Skillnad mellan versioner av "F/A-18C Hornet Syllabus"

Från Master Arms Wiki
Hoppa till navigering Hoppa till sök
 
(50 mellanliggande versioner av 2 användare visas inte)
Rad 1: Rad 1:
 
''[[Home]] >> [[Aircraft Syllabi]] >> [[F/A-18C Hornet Syllabus]]''
 
''[[Home]] >> [[Aircraft Syllabi]] >> [[F/A-18C Hornet Syllabus]]''
  
==Intro Flight==
+
==Basic Section==
  
The [[Intro Flight]] is a newcomer's first familiarization flight. Its purpose is mainly to make sure all technical things work, make the newcomer feel welcome, go through some radio stuff and have some fun. It's not that important to learn any particular skills during the flight. That can come later. However, during this flight, the following topics are briefly covered.
+
===Basic Flying===
  
* Cold start
+
====Starting Up====
* Changing radio presets
 
* Checking in
 
* Jettison Settings
 
* Joker/Bingo Settings
 
* Dumb Bomb Configuration (QTY/MULT)
 
* Formation Takeoff (2-ship)
 
* Fence In / Fence Out procedures
 
* Raygun / Buddyspike procedures
 
* Basic Radar Usage and Fox 3 Launch
 
* "Fox" and "Splash" Calls
 
* Dropping Dumb Bombs
 
* On-Speed Flying
 
* Straight-in Landing
 
 
 
==Basic Flying==
 
 
 
===Starting Up===
 
  
 
* Cold Start using Quickstart Checklist
 
* Cold Start using Quickstart Checklist
  
===Basic Navigation===
+
====Basic Navigation====
  
 
* Navigate visually between two points using the compass and an empty F10 map
 
* Navigate visually between two points using the compass and an empty F10 map
Rad 35: Rad 18:
 
* Autopilot BARO hold
 
* Autopilot BARO hold
 
* Standard Climb (Military Power, use pitch to maintain 300 kts IAS)
 
* Standard Climb (Military Power, use pitch to maintain 300 kts IAS)
 +
* Waypoint Handling
 +
** Setting coordinate system (MM:DEC vs MM:SEC) and PRECISION
 +
** Creating waypoints (HSI, UFC, POSITION/ELEVATION)
 +
** Inserting waypoints into sequences (HSI, SEQUFC, INS)
 +
* BRA calls
 +
* Understanding [[Radials]] and determine what radial you are on relative to steerpoints and TACAN stations
 +
* Bullseye usage
 +
** Setting a WP as Bullseye (HSI, DATA, A/A WP)
 +
** Reading own and cursor bullseye position in Radar
  
===Landing===
+
====Landing====
  
 
* On-speed Flying
 
* On-speed Flying
Rad 47: Rad 39:
 
* Overhead break (Approach in runway direction, 300 kts IAS, 1500'. Break over runway, enter downwind and land as explained above) ''http://wiki.masterarms.se/index.php/Fil:OverheadBreak.png''
 
* Overhead break (Approach in runway direction, 300 kts IAS, 1500'. Break over runway, enter downwind and land as explained above) ''http://wiki.masterarms.se/index.php/Fil:OverheadBreak.png''
  
==Basic Combat==
+
====Basic Mission Procedures====
  
===Basic Air-To-Air===
+
* Checking in
 +
* Fence In / Fence Out procedures
 +
* Switch channel procedure
 +
* Jettison Settings
 +
* Joker/Bingo Settings
 +
* Formation Takeoff (2-ship)
 +
 
 +
===Basic Combat===
 +
 
 +
====Basic Air-To-Air====
  
 
* RWS Radar Mode  
 
* RWS Radar Mode  
** Setting Range, Azimuth (i.e Width), Bars and Elevation
+
** Setting Range, Azimuth (i.e Width), Bars, Elevation and Target Aging Setting
 
** One TDC depress for LTWS soft lock, two presses for STT hard lock
 
** One TDC depress for LTWS soft lock, two presses for STT hard lock
 
* Boresight Acquisition Mode (Sensor Switch Up)
 
* Boresight Acquisition Mode (Sensor Switch Up)
 +
* Vertical Acquisition mode
 
* Fire AIM-120C Amraam (~10-20 NM)
 
* Fire AIM-120C Amraam (~10-20 NM)
 
* Fire AIM-9X Sidewinder (~2-4 NM)
 
* Fire AIM-9X Sidewinder (~2-4 NM)
 +
* Raygun / Buddyspike procedures
 +
* Fox and Splash calls
 +
* Fire AIM-120C Amraam in TWS mode against multiple targets
 +
* Fire AIM-9X using JHMCS with uncage button for off-boresight shots
 +
* [[Air-To-Air Glossary#Crank|Crank]] and [[Air-To-Air Glossary#Short skate|Short skate]] maneuver
  
===Basic Air-To-Ground===
+
====Basic Air-To-Ground====
  
 
* General Purpose Dumb Bombs (Mk 82, Mk 83, Mk 84)
 
* General Purpose Dumb Bombs (Mk 82, Mk 83, Mk 84)
 
** Configuration (MFUZE (Nose), QTY, MULT and INTERVAL settings)
 
** Configuration (MFUZE (Nose), QTY, MULT and INTERVAL settings)
 
** Standard CCIP drop (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, drop at ~4000' and pull up) Examples: ''https://www.youtube.com/watch?v=gVuLCGKKqvI''
 
** Standard CCIP drop (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, drop at ~4000' and pull up) Examples: ''https://www.youtube.com/watch?v=gVuLCGKKqvI''
** ''(Over-ambitious extra: Read up on "Z Diagrams" and "The Bomb Triangle" https://www.cnatra.navy.mil/local/docs/pat-pubs/P-1209.pdf)
 
 
* High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: ''https://www.youtube.com/watch?v=bdaBRMG5yN4''
 
* High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: ''https://www.youtube.com/watch?v=bdaBRMG5yN4''
 +
* Fire HARM in SP and TOO modes
 +
* Targeting Pod Usage (Designation and Laser)
 +
* Drop JDAM in TOO mode
 +
* Drop GBU-12 LGB in AUTO mode (self lasing using T-pod)
 +
* Fire AGM-65E Laser Maverick (self lasing using T-pod)
  
===Basic Defence===
+
====Basic Defence====
  
 
* Drop Flares and Chaff in Dispenser Bypass mode
 
* Drop Flares and Chaff in Dispenser Bypass mode
Rad 72: Rad 83:
 
* Evade enemy missile by putting it on your 3 o'clock or 9 o'clock (Evaluate in TacView)
 
* Evade enemy missile by putting it on your 3 o'clock or 9 o'clock (Evaluate in TacView)
  
==Aerial Refueling==
+
==Advanced Section==
 +
 
 +
===Advanced Flying===
 +
 
 +
====Aerial Refueling====
  
 
* Use radio menu to contact correct tanker
 
* Use radio menu to contact correct tanker
Rad 78: Rad 93:
 
* Hooking up and receiving fuel, straight and through turns
 
* Hooking up and receiving fuel, straight and through turns
 
* Moving to right side after refueling (echelon right formation)
 
* Moving to right side after refueling (echelon right formation)
 +
* [http://wiki.masterarms.se/index.php/Aerial_Refueling Instructions on the aerial refueling procedure]
  
==Basic Carrier Ops==
+
====Carrier Ops====
  
 
* Learn [[CASE 1]] Recovery
 
* Learn [[CASE 1]] Recovery
** [https://www.youtube.com/watch?v=lm-M3VUy-_I Jabbers Youtube Video], explaining how to fly a CASE 1 Recovery.
+
** [https://www.youtube.com/watch?v=lm-M3VUy-_I Jabbers Youtube Video], explaining how to fly a CASE 1 Recovery
** Aim for ''40+ score, no 1-wires and no settle'' in [https://forums.eagle.ru/showthread.php?t=221412 Bankler's CASE 1 Recovery Trainer], a DCS mission giving you feedback on how well you're flying the pattern.
+
** Aim for ''40+ score, no 1-wires and no settle'' in [https://forums.eagle.ru/showthread.php?t=221412 Bankler's CASE 1 Recovery Trainer], a DCS mission giving you feedback on how well you're flying the pattern
** Call out "In the break", "Abeam" and "Ball"
+
** Perform ball call
 
* Learn [[CASE 1]] Departure (fly BRC at 300 kts IAS 500' until 7 NM before climbing and forming up)
 
* Learn [[CASE 1]] Departure (fly BRC at 300 kts IAS 500' until 7 NM before climbing and forming up)
 
* Learn to fly the full [[CASE 1]] approach as a wingman, holding formation through approach, port-hold, commencing and initial
 
* Learn to fly the full [[CASE 1]] approach as a wingman, holding formation through approach, port-hold, commencing and initial
* Understand the Master Arms [[Deck Spawning]] procedure
+
* Learn to fly the full [[CASE 1]] approach as a lead, including communicating with Marshal and Tower
 +
* Learn [[CASE 3]] Departure
 +
* Learn [[CASE 3]] Recovery
  
==Intermediate Navigation==
+
====Advanced Navigation====
  
* Waypoint Handling
+
* [https://www.youtube.com/watch?v=LWSQmWQL7K4 Geometric Rejoins]
** Setting coordinate system (MM:DEC vs MM:SEC) and PRECISION
+
* [https://www.youtube.com/watch?v=ndLOstsNwvo High Aspect Intercepts] ([https://www.youtube.com/watch?v=u5GQqQVd0ag Tutorial 2])
** Creating waypoints (HSI, UFC, POSITION/ELEVATION)
+
 
** Inserting waypoints into sequences (HSI, SEQUFC, INS)
+
====Advanced Departure and Approach Procedures====
* BRA calls
+
 
* Understanding [[Radials]] and determine what radial you are on relative to steerpoints and TACAN stations
+
* IMC/Night time Radar Trail Departure
* Bullseye usage
+
* IMC/Night time Radar Trail Approach
** Setting a WP as Bullseye (HSI, DATA, A/A WP)
+
* Standard Instrument Departure (SID)
** Reading own and cursor bullseye position in Radar
+
* Standard Terminal Arrival Route (STAR)
 +
 
 +
====Advanced Mission Procedures====
 +
 
 +
* [http://wiki.masterarms.se/index.php/Mission_Procedures Standard Procedures and Communication] ([https://www.youtube.com/watch?v=O6DbssSKob8 Video tutorial])
 +
 
 +
====Advanced Formation Flying====
 +
 
 +
* Fly the following [http://wiki.masterarms.se/index.php/Advanced_Formations_and_Movement formations] as wingman in a 2/4-ship flight:
 +
** Finger Four Left/Right
 +
** Echelon Left/Right
 +
** Fighting Wing
 +
** Tactical Line Abreast (Combat Spread)
 +
 
 +
* [https://www.youtube.com/watch?v=RlwugnVrA44 Formation transitions] in a rapid and safe manner
  
==Intermediate Carrier Ops==
+
*[http://wiki.masterarms.se/index.php/Advanced_Formations_and_Movement Formation Turns] as wingman in a 2/4-ship flight:
 +
** Tactical turns (Tac 45, Tac 90)
 +
** Check turns
 +
** Cross turns
 +
** Hook turns
  
* Learn to fly the full [[CASE 1]] approach as a lead, including communicating with Marshal and Tower
+
===Advanced Combat===
* Learn [[CASE 3]] Departure
 
* Learn [[CASE 3]] Recovery
 
  
==Intermediate Combat==
+
====Advanced Air-To-Air====
 +
Air-to-air combat is an incredibly complex concept which requires constant learning through study and practice. More guides and tutorials to come.
  
===Intermediate Air-To-Air===
+
* CAP patrol track as wingman in a 2-ship flight
 +
* BVR combat as wingman in a 2-ship flight
 +
* ACM combat as wingman in a 2-ship flight
 +
* BFM combat (understand one circle and two circle fights respectively, basic offensive BFM, basic defensive BFM)
  
* Fire AIM-120C Amraam in TWS mode against multiple targets
+
Suggested studying:
* Fire AIM-9X using JHMCS with uncage button for off-boresight shots
+
* [https://www.youtube.com/channel/UCAGylbmVAkEyOibhDVUYrPA/featured The Ops Center By Mike Solyom] is a good introductory source to BFM
* Vertical Acquisition mode
 
* [[Air-To-Air Glossary#Crank|Crank]] and [[Air-To-Air Glossary#Short skate|Short skate]] maneuver
 
  
===Intermediate Air-To-Ground===
+
====Advanced Air-To-Ground====
  
* Fire HARM in SP and TOO modes
+
* Attack ground targets with all air to ground weapons in the basic syllabus as wingman in a 2-ship flight
* Drop JDAM in TOO mode
+
* SEAD patrol track as wingman in a 2-ship flight
* Targeting Pod Usage (Designation and Laser)
+
* Low level 10 degrees offset pop-up CCIP attack profile
* Drop GBU-12 LGB in AUTO mode (self lasing using T-pod)
+
* Time-On-Target (TOT)
* Fire AGM-65E Laser Maverick (self lasing using T-pod)
+
* [http://wiki.masterarms.se/index.php/Close_Air_Support Close Air Support (CAS) Keyhole, Type 2 procedure]

Nuvarande version från 28 september 2023 kl. 15.41

Home >> Aircraft Syllabi >> F/A-18C Hornet Syllabus

Basic Section

Basic Flying

Starting Up

  • Cold Start using Quickstart Checklist

Basic Navigation

  • Navigate visually between two points using the compass and an empty F10 map
  • Waypoint Navigation
  • TACAN Navigation
  • Using SA page to find wingman
  • Course Line
  • Autopilot BARO hold
  • Standard Climb (Military Power, use pitch to maintain 300 kts IAS)
  • Waypoint Handling
    • Setting coordinate system (MM:DEC vs MM:SEC) and PRECISION
    • Creating waypoints (HSI, UFC, POSITION/ELEVATION)
    • Inserting waypoints into sequences (HSI, SEQUFC, INS)
  • BRA calls
  • Understanding Radials and determine what radial you are on relative to steerpoints and TACAN stations
  • Bullseye usage
    • Setting a WP as Bullseye (HSI, DATA, A/A WP)
    • Reading own and cursor bullseye position in Radar

Landing

  • On-speed Flying
    • Level Flight (Pick an altitude, dirty up and go on-speed maintaining altitude)
    • Turning (Perform ~30 degree bank turns maintaining altitude)
    • Careful climbing and descending (around 500 feet/minute)
    • Quickly going from ordinary flight (around 350 kts IAS) to on-speed flying.
  • Landing (~500-700 feet/minute, no flare, extend speed brake if full stop)
  • Traffic Pattern Touch'n'Go Practice (maintain on-speed, climb to 1500', turn downwind to end up ~1.5 NM from course line, turn final and descend when wingtip passes runway threshold)
  • Overhead break (Approach in runway direction, 300 kts IAS, 1500'. Break over runway, enter downwind and land as explained above) http://wiki.masterarms.se/index.php/Fil:OverheadBreak.png

Basic Mission Procedures

  • Checking in
  • Fence In / Fence Out procedures
  • Switch channel procedure
  • Jettison Settings
  • Joker/Bingo Settings
  • Formation Takeoff (2-ship)

Basic Combat

Basic Air-To-Air

  • RWS Radar Mode
    • Setting Range, Azimuth (i.e Width), Bars, Elevation and Target Aging Setting
    • One TDC depress for LTWS soft lock, two presses for STT hard lock
  • Boresight Acquisition Mode (Sensor Switch Up)
  • Vertical Acquisition mode
  • Fire AIM-120C Amraam (~10-20 NM)
  • Fire AIM-9X Sidewinder (~2-4 NM)
  • Raygun / Buddyspike procedures
  • Fox and Splash calls
  • Fire AIM-120C Amraam in TWS mode against multiple targets
  • Fire AIM-9X using JHMCS with uncage button for off-boresight shots
  • Crank and Short skate maneuver

Basic Air-To-Ground

  • General Purpose Dumb Bombs (Mk 82, Mk 83, Mk 84)
    • Configuration (MFUZE (Nose), QTY, MULT and INTERVAL settings)
    • Standard CCIP drop (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, drop at ~4000' and pull up) Examples: https://www.youtube.com/watch?v=gVuLCGKKqvI
  • High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: https://www.youtube.com/watch?v=bdaBRMG5yN4
  • Fire HARM in SP and TOO modes
  • Targeting Pod Usage (Designation and Laser)
  • Drop JDAM in TOO mode
  • Drop GBU-12 LGB in AUTO mode (self lasing using T-pod)
  • Fire AGM-65E Laser Maverick (self lasing using T-pod)

Basic Defence

  • Drop Flares and Chaff in Dispenser Bypass mode
  • Putting EW symbology in HUD
  • Evade enemy missile by putting it on your 3 o'clock or 9 o'clock (Evaluate in TacView)

Advanced Section

Advanced Flying

Aerial Refueling

  • Use radio menu to contact correct tanker
  • Locate and form up on tanker's left wing (echelon left formation)
  • Hooking up and receiving fuel, straight and through turns
  • Moving to right side after refueling (echelon right formation)
  • Instructions on the aerial refueling procedure

Carrier Ops

  • Learn CASE 1 Recovery
  • Learn CASE 1 Departure (fly BRC at 300 kts IAS 500' until 7 NM before climbing and forming up)
  • Learn to fly the full CASE 1 approach as a wingman, holding formation through approach, port-hold, commencing and initial
  • Learn to fly the full CASE 1 approach as a lead, including communicating with Marshal and Tower
  • Learn CASE 3 Departure
  • Learn CASE 3 Recovery

Advanced Navigation

Advanced Departure and Approach Procedures

  • IMC/Night time Radar Trail Departure
  • IMC/Night time Radar Trail Approach
  • Standard Instrument Departure (SID)
  • Standard Terminal Arrival Route (STAR)

Advanced Mission Procedures

Advanced Formation Flying

  • Fly the following formations as wingman in a 2/4-ship flight:
    • Finger Four Left/Right
    • Echelon Left/Right
    • Fighting Wing
    • Tactical Line Abreast (Combat Spread)
  • Formation Turns as wingman in a 2/4-ship flight:
    • Tactical turns (Tac 45, Tac 90)
    • Check turns
    • Cross turns
    • Hook turns

Advanced Combat

Advanced Air-To-Air

Air-to-air combat is an incredibly complex concept which requires constant learning through study and practice. More guides and tutorials to come.

  • CAP patrol track as wingman in a 2-ship flight
  • BVR combat as wingman in a 2-ship flight
  • ACM combat as wingman in a 2-ship flight
  • BFM combat (understand one circle and two circle fights respectively, basic offensive BFM, basic defensive BFM)

Suggested studying:

Advanced Air-To-Ground

  • Attack ground targets with all air to ground weapons in the basic syllabus as wingman in a 2-ship flight
  • SEAD patrol track as wingman in a 2-ship flight
  • Low level 10 degrees offset pop-up CCIP attack profile
  • Time-On-Target (TOT)
  • Close Air Support (CAS) Keyhole, Type 2 procedure