Echelon Right formation, but not necessarily in the right order. When deconflicted from the tanker and any other aircraft refueling, get the formation back in order. Typically, it's now time to switch back to the AWACS frequency.
 

Versionen från 31 januari 2023 kl. 12.20

Home >> Aircraft Syllabi >> Intro Flight

This text is for FA-18/F-14B/F16C, for A-10C, Viggen and UH-1 use:

- Intro Flight for Viggen
- Intro Flight for Huey
- Intro Flight for A-10C

The intro flight is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. This article describes the content of the sortie. A newcomer is welcome to practice any moments before, but there is no requirement nor expectation to do so.

However, all newcomers are expected to have gone through the Technical Checklist carefully, before the flight. This step is important. You're more than welcome to ask for help if you have any issues following the guide, but please don't ignore any of the mandatory steps.

The intro flight is designed with the F/A-18C Hornet in mind. But it entirely possible, and encouraged, that the newcomer flies the sortie in his/her main aircraft of choice, choosing from the Hornet, Viggen, Tomcat, Viper or Warthog. The content might vary slightly depending on the aircraft type.

Brief description of the sortie

Overview

Pre-flight

  • Meet up on Teamspeak
  • Make sure TS and SRS works, including all three PTT buttons
  • The 1 minute version of what MA is and what we do
  • Briefing. Quickly go over what we will do in the flight and look at the map. FighterBrief TacView example

Flight

  1. Disable Labels
  2. Startup
    1. Loadout: XT x 2, AIM-120C x 2, MK83 x 2, AIM-9X x 2
    2. Tower channel check-in (Report “2!”)
    3. Jet select
    4. Joker/Bingo setting
    5. Setup bombs (Nose, Inst, QTY: 2)
    6. Configure transponder
    7. Set QNH
  3. Formation takeoff
  4. Tac channel check-in (Report “2!”)
  5. Fence in at WP2 (Report “2, fenced in, [fuelstate]!”)
  6. Learn raygun and buddyspike calls (“Raygun, angels 12!”, “Buddyspike, angels 12!”)
  7. Engage enemy aircraft at WP3 (Report “Fox 3! Splash 1!”)
  8. Drop bombs on target at WP4 (Report “2, Winchester air-to-ground!”)
  9. Fence out (Report “2, fenced out, [fuelstate]!”)
  10. Go through on-speed flying
  11. Tower channel check-in (Report “2!”)
  12. Straight-in (or overhead break at 1500’) and land

Post-flight

  • Short debriefing, going through what we just did and how it went. Some pointers on how to continue.
  • Invitation to Discord Rookie-group