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Johnny (diskussion | bidrag) |
Bankler (diskussion | bidrag) |
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(6 mellanliggande versioner av 2 användare visas inte) | |||
Rad 43: | Rad 43: | ||
* Checking in | * Checking in | ||
* Fence In / Fence Out procedures | * Fence In / Fence Out procedures | ||
− | * | + | * Switch channel procedure |
* Jettison Settings | * Jettison Settings | ||
* Joker/Bingo Settings | * Joker/Bingo Settings | ||
Rad 53: | Rad 53: | ||
* RWS Radar Mode | * RWS Radar Mode | ||
− | ** Setting Range, Azimuth (i.e Width), Bars and | + | ** Setting Range, Azimuth (i.e Width), Bars, Elevation and Target Aging Setting |
** One TDC depress for LTWS soft lock, two presses for STT hard lock | ** One TDC depress for LTWS soft lock, two presses for STT hard lock | ||
* Boresight Acquisition Mode (Sensor Switch Up) | * Boresight Acquisition Mode (Sensor Switch Up) | ||
+ | * Vertical Acquisition mode | ||
* Fire AIM-120C Amraam (~10-20 NM) | * Fire AIM-120C Amraam (~10-20 NM) | ||
* Fire AIM-9X Sidewinder (~2-4 NM) | * Fire AIM-9X Sidewinder (~2-4 NM) | ||
* Raygun / Buddyspike procedures | * Raygun / Buddyspike procedures | ||
− | * | + | * Fox and Splash calls |
* Fire AIM-120C Amraam in TWS mode against multiple targets | * Fire AIM-120C Amraam in TWS mode against multiple targets | ||
* Fire AIM-9X using JHMCS with uncage button for off-boresight shots | * Fire AIM-9X using JHMCS with uncage button for off-boresight shots | ||
− | |||
* [[Air-To-Air Glossary#Crank|Crank]] and [[Air-To-Air Glossary#Short skate|Short skate]] maneuver | * [[Air-To-Air Glossary#Crank|Crank]] and [[Air-To-Air Glossary#Short skate|Short skate]] maneuver | ||
Rad 72: | Rad 72: | ||
* High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: ''https://www.youtube.com/watch?v=bdaBRMG5yN4'' | * High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: ''https://www.youtube.com/watch?v=bdaBRMG5yN4'' | ||
* Fire HARM in SP and TOO modes | * Fire HARM in SP and TOO modes | ||
+ | * Targeting Pod Usage (Designation and Laser) | ||
* Drop JDAM in TOO mode | * Drop JDAM in TOO mode | ||
− | |||
* Drop GBU-12 LGB in AUTO mode (self lasing using T-pod) | * Drop GBU-12 LGB in AUTO mode (self lasing using T-pod) | ||
* Fire AGM-65E Laser Maverick (self lasing using T-pod) | * Fire AGM-65E Laser Maverick (self lasing using T-pod) | ||
Rad 131: | Rad 131: | ||
** Tactical Line Abreast (Combat Spread) | ** Tactical Line Abreast (Combat Spread) | ||
− | * [https://www.youtube.com/watch?v=RlwugnVrA44 Formation transitions] | + | * [https://www.youtube.com/watch?v=RlwugnVrA44 Formation transitions] in a rapid and safe manner |
*[http://wiki.masterarms.se/index.php/Advanced_Formations_and_Movement Formation Turns] as wingman in a 2/4-ship flight: | *[http://wiki.masterarms.se/index.php/Advanced_Formations_and_Movement Formation Turns] as wingman in a 2/4-ship flight: | ||
Rad 142: | Rad 142: | ||
====Advanced Air-To-Air==== | ====Advanced Air-To-Air==== | ||
− | Air-to-air combat is an incredibly complex concept which requires constant learning and practice. More guides and tutorials to come. | + | Air-to-air combat is an incredibly complex concept which requires constant learning through study and practice. More guides and tutorials to come. |
* CAP patrol track as wingman in a 2-ship flight | * CAP patrol track as wingman in a 2-ship flight |
Nuvarande version från 28 september 2023 kl. 15.41
Home >> Aircraft Syllabi >> F/A-18C Hornet Syllabus
Innehåll
Basic Section
Basic Flying
Starting Up
- Cold Start using Quickstart Checklist
- Navigate visually between two points using the compass and an empty F10 map
- Waypoint Navigation
- TACAN Navigation
- Using SA page to find wingman
- Course Line
- Autopilot BARO hold
- Standard Climb (Military Power, use pitch to maintain 300 kts IAS)
- Waypoint Handling
- Setting coordinate system (MM:DEC vs MM:SEC) and PRECISION
- Creating waypoints (HSI, UFC, POSITION/ELEVATION)
- Inserting waypoints into sequences (HSI, SEQUFC, INS)
- BRA calls
- Understanding Radials and determine what radial you are on relative to steerpoints and TACAN stations
- Bullseye usage
- Setting a WP as Bullseye (HSI, DATA, A/A WP)
- Reading own and cursor bullseye position in Radar
Landing
- On-speed Flying
- Level Flight (Pick an altitude, dirty up and go on-speed maintaining altitude)
- Turning (Perform ~30 degree bank turns maintaining altitude)
- Careful climbing and descending (around 500 feet/minute)
- Quickly going from ordinary flight (around 350 kts IAS) to on-speed flying.
- Landing (~500-700 feet/minute, no flare, extend speed brake if full stop)
- Traffic Pattern Touch'n'Go Practice (maintain on-speed, climb to 1500', turn downwind to end up ~1.5 NM from course line, turn final and descend when wingtip passes runway threshold)
- Overhead break (Approach in runway direction, 300 kts IAS, 1500'. Break over runway, enter downwind and land as explained above) http://wiki.masterarms.se/index.php/Fil:OverheadBreak.png
Basic Mission Procedures
- Checking in
- Fence In / Fence Out procedures
- Switch channel procedure
- Jettison Settings
- Joker/Bingo Settings
- Formation Takeoff (2-ship)
Basic Combat
Basic Air-To-Air
- RWS Radar Mode
- Setting Range, Azimuth (i.e Width), Bars, Elevation and Target Aging Setting
- One TDC depress for LTWS soft lock, two presses for STT hard lock
- Boresight Acquisition Mode (Sensor Switch Up)
- Vertical Acquisition mode
- Fire AIM-120C Amraam (~10-20 NM)
- Fire AIM-9X Sidewinder (~2-4 NM)
- Raygun / Buddyspike procedures
- Fox and Splash calls
- Fire AIM-120C Amraam in TWS mode against multiple targets
- Fire AIM-9X using JHMCS with uncage button for off-boresight shots
- Crank and Short skate maneuver
Basic Air-To-Ground
- General Purpose Dumb Bombs (Mk 82, Mk 83, Mk 84)
- Configuration (MFUZE (Nose), QTY, MULT and INTERVAL settings)
- Standard CCIP drop (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, drop at ~4000' and pull up) Examples: https://www.youtube.com/watch?v=gVuLCGKKqvI
- High angle gun strafing (Start from 8000', roll in, ~30 degree dive angle, 400-500 kts, fire short burst at ~3000' and pull up) Example: https://www.youtube.com/watch?v=bdaBRMG5yN4
- Fire HARM in SP and TOO modes
- Targeting Pod Usage (Designation and Laser)
- Drop JDAM in TOO mode
- Drop GBU-12 LGB in AUTO mode (self lasing using T-pod)
- Fire AGM-65E Laser Maverick (self lasing using T-pod)
Basic Defence
- Drop Flares and Chaff in Dispenser Bypass mode
- Putting EW symbology in HUD
- Evade enemy missile by putting it on your 3 o'clock or 9 o'clock (Evaluate in TacView)
Advanced Section
Advanced Flying
Aerial Refueling
- Use radio menu to contact correct tanker
- Locate and form up on tanker's left wing (echelon left formation)
- Hooking up and receiving fuel, straight and through turns
- Moving to right side after refueling (echelon right formation)
- Instructions on the aerial refueling procedure
Carrier Ops
- Learn CASE 1 Recovery
- Jabbers Youtube Video, explaining how to fly a CASE 1 Recovery
- Aim for 40+ score, no 1-wires and no settle in Bankler's CASE 1 Recovery Trainer, a DCS mission giving you feedback on how well you're flying the pattern
- Perform ball call
- Learn CASE 1 Departure (fly BRC at 300 kts IAS 500' until 7 NM before climbing and forming up)
- Learn to fly the full CASE 1 approach as a wingman, holding formation through approach, port-hold, commencing and initial
- Learn to fly the full CASE 1 approach as a lead, including communicating with Marshal and Tower
- Learn CASE 3 Departure
- Learn CASE 3 Recovery
Advanced Departure and Approach Procedures
- IMC/Night time Radar Trail Departure
- IMC/Night time Radar Trail Approach
- Standard Instrument Departure (SID)
- Standard Terminal Arrival Route (STAR)
Advanced Mission Procedures
Advanced Formation Flying
- Fly the following formations as wingman in a 2/4-ship flight:
- Finger Four Left/Right
- Echelon Left/Right
- Fighting Wing
- Tactical Line Abreast (Combat Spread)
- Formation transitions in a rapid and safe manner
- Formation Turns as wingman in a 2/4-ship flight:
- Tactical turns (Tac 45, Tac 90)
- Check turns
- Cross turns
- Hook turns
Advanced Combat
Advanced Air-To-Air
Air-to-air combat is an incredibly complex concept which requires constant learning through study and practice. More guides and tutorials to come.
- CAP patrol track as wingman in a 2-ship flight
- BVR combat as wingman in a 2-ship flight
- ACM combat as wingman in a 2-ship flight
- BFM combat (understand one circle and two circle fights respectively, basic offensive BFM, basic defensive BFM)
Suggested studying:
- The Ops Center By Mike Solyom is a good introductory source to BFM
Advanced Air-To-Ground
- Attack ground targets with all air to ground weapons in the basic syllabus as wingman in a 2-ship flight
- SEAD patrol track as wingman in a 2-ship flight
- Low level 10 degrees offset pop-up CCIP attack profile
- Time-On-Target (TOT)
- Close Air Support (CAS) Keyhole, Type 2 procedure