Ka-50 III Black Shark Syllabus

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If not specified in the Syllabus all procedures are to be followed as described in the Ka-50 Manual.

"xxxxxxxx" can be found in the DCS installation folder "DCS World OpenBeta\Mods\aircraft\xxxxx\Doc"

If you are new to the MA-community, be sure to read about our procedures around the airfield (Linked below) to ensure everyone can have a safe training environment. Good luck and have fun!

- Runways
- Taxiways
- TACAN/ILS Freq
- Entry/Exit points

Basic Section

The Basic Syllabus gives an overall picture of what is expected to be accomplished by our Ka-50 pilots and should be seen as a minimum level of knowledge. The syllabus should be used to identify educational needs and help you set up training goals for the next sortie. When you can complete all parts of the syllabus without the need for external assistance, you should be well prepared to complete the Basic Qualification.

General

Radio/SRS

  • Set Transponder code
  • Set frequency manually or presets and transmit/receive (SRS) on:
- Radio 1 U/VHF
- Radio 2 VHF FM
  • Basic Comms as part of a flight (not as lead)
  • Listen to and understand ATIS Information.

Flying

Startup

  • As described in Ka-50 TTP

Takeoff

  • As described in Ka-50 TTP
- Takeoff using "VMC Level Acceleration".

In-flight

  • Flying
- Fly in Combat cruise formation at low-level profile.
- Fly NOE as a single-ship in flat and open terrain.
- Hover IGE and OGE
- VRS Recovery
  • Navigation
- Visually navigate between two points using for example terrain objects as guidence (the compass and an empty F10 map may be used)
- Follow several waypoints in succession (flightplan) using information provided by the in-cockpit instruments or projected on HUD/HSD.
- Navigate To/From or in reference to ADF using Radials and information on TSD.
  • Trim/Autopilot
- Force trim
  • Fence In / Fence Out procedures
- According to Ka-50 TTP.

Landing

  • As described in Ka-50 TTP
- Landing using "VMC Approach to a Hover"

Combat

Air-To-Air

- TBU

Air-To-Ground

  • Gun
- Running fire.
  • Obtain rounds on static point-target (Single vehicle) at a distance of ~1000m
  • Rockets
- Running fire.
  • Hit static area-target. (~200mx200m)
  • A-G Missiles
- Hover fire.
  • Hit static point-target (Single vehicle).

Defence

- TBU

Advanced Section

- TBU

General

Flying

Startup

- TBU

Takeoff

- TBU

In-flight

- TBU

Landing

- TBU

Combat

Air-To-Air

- TBU

Air-To-Ground

- TBU

Defence

- TBU