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Rad 43: Rad 43:
 
* Checking in
 
* Checking in
 
* Fence In / Fence Out procedures
 
* Fence In / Fence Out procedures
* Changing radio presets
+
* Switch channel procedure
 
* Jettison Settings
 
* Jettison Settings
 
* Joker/Bingo Settings
 
* Joker/Bingo Settings
Rad 53: Rad 53:
  
 
* RWS Radar Mode  
 
* RWS Radar Mode  
** Setting Range, Azimuth (i.e Width), Bars and Elevation
+
** Setting Range, Azimuth (i.e Width), Bars, Elevation and Target Aging Setting
 
** One TDC depress for LTWS soft lock, two presses for STT hard lock
 
** One TDC depress for LTWS soft lock, two presses for STT hard lock
 
* Boresight Acquisition Mode (Sensor Switch Up)
 
* Boresight Acquisition Mode (Sensor Switch Up)
 +
* Vertical Acquisition mode
 
* Fire AIM-120C Amraam (~10-20 NM)
 
* Fire AIM-120C Amraam (~10-20 NM)
 
* Fire AIM-9X Sidewinder (~2-4 NM)
 
* Fire AIM-9X Sidewinder (~2-4 NM)
 
* Raygun / Buddyspike procedures
 
* Raygun / Buddyspike procedures
* "Fox" and "Splash" Calls
+
* Fox and Splash calls
 
* Fire AIM-120C Amraam in TWS mode against multiple targets
 
* Fire AIM-120C Amraam in TWS mode against multiple targets
 
* Fire AIM-9X using JHMCS with uncage button for off-boresight shots
 
* Fire AIM-9X using JHMCS with uncage button for off-boresight shots
* Vertical Acquisition mode
 
 
* [[Air-To-Air Glossary#Crank|Crank]] and [[Air-To-Air Glossary#Short skate|Short skate]] maneuver
 
* [[Air-To-Air Glossary#Crank|Crank]] and [[Air-To-Air Glossary#Short skate|Short skate]] maneuver
  
Rad 72: Rad 72:
 
* High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: ''https://www.youtube.com/watch?v=bdaBRMG5yN4''
 
* High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: ''https://www.youtube.com/watch?v=bdaBRMG5yN4''
 
* Fire HARM in SP and TOO modes
 
* Fire HARM in SP and TOO modes
 +
* Targeting Pod Usage (Designation and Laser)
 
* Drop JDAM in TOO mode
 
* Drop JDAM in TOO mode
* Targeting Pod Usage (Designation and Laser)
 
 
* Drop GBU-12 LGB in AUTO mode (self lasing using T-pod)
 
* Drop GBU-12 LGB in AUTO mode (self lasing using T-pod)
 
* Fire AGM-65E Laser Maverick (self lasing using T-pod)
 
* Fire AGM-65E Laser Maverick (self lasing using T-pod)
Rad 131: Rad 131:
 
** Tactical Line Abreast (Combat Spread)
 
** Tactical Line Abreast (Combat Spread)
  
* [https://www.youtube.com/watch?v=RlwugnVrA44 Formation transaitions]
+
* [https://www.youtube.com/watch?v=RlwugnVrA44 Formation transitions] in a rapid and safe manner
  
 
*[http://wiki.masterarms.se/index.php/Advanced_Formations_and_Movement Formation Turns] as wingman in a 2/4-ship flight:
 
*[http://wiki.masterarms.se/index.php/Advanced_Formations_and_Movement Formation Turns] as wingman in a 2/4-ship flight:
Rad 142: Rad 142:
  
 
====Advanced Air-To-Air====
 
====Advanced Air-To-Air====
Air-to-air combat is an incredibly complex concept which requires constant learning and practice. More guides and tutorials to come.
+
Air-to-air combat is an incredibly complex concept which requires constant learning through study and practice. More guides and tutorials to come.
  
 
* CAP patrol track as wingman in a 2-ship flight
 
* CAP patrol track as wingman in a 2-ship flight

Nuvarande version från 28 september 2023 kl. 15.41

Home >> Aircraft Syllabi >> F/A-18C Hornet Syllabus

Basic Section

Basic Flying

Starting Up

  • Cold Start using Quickstart Checklist

Basic Navigation

  • Navigate visually between two points using the compass and an empty F10 map
  • Waypoint Navigation
  • TACAN Navigation
  • Using SA page to find wingman
  • Course Line
  • Autopilot BARO hold
  • Standard Climb (Military Power, use pitch to maintain 300 kts IAS)
  • Waypoint Handling
    • Setting coordinate system (MM:DEC vs MM:SEC) and PRECISION
    • Creating waypoints (HSI, UFC, POSITION/ELEVATION)
    • Inserting waypoints into sequences (HSI, SEQUFC, INS)
  • BRA calls
  • Understanding Radials and determine what radial you are on relative to steerpoints and TACAN stations
  • Bullseye usage
    • Setting a WP as Bullseye (HSI, DATA, A/A WP)
    • Reading own and cursor bullseye position in Radar

Landing

  • On-speed Flying
    • Level Flight (Pick an altitude, dirty up and go on-speed maintaining altitude)
    • Turning (Perform ~30 degree bank turns maintaining altitude)
    • Careful climbing and descending (around 500 feet/minute)
    • Quickly going from ordinary flight (around 350 kts IAS) to on-speed flying.
  • Landing (~500-700 feet/minute, no flare, extend speed brake if full stop)
  • Traffic Pattern Touch'n'Go Practice (maintain on-speed, climb to 1500', turn downwind to end up ~1.5 NM from course line, turn final and descend when wingtip passes runway threshold)
  • Overhead break (Approach in runway direction, 300 kts IAS, 1500'. Break over runway, enter downwind and land as explained above) http://wiki.masterarms.se/index.php/Fil:OverheadBreak.png

Basic Mission Procedures

  • Checking in
  • Fence In / Fence Out procedures
  • Switch channel procedure
  • Jettison Settings
  • Joker/Bingo Settings
  • Formation Takeoff (2-ship)

Basic Combat

Basic Air-To-Air

  • RWS Radar Mode
    • Setting Range, Azimuth (i.e Width), Bars, Elevation and Target Aging Setting
    • One TDC depress for LTWS soft lock, two presses for STT hard lock
  • Boresight Acquisition Mode (Sensor Switch Up)
  • Vertical Acquisition mode
  • Fire AIM-120C Amraam (~10-20 NM)
  • Fire AIM-9X Sidewinder (~2-4 NM)
  • Raygun / Buddyspike procedures
  • Fox and Splash calls
  • Fire AIM-120C Amraam in TWS mode against multiple targets
  • Fire AIM-9X using JHMCS with uncage button for off-boresight shots
  • Crank and Short skate maneuver

Basic Air-To-Ground

  • General Purpose Dumb Bombs (Mk 82, Mk 83, Mk 84)
    • Configuration (MFUZE (Nose), QTY, MULT and INTERVAL settings)
    • Standard CCIP drop (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, drop at ~4000' and pull up) Examples: https://www.youtube.com/watch?v=gVuLCGKKqvI
  • High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: https://www.youtube.com/watch?v=bdaBRMG5yN4
  • Fire HARM in SP and TOO modes
  • Targeting Pod Usage (Designation and Laser)
  • Drop JDAM in TOO mode
  • Drop GBU-12 LGB in AUTO mode (self lasing using T-pod)
  • Fire AGM-65E Laser Maverick (self lasing using T-pod)

Basic Defence

  • Drop Flares and Chaff in Dispenser Bypass mode
  • Putting EW symbology in HUD
  • Evade enemy missile by putting it on your 3 o'clock or 9 o'clock (Evaluate in TacView)

Advanced Section

Advanced Flying

Aerial Refueling

  • Use radio menu to contact correct tanker
  • Locate and form up on tanker's left wing (echelon left formation)
  • Hooking up and receiving fuel, straight and through turns
  • Moving to right side after refueling (echelon right formation)
  • Instructions on the aerial refueling procedure

Carrier Ops

  • Learn CASE 1 Recovery
  • Learn CASE 1 Departure (fly BRC at 300 kts IAS 500' until 7 NM before climbing and forming up)
  • Learn to fly the full CASE 1 approach as a wingman, holding formation through approach, port-hold, commencing and initial
  • Learn to fly the full CASE 1 approach as a lead, including communicating with Marshal and Tower
  • Learn CASE 3 Departure
  • Learn CASE 3 Recovery

Advanced Navigation

Advanced Departure and Approach Procedures

  • IMC/Night time Radar Trail Departure
  • IMC/Night time Radar Trail Approach
  • Standard Instrument Departure (SID)
  • Standard Terminal Arrival Route (STAR)

Advanced Mission Procedures

Advanced Formation Flying

  • Fly the following formations as wingman in a 2/4-ship flight:
    • Finger Four Left/Right
    • Echelon Left/Right
    • Fighting Wing
    • Tactical Line Abreast (Combat Spread)
  • Formation Turns as wingman in a 2/4-ship flight:
    • Tactical turns (Tac 45, Tac 90)
    • Check turns
    • Cross turns
    • Hook turns

Advanced Combat

Advanced Air-To-Air

Air-to-air combat is an incredibly complex concept which requires constant learning through study and practice. More guides and tutorials to come.

  • CAP patrol track as wingman in a 2-ship flight
  • BVR combat as wingman in a 2-ship flight
  • ACM combat as wingman in a 2-ship flight
  • BFM combat (understand one circle and two circle fights respectively, basic offensive BFM, basic defensive BFM)

Suggested studying:

Advanced Air-To-Ground

  • Attack ground targets with all air to ground weapons in the basic syllabus as wingman in a 2-ship flight
  • SEAD patrol track as wingman in a 2-ship flight
  • Low level 10 degrees offset pop-up CCIP attack profile
  • Time-On-Target (TOT)
  • Close Air Support (CAS) Keyhole, Type 2 procedure